Notes for Joe Wander and the Enigmatic Adventures
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Notes for Joe Wander and the Enigmatic Adventures
更新时间 5 months ago coyotl

Joe Wander and the Enigmatic Adventures

Game version 0.1

Mechanics

Seifer Jump (SJ) - Pressing jump just before landing will make it a little higher.

Bunny Hop (BH) - After jumping off the pole, you can maintain your speed by jumping. You can press jump immediately after landing, do SJs, or spam the jump button.

Acceleration - When going down an inclined surface, the player accelerates. Moving objects also provide acceleration.

Infinite Rope - If you lock the grabbed object and pull the whip along the wall, it stretches to infinity. After a lot of tension, walking towards the trailer and releasing the object, you gain a huge speed, you can keep it with BH.

Object Flying - You can fly on a catapult if you stand on it and pull the rope towards you.

Fan Boost - The fan will throw you higher if you jump away from it.

Sumo Boost - Sumo wrestlers give you a boost if you stand where they land.

Ice - Moving on ice speeds up the player.

Levels Notes

World 1 - Portal 1

Try to do BH as far as possible after the swing pole. At the end SJ from the box.

IL video with inputs

World 1 - Portal 2

Try to do BH as far as possible after the swing pole. The lake can be walked around from above. Acceleration can be obtained from inclined surfaces. In puzzles, you only need to move one of the blocks.

IL video with inputs

World 1 - Portal 3

On the 2nd puzzle, swinging on a pole and releasing it at the right moment, you can fly to the top. You can speed up a bit from the moving pillars.

You don't have to move the floating platform, you can jump to it if you jump from the very edge.

IL video with inputs

World 1 - Portal 4

At the start you can make a SJ from a stone.

At the end of the level there is a broken button. If you stand on it and start lifting the blocks and at the moment when the blocks are lifting you leave the button and immediately return to it, the blocks will freeze.

IL video with inputs

World 1 - Portal 5

The 2nd puzzle breaks if you jump in a certain place. It's better to go closer to the left platform so that they don't start to descend too early.

On the 3rd puzzle, if you walk along the edge of the fence there will be a good camera to jump.

IL video with inputs

World 1 - Portal 6

When the boss lowers his arm to swing, you can jump and hit with a whip and break the arm. If the arm is broken this way, then when the next pair of arms appear, you need to climb the fence deep enough (a step away from the fire) and move a little to the side so that the emerging arms do not kill you. Also, as soon as the fence rises, you can go forward and break one of the arms instantly.

An alternative option is to jump on the fence and hit with a whip when the arm is lowered to swing.

IL video with inputs. Fast strategy.

World 2 - Portal 1

On the 2nd puzzle, we pull the box behind the building, tighten the rope until we disappear behind the palm tree. We jump, release the rope and jump until we fly over the 1st hole. Segmented strategy. If you pull the rope tighter, you can skip the jumps on the pillars.

Alternatively, drag the box to the cliff, throw it down and jump on the box to jump over the cliff.

The last puzzle. The easy option is to drag the box up the stairs to the other side. It is easier to lift the tongue up the stairs if you grab it from above. There should be a gap between the box and the wall so that the box does not get stuck.

A more complex option. Take the box by the side. Go to the corner between the wall and the eye. Start pulling the box. When the box stops pulling, go down. Go behind the waterfall. Jump and almost immediately release the box and hold left.

IL video with inputs. 2nd puzzle segmented strategy. Last puzzle with boost.

World 2 - Portal 2

On the 3rd puzzle with water. You can drag the box up if you stand on the edge of the wall. Closing the laser will open the door.

Last puzzle. Segmented strategy. Very random. Hook the platform to the palm tree. If the platform does not pull on the rocks, change sides, pull and jump. Pull the rope to end. Jump and release the rope, approximately at the button. Continue jumping, as soon as you find yourself on an inclined surface, hold W. Going back a little, you can restore the camera.

Normal strategy. Solve the puzzle casually.

IL video with inputs. Last puzzle with boost.

World 2 - Portal 3

Skip puzzle. There is very little space on the wall to jump. Jump W + D, Jump D, W +D, Jump D, W + D, Jump. Inputs in IL video.

IL video with inputs.

World 2 - Portal 4

On the 1st puzzle. Place the laser approximately halfway up the wall so that the laser is pointed at the wall. Walk forward so that the laser tilts and immediately after that, drop down under the laser. By moving backwards and sideways, you can move the laser.

On the 2nd puzzle. There is a hole with water in the wall.

On the 3rd puzzle. It is better to take the box from above, pull it up and jump to lift it.

IL video with inputs.

World 2 - Portal 5

On the 1st puzzle. Pull the box towards you by standing on the edge and drag it to the other side. Push the box towards the wall, while it is tilting jump on it and jump onto the wall. On the second jump from the door hold D.

IL video with inputs.

World 2 - Portal 6

When the button goes up, jump on it and jump until the Diamond appears.

IL video with inputs.

World 3 - Portal 1

On the 1st puzzle. A difficult option. Jump on the rocks and jump along the oob. Easy way. Complete casually.

On the 2nd puzzle. Jump on the wall so that half of the player is visible, jump over the tree, jump until you hear footsteps on the tree, then hold D, until you fall.

Last puzzle. Ninja boost. Move the rock close to the ninja. Make him shoot at you and jump on the box. Alternative option. Walk along the edge to get oob. And jump up from the other side.

IL video with inputs. Broken sound on video. 1st puzzle with oob.

World 3 - Portal 2

On the 2nd puzzle. Put the box on the button so you can jump inside the building. Pull out the fan and put it at the edge, remove the box from the button. Jump on the building, and from the building jump into oob. At the beginning, move by jumping, move a little inside, jump forward at the tree, then jump S + D, two or three jumps and you need to go a little inside the oob, go forward, jump until фyou are next to the platform.

Alternative option. You can jump down right away to the second part of the puzzle. Place the fan at the edge of the device and jump from it to get to the top and from there to the platform.

Last puzzle. Go to the catapult so the ninja starts shooting. Jump into the water and turn back, jump near the edge of the water to block the laser, run onto the catapult and don't move.

IL video with inputs. 2nd puzzle full oob.

World 3 - Portal 3

After skipping the first puzzle, go to the door to get a normal camera.

Last puzzle. Easy way. Do SJ and press forward until you jump on the fence. Jump from it to the Diamond.

You can jump over the fence and from there jump to the other side.

You can do a sumo boost if you're lucky.

IL video with inputs. End with sumo boost.

World 3 - Portal 4

On the 2nd puzzle. Swing on the rope, jump to the edge of the building and from there jump over the fence.

IL video with inputs.

World 3 - Portal 5

It's easier to fly on the left side, but you have to be careful not to fly too far. If you can see the left side of the castle, you're good. You can land on the left side of the castle, on the invisible floor, and reach the diamond.

IL video with inputs.

World 3 - Portal 6

You can speed up the boss a little bit, on the second coin. The boss will teleport if you go up on the fan.

If you don't have time, lean against the wall, the boss won't get you there.

At the end, don't rush to fly after the boss, it can kill you.

IL video with inputs.

World 4 - Portal 1

On the 1st puzzle. Heavy option. You can drag the box up and do a boost. Simple option.

Solution for 2nd puzzle.

LR
UDRL
LLRRUD
RDLULRUD
RRULLDLURD
LRUURLDDUDLD

Last puzzle. From the box with the SJ to the ledge from it to the fence and to diamond.

IL video with inputs. 1st puzzle with boost.

World 4 - Portal 2

On the 1st puzzle. Place the first box on the 3rd button, change the color and place the boxes on the first and second buttons. Change the color and jump up. It is better to buffer the jump to the third step. From the ledge, jump to the last step.

Pinball is completely freestyle.

At the end you can speed up and BH to the end.

Alternative. You can take a box. Drag it to the paradise of everyday life, jump on it and fly to the other side.

IL video with inputs. End with BH

World 4 - Portal 3

Last puzzle. After jumping left/right, hold left+forward/right+forward. Repeat until you reach the top. Shadows are a landmark where it is better to jump.

IL video with inputs.

World 4 - Portal 4

Jump to the second mill is made at the maximum convergence of the poles.

The 15 puzzle breaks if you pull the last block a little and die.

Last puzzle. Stand on the edge of the button, wait until the raft reaches the end. Start running to jump on the raft, and then jump from the edge of the raft to the diamond.

Jump without a raft. Easier to do on a gamepad. Accelerate on the first part of the ice, jump to the second part and continue accelerating. Having received maximum acceleration, jump to the diamond.

IL video with inputs. Last puzzle with raft.

World 4 - Portal 5

On the 1st puzzle. Stand on the button and change the color, jump down to die. Place the box on the button. Put one fan on the edge so that it does not fall. The second one is nearby. Remove the box from the button and jump on the first fan, and from it fly to the second one.

Hockey. Hold the bat by the middle and stand between ice and wooden floor. Check segmented video

Last puzzle. Without BH. Change the color, die twice. Go forward. If the fan does not fall, die again. Drag the fan to the fence and turn it on its side. Jump into the air flow to fly to the ship. With BH.

World 4 - Portal 6

Jump in circles. Don't go too fast.

IL video with inputs.

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