描述

Bad run but tied wr so I'll take it. Lots of timesave and I think 16 is possible without skipping the speedshoes. 1. Faster spindashes at the beginning. 2. 6 tap instead of 9 tap to get into the loop. 3. Zipping on the left side of the loop instead of the right side. 4. Running after zipping instead of rolling. 15 is very unlikely but I might do some testing to see if it's possible. Atm doesn't look too good.

排行榜
关卡
Aquatic Ruin 1
类别
Sonic
Ruleset
Current
Pauses?
Pauses
记录
排名
第三名
3rd
In-Game Time
0m 17s
日期
3 years ago
平台
Genesisᴇᴍᴜ
详情
已验证
3 years ago
已提交
3 years ago
游戏统计
粉丝
876
记录
1,281
玩家
280
最新新闻
Sonic 2 (1992) has officially switched to RTA-TBC as its Primary Timing Method!

Hello Everyone!

Over the past week, speedrun community members of Sonic 2 have discussed and voted on a potential switch to the primary timing method for Sonic 2, which has been IGT (In-Game Time) for as long as the game has been ran. IGT promotes a playstyle that abuses pausing, which gets amp

1 month ago
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