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RussiaDeath_Devil2 years ago

Several days ago, i discovered one important thing, it's all about the end of losing. As knows at this moment, on both platforms game, there is special moment of losing control to character. On PC platform, the end of losing control is on first frame explosion from last boss. On console - a way bit earlier, about 59 frames (in 60 fps) or .983 milliseconds. This is several times less than usual for the usual completion of the game. But we follow the rules that are prescribed for the game, it is worth taking this into account every time. Therefore, the end time is different for the two platforms, we do not touch the beginning because everything is fine there. In our discord server, I just described all these moments with pictures and videos, so if anyone is interested, come and read https://discord.gg/tZA7v3zteS And in this regard, all runs adjusted to exact times for all platforms

k1ngk0opa 喜欢这个
RussiaDeath_Devil4 years ago

I'll explain this moment:

On the Xbox One, there is a so-called "backward compatibility", the same is present on the Xbox Series console. The fact is that the speed of loading levels for the Xbox One consoles is about 5 seconds, while on the Xbox 360 it is about 8 seconds, or even more, and this is noticeable when compared with the two consoles. So I compared this moment on YouTube and here. I found a video (any absolutely) where the user played this game on the Xbox 360 and I measured the loading time of the first level. It all depends on the type of HDD, what it is originally arranged from the factory and manufacturer of these hard drives, and what the read speed is also depends on the manufacturer. So I decided that those who will run this game on the Xbox One console will be treated as an emulator speedrun. Because it gives some advantage only on level loads. For the PS3 emulator, loading is also about ~5 seconds, and approximately equal to Xbox One consoles. But I have already made the division of platforms consoles and type of console into two categories: PS3 and Xbox 360, Console and Emulator. To emulator category I will take the Xenia emulator and the original Xbox One/Xbox Series console.

And there is no point in adding a separate platform, since the game was exclusively released on PS3, Xbox 360 and Windows Phone. For Xbox One/Xbox Series not released officially as separate game, but it available for playing with using backward compatibility

Therefore, I want to pay attention to editing the speedrun before pending it to the leaderboard in any% category and any% co-op category.

Thanks for attention.

RussiaDeath_Devil4 years ago

Greetings. From this moment, I will control this page of the site speedrun.com Within a few days, I will be drawing up new rules, new categories, and some changes that will be made to create a speedrun. So I can say in advance that there will be a division of the category into console and emulator runs. Because there is a difference in the level loads, between Original PS3 console and PS3 emulator. About Xbox One with backward compatibility to launch the game, me need the time of the investigation and to which category to refer. Thank for the attention

RussiaDeath_Devil4 years ago

We welcome a new assistant - starcrytas, as new regular moderator. If you have any questions here, you can ask in this thread

starcrytas 喜欢这个
RussiaDeath_Devil7 years ago

I propose to create two separate categories for the console and for the emulator. Because the emulator loads data faster than the console, this time can be saved for such a speedrun. For example: Start timer on emulator loading time before stage 1 - 4.5 sec., on console - ~6 seconds.

Diogo.Asgard 喜欢这个
RussiaDeath_Devil8 years ago

When you got the game over screen, i can continue the run, if you can choose the stage?

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