Any-% for this game is a very short run (under five minutes). Everything can be learned by watching the VOD (and they'll help for the build sessions) but here are notes you can have pulled up next to your game window as a quick reference.
Before starting: Main Menu > Arena > right arrow to have Tournament selected.
Time starts on hitting "OK" on the select player screen.
Build Session 1:
- T600 chassis
- std battery
- hammer
- hammer (angled inwards)
- 12" rubber wheels
Battle 1: Executioner (~ 22s) Approach, minimizing movement (to conserve battery) Destroy middle saw early or else you'll die.
Battle 2: ScooterPie (~ 9s) Briefly wait in the tunnel, then approach from side RNG here will determine stage hazards, which can influence Scooter's movement.
Build Session 2:
- hammer
- hammer
- std battery
- super battery
- super battery
- radio Jammer (on side, aimed forward)
- Axe
- Axe
- Axe
- Axe
Battle 3: Zombie (~ 8s) Approach from slight-left. Attempt to aim at chassis
Top (left of skull) Front (between chainsaws)
Battle 4: Urban Menace (~ 8s) Head-on
Battle 5: 6PAK (~ 8s) Head-on
Battle 6: Commando (~ 15s) Go right, approach from side Prioritize destroying his jammer Attempt to hit chassis with all 4 axes (not the treads)
Battle 7: Aquarius (~ 6s) Head-on
Battle 8: Pontoon (~ 14s) Slow down before approach, reduce damage from front spikes. Toggle jams carefully, minimize downtime
Battle 9: TriClops (~ 12s) Slow down before approach, reduce damage from front spikes. Toggle jams carefully, minimize downtime