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Whenever you die on 2p+ runs, the timer freezes by about 0.5s on client end. It applies to host to, so currently the only way to get an accurate time is to never die/self destruct.
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Whenever you die on 2p+ runs, the timer freezes by about 0.5s on client end. It applies to host to, so currently the only way to get an accurate time is to never die/self destruct.