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North Brabant, NetherlandsBee_Holder9 years ago

Hi! I'm actually rather interested in low%, since low% should be one of the 'least' RNG riddled runs because of the lack of Item finding and such.

Has anyone ever attempted low%? Can it be done? What class do you imagine is best for it?

Assuming that classes are allowed (Save for the 'base' class) I'd imagine that Sniper would be best. Unless we count Merc in the old versions that would allow wall glitching.

Are there any other notable skips or bugs that would help a low% Run? What time saves can we apply without picking up items?

North Brabant, NetherlandsBee_Holder9 years ago

Do you guys end you final time after pressing the final teleporter in Providence room or after the screen turns black? I've been timing when the screen turns black. It's only a second difference. But I'd love to know for sure.

North Brabant, NetherlandsBee_Holder9 years ago

I found that in 99% of my runs Stage 2 providence (worms) is extremely slow. I've been thinking of a few ways to increase worm speed. The worms exist of multiple parts, and as such I imagine it'd be possible to use AOE in your build to deal with them.

I've seen Onin use Tesla coil to melee them and do 'massive' damage. I've been thinking of using an Ukulele, I also wonder how viable it would be to use a Laser turbine. The laser turbine charges up and does 2000% damage to the entire screen. Theoretically It would be possible to charge it and one-shot the worms with one tap of the weapon. This timing is very hard though.

I also wonder how viable it would be to take an Ukulele. It bounces to 4 nearby targets for 33% damage each. which would mean that you'd get 132% damage for every time it bounces. It's like a Long range tesla coil.

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