In fact, you can load any difficulty using 1-4 and F3 on the existing save file.
Another important rule:
Using the main menu to change the savefile difficulty is not allowed (using the buttons 1-4/F3 when selecting a save).
Added note:
Only the main glitches/mechanics are listed here, but that doesn't mean that only these are allowed; there may be more
This means intentionally pressing the Alt or F10 keys to make the game lag. This causes a “speedhack” effect
We need to agree that we do not allow the use of any Wrong Warp, Drаg Glitch, or Lag Glitch in the main game
Added a point about the two buttons
and... about what everyone forgot - Ganon Glitch allowed lol
Either way, the game allows you to use something similar to two shoot buttons, for example when you have a mashing C button and shoot
(A legal way to significantly increase your damage lol)
So, I believe that there is no reason not to allow the use of 2+ shoot buttons.
But if we proceed from the system implied by the game itself, i.e., that it does not have the ability to bind two shoot buttons, then we encounter a contradiction.
Today, I made some changes to the game rules. I added complete rules for the game itself and rules for each category.
Basically, they became more comprehensive, covering things that were not obvious to most newbies at first (for example, using only 50 fps, which version of the game is allowed, whether AHK scripts are allowed, and so on). Since I have been in this game's community for several years and have seen how most people play, I have formulated rules based on this experience that will not mislead new runners.
Now I want you to give your assessment of what needs to be corrected/supplemented, and to get public approval for this matter.
Okay, I've formed my personal view of this situation and I'll just tell it like it is.
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I don't think it's a bad idea to add new categories such as Any% with Wrong Warp and Any% Co-op, but you are required to create threads to discuss appropriate rules for these categories that the community will agree on
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The new categories should not be main categories because Any% (No WW, DBO) already exists, which is currently the most popular and sought after category
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Adding these new categories is a pointless endeavor in my opinion
Whatever you say, just don't drag me into it on my streams. Thank you
What I meant by questionable is that for me specifically, any strategy involving pausebuffering may result in more wasted time than you may be experiencing, mostly due to the difficulty of doing it with my bindings. As for 100%, pausebuffering on Cheetahman was a necessity because playing with Sonic the UFO phase is almost unplayable, but as you may have noticed, I spend a lot of time doing damage because it's just inconvenient and unpleasant for me.
So, I managed to gather all the necessary material to create a video with a near-perfect playthrough of the game with all existing modern strats for Boshy.
Since this is a compilation of entire individual worlds, you may see some sub-optimal moments where pausebuffers or moonwalking are used. This was generally intended to be the case, to more realistically define the human limit in this game.
This compilation does not include the new strategies related to shots through collision, as this glitch still needs to be worked around
The video features footage from ItzFallenFly, Hachimen, Eelusion, DemetriusDima