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AntarcticaEclipsed4 years ago

@0hli the SMBX2 timer doesn't use the Native End Game Event, SMBX2 uses the Boss Dead event to stop the timer. Don't forget to submit your record to the IL borad.

I'll be back later.

AntarcticaEclipsed4 years ago

Finished Clean Up Resources

AntarcticaEclipsed4 years ago

@Wohlstand, did you make an update to the build? @0hli, in the meantime can you get the IL WRs for A Short Level Fake Exit

Downloaded the latest build and Xtech is still one frame faster

AntarcticaEclipsed4 years ago

Finished Uploading Beta 4 Timer Changed Add New Rules => Proofread New Rules Added Clean Up Resources

AntarcticaEclipsed4 years ago

@0lhi, I think that's fine because every time you start a new run you start a completely different save file and reset the timer. I don't really think there's a way around this, so I think it's best to just inform people that they want to start runs from the main menu after deleting their saves/time data on resets.

Also, the Game Timer is a combination of world map and IL time, so that result is accurate.

AntarcticaEclipsed4 years ago

Thanks for the help 0lhi, if you want you can use Xtech for IL runs

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AntarcticaEclipsed4 years ago

Wohl If you do a frame perfect level entrance to the second level, Xtech is always one frame ahead. If you play this video in watchframebyframe.com, you can see that Xtech is always faster on the world map, or can catch with your eyes in time http://www.watchframebyframe.com/

0hli Xtech is approved for individual level runs.

AntarcticaEclipsed4 years ago

Finished Fixing Speedrun Edition Download Added Add New Rules

AntarcticaEclipsed4 years ago

Wohl

Hey, the two in-game timers do not match up currently. Xtech becomes one frame ahead (faster every time the world map loads). I made a test file (XTech was 0.795 and X2 was 0.811) Can this please be fixed?

AntarcticaEclipsed4 years ago

Full Game Rules

  1. All Vanilla Characters (Mario, Luigi, Peach, Toad, Link) are allowed during runs.
  2. Character Switching is allowed during the run
  3. Timer starts at soon as the game loads
  4. We have whitelisted/allowed the use of mods for the following:
  5. For other episodes, only vanilla characters that allowed in the episode can be played unless specified otherwise
  6. For episodes with world maps, Menu Quits used to change characters are not allowed.
  • In Game Timer
  • Input Viewer Other mods/scripts that aren't whitelisted by us are prohibited during runs, more information and link to download can be found on discord server.

Individual Levels

  1. Must Use In-Game Timer to Beat the Level
  2. No Character Switching Via Pause Menu
  3. Only Powerups Within Episode Are Allowed
  4. For now, only vanilla characters are allowed for levels unless the level specifies otherwise.

Version Rules

  1. The following version are allowed: 1.3, SMBX2, XTech Mode 2 or 3
  2. Version 1.3 is allowed for only full games with RTA timing.
  3. Version SMBX2 is allowed for Beta 4, using the default or 1.3 Lua Timers
  4. Version XTech is allowed using Mode 2 or Mode 3 for speedruns
  5. Please put what version your runs were in the description
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AntarcticaEclipsed4 years ago

Thanks

Here's the flags to simulate Beta 4 Physics (Mode 2)

enable-last-warp-hub-resume = False fix-platform-acceleration = False fix-pokey-collapse = False fix-player-filter-bounce = True fix-player-downward-clip = True fix-npc-downward-clip = True fix-npc55-kick-ice-blocks = False fix-climb-invisible-fences = False fix-climb-bgo-speed-adding = False enable-climb-bgo-layer-move = False fix-player-clip-wall-at-npc = False fix-skull-raft = False fix-peach-escape-shell-surf = False

Some random ILs in other games might need to simulate 1.3 Physics (1.3) Where everything else is false.

Now just to verify the timer is running correctly on the world map, and I can approve this

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AntarcticaEclipsed4 years ago
  1. Test World Map for XTech
  2. Confirm New Rules
  3. Livesplit Integrations with Beta 4 Timer
  4. Create Custom Website For Rankings
  5. Add better Images
AntarcticaEclipsed4 years ago

Wohl

Thank you so much for making the gif demo. That saves me a bunch of time on verifying it.

If possible, could you post the test files you used on the github? This would be the quickest way to approve the timer

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AntarcticaEclipsed4 years ago

Thank you, I'm going to investigate the glitches when I have time

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AntarcticaEclipsed4 years ago

0lhi Can you post the following for me in the next post: It's likely I won't have much time to handle this due to having a quiz on Wednesday and Graduate Program Applications.

  1. The build link.
  2. The Github Documentation Page About Glitches
  3. The Command We Use to Run for Speedrun Mode
AntarcticaEclipsed4 years ago

Can you link the website of the build. I forgot what it was

AntarcticaEclipsed4 years ago

Tested, it and the level timer works properly

There's an issue on windows where the framerate on WIndows is consistently on 200 for the newest XTech build so I can't do more tests

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AntarcticaEclipsed4 years ago

Just a heads up.

Hey, I can't approve this for runs until I can verify and check everything works. The reason is there's a lot of Mode3 flags, I need to manually go through myself. Right now, I'm trying to get my discord back so I can more quickly contact with Wohl about this situation.

AntarcticaEclipsed4 years ago

Just a heads up.

Hey, I can't approve this for runs until I can verify and check everything works. The reason is there's a lot of Mode3 flags, I need to manually go through myself. Right now, I'm trying to get my discord back so I can more quickly contact with Wohl about this situation.

AntarcticaEclipsed4 years ago

Just a heads up.

Hey, I can't approve this for runs until I can verify and check everything works. The reason is there's a lot of Mode3 flags, I need to manually go through myself. Right now, I'm trying to get my discord back so I can more quickly contact with Wohl about this situation.

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