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Florida, USAAdvanst7 years ago

So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.

For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).

In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.

Lyren 13irth 喜欢这个
Florida, USAAdvanst7 years ago

Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."

Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?

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13
已玩过的游戏
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最近一次游戏记录 6 years ago
6
记录
Transmissions: Element 120
Transmissions: Element 120
最近一次游戏记录 6 years ago
4
记录
Super Mario 64 Online
Super Mario 64 Online
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1
记录
Hot Lava
Hot Lava
最近一次游戏记录 5 years ago
1
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ULTRAKILL
ULTRAKILL
最近一次游戏记录 4 years ago
1
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关注的游戏
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最近一次访问时间 2 years ago
247
次访问
Transmissions: Element 120
Transmissions: Element 120
最近一次访问时间 2 years ago
458
次访问
Hot Lava
Hot Lava
最近一次访问时间 3 years ago
93
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Half-Life: Alyx
Half-Life: Alyx
最近一次访问时间 4 years ago
13
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ULTRAKILL
ULTRAKILL
最近一次访问时间 3 years ago
16
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Wrath: Aeon of Ruin
Wrath: Aeon of Ruin
最近一次访问时间 3 years ago
2
次访问
负责管理的游戏
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最近一次操作 6 years ago
23
操作
Transmissions: Element 120
Transmissions: Element 120
最近一次操作 6 years ago
10
操作