Suggested Routing for 100% (primarily Survival)
指南
/
Suggested Routing for 100% (primarily Survival)
更新时间 5 years ago ajchimaera

This is a breakdown of the basic routing for 100%, specifically tailored around Survival (using death-warp strategies) and using glitches. Hardcore would more closely follow Creative routing (to be included in a later guide). Glitchless run is broadly similar, though constructing Seamoth much sooner in lieu of SSG, and inventory is more challenging without remote storage.

Databank checklist and map of blueprint locations can be found in clove's Forum post. This guide references wreck numbers in her Blueprint Locations map.

Not every individual scan will be detailed - basically everywhere you're going you want to scan everything you come across that you've not yet scanned. The icon that appears in the lower-right of the screen will indicate this for most things, though will continue to show up for scannable fragments even after unlocking the blueprints (gives 2 free titanium) so to avoid getting a full inventory all the time, you should make note of what blueprints you've unlocked as you go. Some specific items will be mentioned though if unique to an area or easily missed. Nor will it be detailed exactly where you may need to rebuild a base to regain oxygen via death when exploring at depth, or surfacing for O2 when in the overworld - these points will differ based on your speed of exploration. Generally any time you'll be spending long periods of time <200m you'll want to refill on O2 before descending. Ultra High O2 tank is recommended for more time on target.

Things to remember at variable points - some are catered for in the routing

  • Once the Aurora explodes radiation will spread and become inconvenient if not repaired.
  • Lifepod 4 and Lifepod 7 clues seemingly cannot be received if PDA is collected first. Ensure trigger points (Bulb Zone, PRAWN Bay) are hit first and message received before exploring and collecting PDAs.
  • Remember to attempt QEP before cure, and self-scan. Each scan point has different dialogue. DRF has cutscene with symptoms. (not required but of interest)
  • Glass used for containment should be reclaimed for Enameled Glass but extra quartz may be required if still hatching cuddlefish (unlikely if suggested routing is followed)
  • Good stasis rifle use should mean no death when scanning hostile leviathans but building simple base nearby for quick resurrect is advised - any time lost on sub-optimal resurrect placement is gained from not having to waste time returning from lifepod.
  • Databoxes may spawn at multiple wrecks but only if not already owned when first visited. Results in 2 titanium when already known.
  • Alien Containment should be learned from Databox for Databank entry - scanning in Deep Grand Reef Degasi base only gives Blueprint.
  • Vehicle Upgrade Console databank entry seemingly unobtainable - none exist to scan and none of the databoxes give the entry, only BP.
  • Laser Cutter has to be dropped and scanned to give the databank entry.
  • Radio should be checked regularly to clear messages, especially when expecting Clues (e.g. Lifepod 4 & 7). Radio = 1 Copper, 1 Titanium - base does not require power to operate.
  • To enter all bases and sanctuaries, 8 Purple Tablets are required, exactly 8 exist - one on far side of mountain island. Crafting saves time. 1 tablet can be skipped on Sep-18 patch via gun clip.

Recommended Route

  1. Spawn location is less of an immediate concern than most runs, but the usual northern locations are still preferable for the same early-game reasons.
  • Establish Base and gather resources - essentially Any% run beginning. Recommended extra locker for storing additional resources for Seamoth and Prawn (recommended for any All Achievements run).
  • Additional wiring kit needed for prop cannon, and computer chip for stasis rifle. Extra tooth required for Prawn, and total of 3 extra ingots needed for both vehicles.
  • Scan most of Shallows, Kelp Forest. Head to Lifepod 3, can collect nearby eye stalk for later. East to large wreck 4 - vent shaft on side allows PDA collection without crafting Laser Cutter. Southern shallows wreck can be left until later as a waypoint to lifepod 7.
  • Optional: dedicated metal collection run to large wreck 5 in northern red grass can yield early prop cannon fragments. Databoxes require laser cutter but can be obtained elsewhere. Lifepod 6 PDAs could be collected at this point.
  1. West to large wreck 7 in red grasses for two PDAs (lower section accessible by repair tool and through vent shafts), then Lifepod 17.
  • Enter Jellyshroom Cave network through the entrance north of Lifepod 17 - Environment Log PDA is found just inside this entrance, which gives the beacon to the Degasi base the other side.
  • At this point can proceed directly to beacon (should have just enough O2 to make it over with SSG if you do not sidetrack too much). Otherwise could return to base and craft propulsion cannon before heading to JSC base to allow base flood to respawn. Find all PDAs, Ultra Tank databox, and scan any fragments. Most fixtures can be found elsewhere but ensure multipurpose room is scanned to house cuddlefish containment later.
  • Collect at least 4 lithium, 2 magnetite, and at least 2 diamonds (minimum of 4 diamonds needed in the run).
  • Back at base, craft modification station and create ultra O2 tank (4 lithium). Deconstruct Mod station to reclaim materials needed for late-game. Craft MVB for later.
  • Craft and keep Laser Cutter, Prop Cannon, Stasis Rifle. Laser cutter must be dropped and scanned for databank entry.
  • Take materials for mountain setup (3Q, 7T, 1C, 1G, 1TC).
  1. Head North to Lifepod 6 for PDAs, then move NE into Mushrooms via Vent for enzyme peepers - scan, then collect 2 for feeding to diseased predator.
  • Collect cuddlefish egg from inside the cave system NE of the vent.
  • Bulb wrecks and Lifepod 12 - vent shaft exploration for databoxes and PDA in large wreck 22. Stillsuit can be found in room of wreck 23 only accessible by outside vent. Alien Containment is outside. Otherwise both can be found at mountain wreck 20.
  • Pygmy fan can be found nearby, or near the lifepod.
  • Approx. 1 minute in the biome should trigger 'electromagnetic' voice log. ~2 minutes more in the biome should trigger Lifepod 4 radio clue. Time spent inside wrecks does not count.
  1. Gather bulb bush and mushroom samples, then proceed to Mountain Island.
  • Alien Containment databox outside wreck (if not collected from bulb wreck), and usual fragments. If Stillsuit not collected from bulb wreck, there is a second room (not laser cutter door) on opposite part of wreck.
  • Gather lithium, then set up base as per Any% - but flood with prop cannon (from remote storage) and build locker for plant pieces (or drop outside portal).
  • Gather additional lithium (total of 18 needed instead of 14 due to Prawn suit - can get more later if required as normal) and extra gold.
  • Deconstruct hatch and leave mats by portal. Collect underwater purple tablets with SSG starting with the clipped tablet underneath aquarium portal platform, then normal any%.
  • Head up onto the island and take path next to QEP to collect tablet immediately behind, and scan skyray.
  • Descend back to QEP and scan tablet fragment in front of entrance if no tablets have been scanned. Open QEP to investigate and collect data terminals and ion cubes.
  • Take the elevator down, take off rebreather and O2 tank, then 'gun clip' into control room to attempt deactivation. Self-scan after failed attempt.
  • NOTE: gun clip only possible on Sep-18 patch. On latest patch you will need to use a purple tablet, which will mean crafting an extra one (2 diamonds for each additional tablet), or collecting from inside the mountain island caves behind the QEP.
  • Drown to death-warp back to lifepod.
  1. Build multipurpose room with alien containment to begin hatching cuddlefish (takes 20 minutes). Take moonpool materials, MVB, and 3 purple tablets, in addition to current tools payload. Propulsion cannon can flood moonpool when not beyond 1km depth when required.
  • Head North passed Lifepod 3 to large wreck 19 in Underwater Islands. This can be safely despawned to collect all databoxes and fragments.
  • Scan earthen table coral on the islands.
  • Head West to large wreck 18 in mushroom forest for PDA (databoxes will be found elsewhere), then SW to Lifepod 13.
  • West to large wreck 17 in Dunes for PDA, then NE to Dunes Sanctuary Cache.
  • Continue NE into Blood Kelp for Sanctuary Cache, scan Adult Ghost Leviathan, and Lifepod 2.
  • Picking up Blood Oil gives blueprints. Blighter, Gabe's Feather, Blood Crawler should be scanned.
  • Collect ghost weed sample.
  1. Enter Lost River and scan Ghost Leviathan Juvenile. Stay left to find descent tunnel, then turn right (West) to find Cove Tree.
  • Scan Nickel and collect 3 from the blue pools.
  • Scan skeleton and head East to Disease Research Facility. Scan Damaged Anchor Cable outside the back of the DRF.
  • Get all terminal downloads and scans. Self-scan gives disease symptoms cut-scene and databank entry.
  1. Collect sulfur and kyanite, and construct moonpool outside thermal plant as per normal any% strats.
  • Scan and collect blue tablet, ion blueprints, then deathwarp back to moonpool as normal.
  • MVB clip allows OOB access to PCF aquarium. Gather sea crown and ion cube, activate hatching platform, then portal (SSG allows clipping into the sand even on latest patch). Enter portal.
  • Gather hatch materials and plant samples from in front of portal and enter base to craft enzyme.
  • IMPORTANT: Before re-entering the portal, drop the enzyme and scan it.
  • Ensure hatchlings, peeper, vent, and portal arch are scanned in aquarium during hatching.
  • Note: Scanning predators such as stalker or bone shark is simpler in PCF as they are 'passive'. Also many plant species can be caught up on if previously missed.
  • Go to top-back of aquarium to collect cube and use on the portal to access the upper level (faster than triggering empress cutscene). Blue tablet doors allow access from the wrong side in order to scan PCF contents.
  • Once finished in PCF, head out the front door to lava lakes, scan Sonic Deterrent, then die in lava to deathwarp back to mountain base.
  • Once cured, deconstruct hatch, deactivate gun, and death warp as normal.
  1. Cuddlefish has probably hatched at this point - scan then release.
  • Craft Radiation Suit. Head towards Aurora, collect Lifepod 4 PDA en route.
  • Use top entrance for upstairs PDAs. 1454 first code. Scan then repair Breaches in drive bay. Scan bleeder in drive bay or corridor outside Seamoth lab.
  • Ensure 'black box nearby' prompt is received in PRAWN Bay for Lifepod 7 radio clue. Scan Prawn suits.
  • Living quarters PDAs. 1869 cabin 1, 2679 captain's quarters.
  • Glide through pipes to black box, collect PDAs outside and inside lab - door code 6483
  • Nothing extra should have been picked up - use electrics or fire to death warp back to lifepod.
  1. Construct Seamoth & PRAWN to avoid inventory problems later. If lacking materials for 2x aerogel for Prawn, this can be deferred until before rocket platform.
  • Head to south shallows wreck 1, then continue south to red grass wreck 9, then further south to Lifepod 7 - collecting PDAs and scan 'unusual doll'.
  • Head NW to grand reef wreck for PDA, databoxes, then descend to deep reef Degasi base for PDAs, scans, and orange tablet.
  • Ascend to Floating Island. Create base in central pond, flood, then SSG jump onto southern path for PDA.
  • Collect PDAs and purple tablet from central base, crab-flight or climb to Eastern peak base, then follow the ridge to the Western peak base.
  • Descend back down the ridge and jump into the pool to collect rendezvous PDA. Activate SSG, deconstruct base.
  1. Descend to scan Sea Treader, then southern Grand Reef wreck 11 for PDA, databoxes, and any scans (e.g. quilted bed). Explore Crater Edge.
  • North to Lifepod 19, sparse reef and wreck 12 for VUC and any missing resources/scans, Treaders Sanctuary cache, Treaders wreck 13 for any remaining scans and materials (e.g. deep shrooms).
  • Scan Spike Horn Grass if not scanned in mountain island caves.
  • Blood Kelp Trench wreck 14 for PDA, then descend to Lost River laboratory cache. Scan skeleton and probe outside and all contents inside.
  • Proceed into Lost River to scan large skeleton in Ghost cave, then head to the North entrance for brine lily scan.
  • Rebuild base to save inventory if any extra materials have been gathered since the island, then death warp in brine.
  1. Check databanks in lifepod or close to base to get SSG for picking up leftovers if required. Finally, construct rocket and Cyclops for shield generator as normal, then launch!