Timing starts when cross-hair first appears
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timing starts when you gain control of Chell. The crosshair appears at the same moment, which gives us a good visual cue of when you have control
eh I modified the wording on the rules to reflect the importance of timing between start of control and end of control
SAR 1.14.3
SAR version 1.14.3 is here. It adds some things and makes some things better. Notably, it unprotects hidehud and fixes a major memory leak in INFRA, so performance and load times should stay high throughout runs. If not, let us know! Full release notes [here](
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