Title.
I was wondering since there are multiple input options if buttons and motion can be separated in some way. Motion seems more traditional for Cooking Mama games but I doubt anybody else would use it compared to button presses if given the option.
Even if it could be a submission toggle (like how some games allow you to select character) that would be cool. Of course if it's too much I understand.
*edit 2 - the longer board lengths change stage layout based off of number of human players. Thanks FarmingSim for running the medium guide and pointing out issues with a few spaces
All board layouts now have guides up. Please contact me if I made a mistake reviewing recorded footage for Medium and Long.
Initial Note is that for Medium there is a theoretical chain with Store spaces on squares 20 and 35 where 62 tokens can be cashed in for 30 spaces (two next move x3s winning each turn's minigame)
Long pushes the Spring spaces further out moving the space 20 Store to space 19 removing this interaction but introduces a Store on space 8 where a next move x2 can be bought to hit a Spring on space 18.
Thank you for adding that, just playing around with it for a bit before posting a run.
I was wondering if the All Animals category from AWL could be added to Another Wonderful Life. I'm interested in playing around with it (Z-Cheat and non Z-Cheat) but if it can't that's fine.