评论
主题: FlatOut 2
Czech RepublicEwil8 years ago

Change filepath in broadcast settings to ¤.mp4

主题: FlatOut 2
Czech RepublicEwil8 years ago

We use crossing the finish line as finish since there's really nothing after it that would affect time - you just confirm to end the game. But playing the cutscene is also a good finish.

主题: Doom 3
Czech RepublicEwil8 years ago

What happens if you hold escape (I dont have BFG edition to test it myself)?

I'll test this in vanilla D3, even though 120fps have to be forced via console command.

主题: Postal 2
Czech RepublicEwil8 years ago

I've created an online poll, so make sure you vote :)

http://www.strawpoll.me/10973916

EDIT: For some reason the poll didn't work, so here's a new one.

主题: FlatOut 2
Czech RepublicEwil8 years ago

We did full Career mode, which consists of all Derby, Street and Race classes + Finals. And we actually found an interesting skip during our blind race - if you get destroyed, you skip the current race and move on to the next one.

主题: Doom 3
Czech RepublicEwil8 years ago

Cutscenes should always be counted.

Czech RepublicEwil8 years ago

Yeah, maybe its useful at the beginning to get a skill faster.

主题: Postal 2
Czech RepublicEwil8 years ago

Guys, how about we change the timer to start after you press "Start" button? The thing about current timing rules is that everyone starts a bit differently and it's not like you can move right away when the chore list disappears, anyway.

While working on a new segmented run, I've discovered that the IGT is really weird sometimes and shouldn't be used even as a starting point.

  1. By the time the chore list on Monday goes away, you already have 1 second of IGT, so it actually starts during loading screen.

  2. For some strange reason the game automatically adds 0.4 second everytime you get out of a loading transition, which doesn't make sense.

The main point is to make a clear starting point, but of course all current runs would be retimed and would be longer by couple seconds.

Czech RepublicEwil8 years ago

How big of a level difference does it make in a full-game run?

Czech RepublicEwil8 years ago

I've added "champion rank" category. Let me know if you want to change the rules as I don't remember how the game works exactly.

主题: Doom 3
Czech RepublicEwil8 years ago

Depends if both vanilla and RBDoom3BFG are same, but from what I remember, Kibbo (the original runner of vanilla D3) said that both versions have different movement. There's also barrel boost and spawn boost, not to mention different framerate, which could affect physics and so.

Btw, loading screens are significantly longer on vanilla.

Czech RepublicEwil8 years ago

A

Many games have "any% no OoB" categories, so why should VC be any different?

Czech RepublicEwil8 years ago

Oh wait, 4-6 hours? That's not that long.

Czech RepublicEwil8 years ago

That sounds like a good category, although a bit long imho :)

Czech RepublicEwil8 years ago

Quicksave/quickload is widely used in RTA speedrunning, so I don't see a reason why it shouldn't be allowed. IMO every feature the game provides and allow you to change should be used in a speedrun (except for cheats).

Czech RepublicEwil8 years ago

Unless it's insta-skip (not a single frame of the video gets played), you get time advantage by modifying the game. What's stoping you from modifying other game files?

Czech RepublicEwil8 years ago

It's called "modifying the game", which you should never do. There are communities that allow it, though (PoP: WW for example).

主题: Postal 2
Czech RepublicEwil9 years ago

Found another difference:

1413 version has launcher, which allows you to use OpenGL rendering mode, which doesn't render glass, boxes in Lucky Ganesh shop and it also seems you can hold forward during loading screens. IIRC you can't do that in default D3D as the game will ignore the input.

I will test it more.

Czech RepublicEwil9 years ago

No. Cheats should never be used unless you create a separate category for it.

Zachoholic S. 喜欢这个
主题: Doom 3
Czech RepublicEwil9 years ago

I meant SS as RTA. There's no need for a "true" SS category.

Ewil的介绍
加入时间
10 years ago
在线
2 days ago
记录
563
已玩过的游戏
Need for Speed III: Hot Pursuit (PC)
Need for Speed III: Hot Pursuit (PC)
最近一次游戏记录 2 years ago
116
记录
Test Drive Unlimited
Test Drive Unlimited
最近一次游戏记录 3 years ago
112
记录
Need for Speed: Underground 2
Need for Speed: Underground 2
最近一次游戏记录 8 years ago
92
记录
Need for Speed: High Stakes (PC)
Need for Speed: High Stakes (PC)
最近一次游戏记录 6 years ago
89
记录
Serious Sam 2
Serious Sam 2
最近一次游戏记录 9 years ago
33
记录
GRIP
GRIP
最近一次游戏记录 6 years ago
26
记录
Midtown Madness
Midtown Madness
最近一次游戏记录 5 years ago
17
记录
Driver: You Are The Wheelman
Driver: You Are The Wheelman
最近一次游戏记录 7 years ago
12
记录
关注的游戏
Need for Speed: Carbon
Need for Speed: Carbon
最近一次访问时间 2 years ago
3,738
次访问
POSTAL: Brain Damaged
POSTAL: Brain Damaged
最近一次访问时间 3 years ago
1
访问
Rise of Insanity
Rise of Insanity
最近一次访问时间 3 years ago
1
访问
Need for Speed: Underground 2
Need for Speed: Underground 2
最近一次访问时间 7 days ago
4,472
次访问
Tomb Raider
Tomb Raider
最近一次访问时间 4 years ago
858
次访问
Tomb Raider: Anniversary
Tomb Raider: Anniversary
最近一次访问时间 4 years ago
618
次访问
Driver: You Are The Wheelman
Driver: You Are The Wheelman
最近一次访问时间 2 years ago
1,189
次访问
Tomb Raider II
Tomb Raider II
最近一次访问时间 7 days ago
1,621
次访问
负责管理的游戏
Test Drive Unlimited
Test Drive Unlimited
最近一次操作 9 months ago
276
操作
Tomb Raider II
Tomb Raider II
最近一次操作 6 years ago
243
操作
Need for Speed: Underground 2
Need for Speed: Underground 2
最近一次操作 3 years ago
185
操作
Tomb Raider III: Adventures of Lara Croft
Tomb Raider III: Adventures of Lara Croft
最近一次操作 4 years ago
158
操作
Need for Speed: Underground
Need for Speed: Underground
最近一次操作 3 years ago
155
操作
Need for Speed III: Hot Pursuit (PC)
Need for Speed III: Hot Pursuit (PC)
最近一次操作 1 year ago
144
操作
Need for Speed: High Stakes (PC)
Need for Speed: High Stakes (PC)
最近一次操作 1 year ago
138
操作
The Need for Speed
The Need for Speed
最近一次操作 3 years ago
131
操作