The ending point for Super Off Road
1 year ago

Hello speedrunners! I'm making a thread here in order to make a record about when exactly does Super Off Road wraparound (plus, there's otherwise not much documentation), as I had done some research into this. Some technical details may be involved, and all of these were done on the US version.

First off, the race counter is 7E001Cxx. This counter wraps around after 64 races due to an ANDing operation. There are at least two arrays involved: one of them for the track ID, and a pointer array that handles bales of hay, which act as course hazards.

First, here's the track ID array at $008216: 04 06 02 01 8A 86 82 80 05 01 03 00 84 07 05 8B 87 0A 03 8C 08 02 09 0B 00 0E 0C 86 0D 87 81 88 09 0F 83 0E 04 0A 0B 0F 85 80 08 0D 07 0C 8E 06 08 82 8F 8B 84 81 8D 83 88 8A 85 00 8E 8D 8C 8F

If the value has been ORed by $80, the course is driven in the opposite direction.

I have indicated where all of the tracks by ID and their opposite direction variants debut below:

  • $00 - Blaster (debuts in the twelfth race, opposite direction variant debuts in the eighth race)
  • $01 - Big Dukes (debuts in the fourth race, opposite direction variant debuts in the 31st race)
  • $02 - Sidewinder (debuts in the third race, opposite direction variant debuts in the seventh race)
  • $03 - Cliff Hanger (debuts in the eleventh race, opposite direction variant debuts in the 35th race)
  • $04 - Fandango (debuts in the first race, opposite direction variant debuts in the thirteenth race)
  • $05 - Hurricane Gulch (debuts in the ninth race, opposite direction variant debuts in the 41st race)
  • $06 - Huevos Grande (debuts in the second race, opposite direction variant debuts in the sixth race)
  • $07 - Wipeout (debuts in the fourteenth race, opposite direction variant debuts in the seventeenth race)
  • $08 - Cuttoff Pass (debuts in the 21st race, opposite direction variant debuts in the 32nd race)
  • $09 - Boulder Hill (debuts in the 23rd race, opposite direction variant is never used)
  • $0A - Redoubt-about (debuts in the eighteenth race, opposite direction variant debuts in the fifth race)
  • $0B - Rio Trio (debuts in the 24th race, opposite direction variant debuts in the sixteenth race)
  • $0C - Leapin' Lizards (debuts in the 27th race, opposite direction variant debuts in the twentieth race)
  • $0D - Shortcut (debuts in the 29th race, opposite direction variant debuts in the 55th race)
  • $0E - Pig Bog (debuts in the 26th race, opposite direction variant debuts in the 47th race)
  • $0F - Volcano Valley (debuts in the 34th race, opposite direction variant debuts in the 51st race)

In addition to the above, there are course hazards in the form of bales of hay that sometimes show up. When they show up is also done through the race counter (7E001Cxx). Specifically, they show up on the third, sixth, tenth, twelfth, fifteenth, seventeenth, nineteenth, 24th, 27th, 31st, 33rd, 36th-38th, 40th, 42nd, 44th, 45th, 48th-50th, 52nd, 53rd, 55th-61st, 63rd and 64th races. The bales of hay being present means that it can affect the racing somewhat, and technically these configurations add a variant to each of the courses in addition to driving them in two different directions. The bales of hay to my knowledge are also not randomly generated: instead I found when (and possibly where) these would be generated via a pointer array at $00C984 (if it points to $CA04, no bales of hay would be generated for the course).

The way you'll know when you've wrapped around is when Fandango is the next course you drive on after having driven Volcano Valley in the opposite direction with bales of hay. Volcano Valley itself is driven four times, twice in each direction, and twice with bales of hay.

This longplay video reaches the wraparound point at 1:10:13, if you want to see what I mean:

Currently I've heard that the 34th race (the debut of Volcano Valley) has been a generally used ending point, but I'm providing this research to record what the game does, since I feel there's a more definitive ending here.

编辑者 作者 1 year ago
Gatorbox, master_of_hilarity 2 其他 喜欢这个
United States

Interesting deep dive! I figured the game would eventually wrap around at some point but I couldn't place where that happened, and I had never played it long enough to get to that point. I created the original leaderboards for this game and I set the category as Max Stats/Nitros because it just seemed to me like there was nothing else left to do once you maxed out your truck except play the game on an endless loop.

That's a good goal too, especially when there's no visible level counter. And yes, this is indeed an endless loop. I noticed the world record did only 14 of the 64 races total, so maxing the stats definitely occurs long before the entire race set loops.

Dominican Republic
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