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通关记录: Find the Domos
Canada4d9r4 months ago

Since you mentioned it, you don't need a timer for this game - runs are retimed manually :')

AllLevels 喜欢这个
通关记录: Find the Domos
Canada4d9r4 months ago

well 40 60fps frames is 0.666666666666666_ (an infinite number of 6's) seconds, so in order to round that you would need to change the last 6 displayed to a 7 because 6 rounds up

ThatMasterMan 喜欢这个
Canada4d9r4 months ago

rip your competition then 😔

Canada4d9r4 months ago

@0zrey_ run this https://www.speedrun.com/iwbtorbittrap and I'll try

u don't need a super good time on it I just want there to be more runs on the board :3

Canada4d9r4 months ago

oh

ei7fzb 喜欢这个
通关记录: Slipuin
Canada4d9r4 months ago

@CalebEggins micro-adjustments and a LOT of practice on each level individually I guess

most if not all of the skips I use here were found by @CapTheCat6 by the way, so all credit for the run goes to her -w-

主题: Slipuin
Canada4d9r4 months ago

@R_Lo wait so this uses the end-of-level times as the end-of-game times? or the other way around?

主题: Slipuin
Canada4d9r4 months ago

just use frame timing at this point dude

主题: Slipuin
Canada4d9r4 months ago

so the old runs have a 1 frame advantage now and in theory could be retroactively unbeatable? awesome! 😭

文章
Canada4d9r4 months ago

obscure speedgames on the front page 🔥

LogictechobladeTIO 喜欢这个
Canada4d9r4 months ago

yeah I see what you mean, I used to be a mod (because the other mods hadnt been active in a year) but I later gave that role to @soirt so they would need to do that, not me

Canada4d9r4 months ago

ok what the hell is this timing method 💀

why does cake walk obby allow gears and use the in-game timer but the others don't allow gears and use manual timing I'm so confused 😭

Canada4d9r4 months ago

welllll I'll retime the top 3 runs manually and see if they're accurate or not, hold on

通关记录: Color Book
Canada4d9r4 months ago

https://media1.tenor.com/m/XgRmREMQN5cAAAAd/fall-falling.gif

Speedrun_Horror 喜欢这个
文章
Canada4d9r4 months ago

"Opens February 1st"?

How long was this news post in pending before it was put on the site?

SpeerTime, Algfish31 5 其他 喜欢这个
通关记录: Slipuin
Canada4d9r4 months ago

holy shit nice

ThatMasterMan 喜欢这个
通关记录: Slipuin
Canada4d9r4 months ago

wr

主题: Slipuin
Canada4d9r4 months ago

Hiii! I was messing around today and I discovered a pretty significant glitch that can save a second in full-game runs by glitching out the end-of-game timer.

I don't think this should be allowed in submitted runs under any circumstances but I'll still explain how to do it / how it works below.

When you beat a level, your final time is added to the time list at the end of the game as soon as the timer stops.

If you restart a level after the timer ends, the next level doesn't start, but the game thinks it has.

As a result of this, if you beat level 1 with a time of 10.1, restart the level before the next level loads, and then beat level 1 again with a time of (for example) 9.9, the 10.1 time will be attributed to level 1 at the end of the game, and the 9.9 will be attributed to level 2 at the end of the game.

This works on every level, but it only saves time if done on level 3.

Doing this trick on level 3; the game will add whatever time you get on level 4 to a "level 5" slot which doesn't exist and is therefore ignored and completely removed from your final time.

Here's a run where I use this trick to get a time of 36.06 (currently a half-second(ish) improvement from record)

You can see on level 3 I get a time of 5.67, restart, get a time of 5.77, then move on to the next level.

Then, on level 4; I get a time of 7.76, which is missing from the end screen and replaced with the 5.77 I got on level 3.

So, in this case, this glitch saved 2 seconds.

I will not be submitting this run, because I don't think this should be allowed.

主题: Slipuin
Canada4d9r4 months ago

I think this proves it:

during this session my 4 level times were; 9.90 (listed 10.39 at end), 11.4x (not recorded :c) (listed 10.62 at end [lower than real time lmao???]), 5.61 (listed 10.19 at end), 6.73 (listed 10.30 at end)

these discrepancies are seemingly random between each level (0.41, -0.7x or 0.8x, 4.58, 3.63), and one of the end times being lower than the real time implies this isn't caused by delay at all, but rather some other bug with the game's code

I imagine this can be influenced by people's hardware and/or browser, or maybe it's a floating point error (who knows)

either way hopefully this is enough for the mod to make a some change to how runs are timed

anyways I've done everything I wanted to (again) so I'm done here for now

cya

通关记录: Slipuin
Canada4d9r4 months ago

woaaahhh :O

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stupid femboy or something - please, call me 4d hghghghghgghhgghpingas
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