The game is a 2D action platformer roguelite with RPG elements (possibility to have upgrades at the end of each floor).
A scene is started by the player having 3 HP and 3 jewels (top left) and in front of a red door.
Special abilities and dashes can be used at the cost of a jewel, which can be recharged by punching ennemies (even mid air) or by standing on the ground. Dash grants invincibility frames to the player up until the recovery time, with dash attack going further but having a longer recovery time.
There's also a special bar, below the jewel counter, when charged that can be used to get invincibility frames. Bonus time is granted if both lines are fully charged. That special gives max stats on jewel consumable abilities. Using the special button a second time invokes a big Gungnir Spear that can deal massive damage, it can be used at anytime before the gauge is fully depleted and ends the special time as well.
Fairies and kedamas, with 2 sizes, are the two main species present in scene 1, each color having a unique attack. Scene 2 adds books and scene 3 yin yang ornaments, both having less health than the rest and having 3 sizes.
Fairies will shoot different sets of bullets targetting the player, some have a bigger spread than others. Same goes for the size 2 fairies. However, bullets from size 1 fairies can be cancelled by punching and not the ones from size 2.
Kedamas will lunge in different ways, having a full hitbox around them:
- White and Blue are straight with the latter being the fastest.
- Yellow bounce linearly in a random direction.
- Purple are homing and may curve depending on the player's movement, but stops instantly when touching a wall.
- Greens initially target as well but have a gravity like motion and bounce on the ground, walls and ceilings.
Books shoot a laser directly targetting the player's position.
Yin-yang ornaments will mostly shoot in a spiral like pattern. If they are damaged by an ability other than a dash or punching, they will shoot revenge bullets toward Remilia.
Each room can have from 1 to 4 doors which will grant access to a unique room, so a room can be connected up to 4 different ones. Up + attack to enter a door
Meiling can be found in one room as well, "complaining that she's slacking off" sufficiently enough will grant 3HP and 100 bonus points. Vases also give a bunch of points and 20% of 1HP, thus collecting 5 giving back 1HP. Be aware that the bonuses will disappear if a door is entered before collecting them.
Each floor has a gatekeeper to defeat, which is a size 3 version of the kedamas or fairies. The green door on the map and the compass appearing on top inside the room both indicate the boss location. The first one indicates the room the boss is in while the latter indicates that Remilia is in the boss room and her position relative to it.
There is also a dangerous room that can spawn with a different bgm indicating that it will be harder than the rest of the floor by having more ennemies in it.
At the end of each floor, stats, number of jewels, their recharging time, abilities and health can be upgraded / restored before transitioning.
Ennemies will also have higher health when going in higher floors.
At the end of the 10th floor on scene 1, 15th on 2 and 20th on 3, a boss will appear in a unique room before being able to go to a new scene.
Dying during a floor sets Remilia back one floor randomly generated again with 10HP. If it happens on floor 1 it is a new floor 1 that is generated.