Hey! I messed around with glitch hunting and routing this a lot last winter but never actually got to finish a run I was happy enough to upload back then. But returned to play a bit again and plan to work on a run again, got even more inspired to do so by finding a new way of clipping too. So if you could add a Any% (ng+) category.
Outside of that I also have some question, specially about this part of the rules: "Skipping portions of levels allowed as long as entire levels are not skipped via glitches." That is very vague and don't make too much sens considering it is for All Talents. Are you meaning for it to be glitchless? or? Full level skips would not work in All Talents anyways, even tho there are a lot of glitches in this game that could break down that category a lot. It is best to avoid having anything vague in the rules. And as the game is not exactly getting a lot of runs and is unlikely to get so in the future, it may be better to leave things more open and make changes or splitting category's as new runs get made. If the new runs are so different that it may make sens to change something.
And 2nd is more of a request I guess, but I think timing for start and end would make more sens if timing starts when we gain control, (after clicking away the message after the intro). Don't see too much of a point to have the full intro be timed, And it nice to be able to walk away and maybe get something to drink while it plays without stress. And maybe even more so, would be to have the time end on killing Able. As that is also the final required input(auto dialog menas no more required button presses) and it is nice to let that full cutscene playout with auto dialog instead of feeling forced to mash thro it too.
Hi apologies for the late reply and thank you for the feedback! This was my first speedrun submission and I'm still getting familiar with the terminology and category formats.
The level skip was trying to cover starting a game from the level select screen at the final chapter or otherwise using any commands to skip levels. I'm not aware of any glitches that allow skipping entire chapters (I'd be curious if they exist!). I can change the wording to make more sense!
"All Talents" should probably be reworded to NG+ as that was the intent behind that category: you have all talents needed to finish the game acquired already. This would be "Any% (ng+)" but at the time I made that category I wasn't sure if those terms would apply since there is no in-game % progress tracking.
The run start/end can be changed to clicking away from the intro message to the final input in the Abel fight. Again, I wasn't really sure what would be reasonable to consider as first/last input so I just covered the whole thing.
I would be interested in hearing and seeing any shortcuts you may have found, as I haven't been able to find many ways myself!
No problems, if I was more motivated about it I would have tried to contact you outside this site too.
And I may have made the wording more confusing then it actually where, just that it is so easy to assume that things will use the standards most games do. But there are no rules about that and it is absolutely fine to use other names too.
And about timing is most about preference, just to me I always found it to make the most sens to only time the parts that the player have real control over. First input to last input style, ignoring intro and outro cutscens. But is what is optimal usually vary for different games. Well it is also that I had done runs with that timing before too. I started working on this game about 1 year ago, and then there where no page setup for it yet so I did not bother looking if some1 else set it up in the mean time and just went with the timing I was thinking was the best.
And about glitches and shortcuts there are a ton, most levels plays absolutely nothing like intended. I'll will submit my run I did shortly before the first post so you can see to, if there is any questions or you want to learn how anything in it works just ask.
Heck of a run, definitely interested in trying to try some of these bone ladder climbs myself! There were a few parts I wasn't sure exactly what was going on but I'll probably ask about those later once I played with it.
And you're right, it plays nothing like intended once you're able to get out of bounds haha! Thank you for the wonderful run!