Currently there isn't an official written guide for 1.16.1 AA but the general format is this Reset for a flat-ish biome near an ocean, with a village or shipwreck and preferably a rare biome nearby as it will save time later Find a lava pool or magma ravine and enter the nether, then play the nether the same as any% with a bastion and fortress Now go to the end and defeat the dragon (making sure not to use only beds as this doesn't grant the "free the end" advancement) Grab the dragon egg and put it back and then head to the outer end islands. Find a city with a ship and grab the elytra, any useful loot in the chests and 6 shulker shells to make shulker boxes. You can use the elytra to try to find more cities if necessary If you find a city near a gateway, you can bring a shulker back to the overworld here, if not you might have to do this later (or you can do a tactic called shulker yeet with a fishing rod) If you didn't get one from an end city, use a librarian villager to get a looting 3 sword. Now fly around to try to get every biome (will likely need resets as this is very seed dependent), grabbing any gold blocks from monuments and killing any drowned with shells or tridents. Once you get a trident, enchant it with channeling and hope for a thunderstorm at some point so you can do very very frightening (thunder is entirely rng dependent, so this will take resets) At some point, go back to the nether to complete uneasy alliance and hunt wither skeletons so you can spawn a wither. When fighting the wither, make sure it kills a mob so you can get a wither rose. Once you have everything, bring your shulker to the ocean (where the spawn terrain comes in handy), use your shells to make a conduit, gold to make a full beacon and do how did we get here. If everything else has been done, after this you can go back to the end and respawn the dragon (doing this last means you don't have to spend time fighting the dragon)
This is a very simplified list of what needs to be done- I suggest watching a lot of videos about AA before attempting it because it's a much more complicated category than can be explained in a post, but I hope this gives you the general gist of it. Good luck and have fun :)
is probably not very precise routing a lot of advancments in a completly random seed
watch a lot of good aarunners like a cube, Feinberg, Elysaku and Twags
they have a lot of game sense and in depth knowledge about All Advancements so it is probably the most informative thing you can do
also use Twags mini videos where he explains some newer, more optimized ways to do some things like hdwgh and the like
Ive watched so many speedruns I know almost everything about mc java edition but never played java, I only have ever played bedrock. it sucks.
this is a pretty complete guide to 1.16 AA https://docs.google.com/document/d/18Iurqcqi3L6LujgMxjO15w66oM_8r5HnFwPNVGR9yk4/edit also the AA discord server always has the newest strats links to tutorial videos and many helpful people so check that out too
Actually the real last advancement that should be done is “getting an upgrade.”
View the current version of the rules document at
Summary:
- () Lowered extra proof requirements for 1.16+ RSG to sub-13 for wor