Hello :)
Great to see some austrians here!
Good idea, I'll try to look up some other games. If anyone is curious: The game was made by Konami and was a release title for the ps2. Released 2000 in japan and 2001 in europe, had no release in the US due to some heavy 18+ themes. The game is also very small (around 2 hours for the first casual playthrough), maybe we can find a way to decompile it and look into the code... no idea how that works but maybe someone else here has some ideas? :)
Cheers,
David
2.) Opening the quick menu before pausing
In this game there is a quick menu on the lower left of the screen. You can press square to highlight it and use any of the four directions to switch weapons or use food. If you use one of those features, or if you use weapons or food in the menu, your companien throws that item towards you. In the pause menu, there are 4 states which apply to weapons.
Green = not equipped, not in the quick menu
Yellow = assigned to the quick menu, not equipped
Red = currently equipped weapon, not assigned to the quick menu
Blinking = your partner is ordered to throw it to you, will also blink in the quick menu
The red state actually prohibits you from assigning that weapon to your quick menu since you already equipped it, BUT if you hold the square button to highlight the quick menu, then open the menu with start, you can assign also the currently equipped weapon to that slot. You just have to set your cursor to that weapon in the pause menu beforehand, since you cannot move the cursor while the quick menu is opened. The first direction input moves the currenty item of your cursor to the quick menu. That now has the funny effect that you can switch your current weapon with the same weapon. If you put your current weapon with that glitch into a slot and then switch to a different weapon in the quick menu, the same weapon is in 2 different slots. If you reassign that weapon to another slot, the game will automatically clean the other slots and it's only in one slot as intended. With that knowledge we tried to duplicate food, by ordering your partner to throw food with the quick menu and then reassigning, or even removing the assignment of the food that gets thrown, but the game sadly checks for it and removes the food item in your menu anyways. There are also empty slots in your pause menu (unless you are at the end of the game, then all weapon slots are filled). If you move the "empty" slot of a weapon to the quick menu with that glitch, you get a glitched weapon in your quick menu. If you highlight the quick menu, it shows as the 1st Blade, if the quick menu is not highlighted, it shows a glitched sprite. If you try to equip the weapon with the quick menu, your partner does the throw animation, but nothing happens. We think it's a default state weapon or an out of bound index or something like that. We were hoping to find a way to maybe equip late game weapons in earlier levels, but we don't seem to be able to move that pointer at all (yet). The same glitch exists in the PAL and japanese version. Being able to equip late game weapons early, would vastly speed up some boss fights.
3.) Active doors act like enemies when getting hit
The super bar of the male character has 3 states. Fully red, fully blue, or red and blue. While it's red and blue, receiving damage fills it up with red and you are able to get into a power mode for a few seconds. This mode is very useful since your damage skyrockets and you don't flinch on enemy attacks. The blue mode gives you access to one super move with your currently equiped weapon. Those are not that great in the PAL version, since the damage sucks and the animation takes very long. There are only one or two fights those super moves are useful in a speedrun. You fill the blue bar by hitting enemies. We found that certain doors, which can be opened by running into them or by hitting them, actually fill your blue bar if you hit them. If you use a weapon that does multiple hits at once, which would usually make the enemy flinch, hit the door non stop, filling the blue bar instantly. One little difference between the PAL and japanese version: in the PAL version you keep the state of your super bar when you go to other levels, in the japanese it resets.
What else can we try?
We did not find any differences between emulation and real hardware yet, so we will probably use the emulator (PCSX2) to test more stuff. Is there an easy way to look into the games memory to maybe find a way to move the pointer from glitch number 2? There are gameshark codes that manipulate memory to change the weapon mid game, maybe we can look for exactly those adresses. I doubt there is, but is there a way to visualize hitboxes? We think the game has very simple, but very tight collisions, which makes it hard to get through them, but as we proved in glitch number 1, it is possible to phase through floors.
If you are interested in helping us out a bit, please feel free to discuss it here. I would also be willing to make some discord calls to look into it together or explain game mechanics.
Cheers,
David
Part 2 / 2
Hello friends!
I am still trying to find bugs and glitches for a little game called "7 Blades" for the PS2. A friend of mine and me are currently the only runners for it and we don't have any previous speedrunning experience.
We had a fun little session over the weekend to try and find glitches and bugs to make the speedrun more consistent or faster, but the game seems to be really stable even tho it sucks in so many other ways 😁
Please just read through our findings and give us some ideas what else we could try.
1. ) Ego perspective "stops" the character
In the PAL and Japanese version of the game we found a glitch with the ego perspective you can trigger by pressing "select". While the camera is zooming in to get you to the ego perspective, you can input for example a jump or a special attack. If you do it with a special attack, the end animation of that move triggers when you cancel the ego perspective, but the attack does not hit or deal damage. If you jump at the right moment when the camera zooms in, you will be slightly above ground. This has the effect in the PAL version that you can use the 4th blade to make your helicopter move and actually gain height. It is possible to get through the ceiling in a certain level to get into the floor above. Sadly that's not useful at all since you are supposed to run down in that specific level. In the japanese version (which is older), you can use that glitch as well, but instead of just being slightly above ground, you are still considered being on the ground, so you can input a second jump, or use a special/super move mid air. If you use a special or super move, you will be pushed to the ground mid animation. We did not find any situation where the extra height would be helpful yet. Technically there is a level where you have to go between two floors multiple times, but the extra height is way too low to reach the other floor.
Part 1 / 2
Since no one replied for months i will close this thread. If there is any interest later on, just hit me up.
Hello dear speedrunners and glitch hunters,
With this I open a bounty hunt to find glitches for the game "7 Blades" for the PS2. It doesn't matter if it is the PAL or japanese version.
Since there are no known glitches or heavy exploits yet which help in a speedrun, any glitch or heavy exploit which is helpful in a speedrun will be rewarded.
The game has not seen a lot of speedruns so there should be a ton of room to improve. You can look at the world record run as reference.
I do not have an unlimited fund (because I am just a single person) so the rewards will be categorized as follows:
- If you find any glitch which has not yet been used in the world record run and actually saves time (atleast semi-)consistently => 20$
- If you find any glitch which completely breaks the game and shaves up minutes of the current strats => 80$ to 100$ based on consistency
- If you find a consistent strat or exploit/glitch for stage 3.1 (the beach; also called "Strand" in the world record split) => 20$ to 50$ based on how much time it saves
- If you find a way to make the auto scroller faster or consistent in stage 15 (currently it seems random how long it takes and it kills a lot of runs) => 40$
To keep it fair please answer on this thread with your findings/results then Savedro (the world record holder) and me (the second person to run this game lol) will confirm them.
After confirmation I will post on this thread who earned the price.
Rules:
- The result must be as easy to understand as possible. Just text is allowed as long as we can confirm it, otherwise we would ask for a video of the trick in action.
- Payment will be done via PayPal or a giftcard of your choice. If I can't buy a giftcard of your choice or use PayPal, we will default it to an amazon giftcard.
- If someone else already found a trick for the same part of the game you are about to post, the first person will get paid, unless you save siginifanctly (atleast 30% more time save) more time than the first person, then I will reward both of them to keep it fair
- If my funds run out because for some reason you guys find a lot of tricks, I will stop the bounty hunt with a post in this thread and might resume it at a later point
- Runs can and should be done on emulator to even the playing field for everyone.
- You have to state in your post if you did it in the PAL or japanese version.
If you have any further questions please just ask away in this thread or contact me on discord "david_dabmaster", I have a Luigi profile pic, hard to miss.
PS: I know the bounties aren't big, but the speedrunning community for this game specifically consists of 2 people
Thanks!
Happy hunting
Hello dear speedrunning community!
I was wondering if it is allowed to set bounties to find strats/bugs/glitches or anything useful for speedruns on this forum, or if you know any website where I can put them on?
Thanks!
Thank you RaggedDan for your insight!
Good idea, I haven't really looked up any old community or publisher/company posts at all, maybe I can still find something, I will give it a shot.
Regarding exploiting weapons or enemies etc. to push me outside the map: So far it seems pretty impossible to do so. Even tho the game is pretty mediocre (or even bad), it seems to be technically extremely stable. The geometry of the map is visually completely different then the actual wall hitboxes and the hitboxes seem to be very simple shapes without any room to squeeze through. Also the character gets pushed back inside on every attempt of pushing through with any kind of attack or damage boost. Maybe there is a way to actually look at map data or make the actual hitboxes visible ingame by some kind of hack (sadly I didn't find any existing cheats/hacks that are powerful enough). I was also thinking about using "CheatEngine" to look into the memory of the game to get more info, but I don't have enough experience with CheatEngine in regards to emulated games. If there is anybody out here with CheatEngine experience regarding PCSX2 (version 2.x.x ongoing), I would appreciate any kind of help. I am a softwareengineer and usually understand those technical things, but I am not much of a memory reader lol
I will also try to push more on the japanese version, maybe I focused a bit too much on the Pal version.
Greetings fellow speedrunners and glitchhunters!
I recently started speedrunning a game with a friend of mine. The game is called "7 Blades" for the ps2. We are using the pcsx2 emulator and it works perfectly fine and we had some decent runs. We found some strats here and there to optimize routes and trying to remove some rng in enemy behavior.
Sadly we did not find a single glitch or bug in the game so far which would be useful to a speedrun. My first idea was to look around in every map to find a way to get out of bounds or find a way to manipulate enemy patterns since they are hecking agressive in that game (especially the PAL version). Especially one of the latest levels in the game... It's an auto scroller but it takes a random amount of time to finish, sometimes it even takes up to 3 minutes more (!) in a speedrun which is under 1 hour.
So I am here to ask for advise or tricks on how to find useable glitches or a way to manipulate the auto scroller to make the run more consistent or even faster. I would really appreciate your help and wouldn't mind showing my gratitude with a giftcard or something if you can help me find stuff. I am really passionate about the game (even tho is pretty bad lol) out of nostalgic reasons and because no one has it on their radar which makes it kinda cool to me to run.
PS: The PAL vesion is currently much faster because damage is wayyyy higher then in the japanese version for some reason. The japanese version is also older and runs on an older build/version, maybe there are glitches hidden in the japanese version which were patched in the PAL version.
Cheers! David
I have found a solution for the little spiders in the hallway. Just use Blade #4 and do the jump special attack to minimize ground time and you can pretty consistenly jump over them.
Currently there are some bottlenecks which make the run pretty inconsistent. Especially the little spiders and bosses like Shadow are overwhelmingly difficult to kill fast and can often only be brute forced with the red power bar.
We need ideas or new tech.