Visual Guides are included for each chapter, for those who prefer visual learning or to use alongside the written guide to provide more context.
Visual Guide:
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Grand Hallway I Nothing noteworthy, go through the open door as normal
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Housekeeping Store I Just ignore the Ghoulies and find the key, it can be in any of the wardrobes with the Rare logo on it
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Criven's Quarters Once the challenge starts turn around and break the vase in the corner, collect "Challenge Complete", after the cutscene just leave
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Housekeeping Store II Find the Warlock and defeat him, he can spawn in any of the warorbes with the Rare logo on it
- In the Visual Guide I've showcased the order of weapons you use for each wardrobe he spawns in, so it ensures you always end the fight right next to the Scary Shock QTE by the exit
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Grand Hallway II Nothing noteworthy, collect "Invisiblilty" and go through the open door as normal
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Upper Corridors Nothing noteworthy, kill the paintings (As you only have 1 health, this room is dangerous) and go through the open door as normal
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Bathroom Turn around and smash the basket to spawn "One-Hit Wonder" and "Turbo Cooper" but don't collect them just yet, instead run towards the exit to start the challenge
After the challenge starts collect "One-Hit Wonder" and "Turbo Cooper" and defeat all the Haunted Coats, then all the Ninja Imps before "One-Hit Wonder" wears off, the timing is fairly tight for this. Kill the Imp to spawn the Skeletons and defeat all of them with the Bathtub
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Schoolroom Collect "Invisibility" from the cupboard on the left in the area you spawn in, then head to the exit
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Infirmary Collect "Freeze Ghoulies" and "Super Weapons", grab the bottles on the trolley and defeat both Medusas, this will skip the challenge
- Don't get too close to Fiddlesworth here, otherwise you'll trigger his dialogue and you'll have the Water Gun equipped, meaning you can no longer skip the challenge
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Dunfiddlin Cottage Garden I Smash the wheelbarrow on the left and collect "Turbo Cooper", head to the exit as normal
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Greenhouse I Defeat the Vampire Chicken that spawns closest to the exit door, then leave
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Potting Room Shoot the shelves to the right of the riddle piece, complete the first challenge. Once complete collect "Turbo Cooper" and "Invisibility" and head to the exit to start the 2nd challenge, go back to the far right corner of the room and smash the vase there to collect "Challenge Complete"
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Greenhouse II Nothing noteworthy, go through the open door as normal
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Dunfiddlin Cottage Garden II Collect the "Turbo Cooper" hidden behind the feed trough and head towards Dunfiddlin Cottage, pick up a stump and throw it at the worm by the gate, this will defeat it in one-hit and skip it's intro cutscene. Head through the gate and complete the challenge.
- Don't get too close to the Worm as it'll trigger the intro cutscene
- You don't need to defeat the Worm in New Game+ as the intro cutscene won't play anyway, so just skip picking up the stump and head straight through the gate
- Dunfiddlin Cottage Break the barrel with the "Invisibility" can but don't collect it just yet, find the Warlock, once the challenge starts break the vase on the shelf by the TV and collect "Challenge Complete".
Grab the TV and collect "Invisibility" can, then run to the exit to start the 2nd challenge. Once it begins throw the TV at the 4 Flying Imps that spawn right behind you and find 2 more Flying Imps to complete the challenge
- Workshop Throw both giant gold trophies into the fire and smash the giant steel door, don't collect "Freeze Ghoulies" yet. Start the challenge and begin picking up and immediately breaking all the weapons in the room, starting from the right (Cooper's right when facing the exit door), collecting "Freeze Ghoulies" on the way.
Once all the weapons are destroyed just survive the timer whilst standing by the exit door
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Farmyard I Grab the barrel on the left and throw it at the wood chipper, collect "One-Hit Wonder" and "Turbo Cooper" then head to the exit
- When you're about to get grabbed by the Jessie & Clyde just attack, it seems to make Cooper invulnerable to being grabbed
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Foundry I Find the key, check in this order:
Giant sack immediately to your right upon entering the main area of the room > Giant barrel on the left where you're standing > Giant Sack to the right of the barrel you just smashed > Giant sack on the other side of the room > Giant barrel to the right where you're currently standing
Once complete defeat the Haunted Door using throwable objects.
- With any Ghoulies that spawn during the first challange, defeat them after finding the key before you begin the 2nd challenge, they'll get in the way
19. Stables Smash the first barrel after the first wall you smash, then just make your way to the riddle piece and back, picking up "Freeze Ghoulies" and "Turbo Cooper" on the way
- Only kill Fire Imps if you think they'll get in the way, Grim Reaper isn't too hard to dodge if he spawns (Though this depends where you are when Grim reaches you)
- Foundry II Break the objects as shown in the visual guide to have 4 Imps following you (don't defeat any of them yet), break the crates near the exit door and head to the exit to start the challenge
Defeat an Imp to have another spawn from the broken crate, dfeat the other 4 imps and have Grim kill 1 mummy to complete the challenge
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Farmyard II Follow the exact path taken shown in the Viusal Guide, you'll skip past all the Scary Shock QTEs
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Wood Shed Avoid the Medusas and head toward the exit, after retrieving the Egg Gun defeat the Vampire and go to the exit to start the challenge
Shoot once into the crowd of Yellow Chickens then shoot the crate to your left, once all the Chickens become Vampire Chickens collect "Super Weapons" and complete the challenge
- Garbage Yard Similar to Gaming Room II in Chapter 1, you want to break as many chairs before the challenge starts. Grab the bin to your right and aim it so it destroys the 3 chairs in one go, head left and pickup/break the chair there, then begin the challenge
Go to the right of the skip and pickup/break the chair there and the one to the left of the skip, then collect "Turbo Cooper" from the large bin and defeat the remaining chairs
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Ffffreezer Nothing noteworthy, just make sure to collect "Turbo Cooper" and "One-Hit Wonder" before starting the challenge (Locations for those is showcased in the Visual Guide)
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Kitchen Nothing noteworthy, go through the open door as normal
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Laundry Nothing noteworthy, find Warlock and defeat him
- Just defeat any other Ghoulies that spawn before finding Warlock, otherwise they'll get in the way
- Servants' Quarters Pickup the bin on the right where you spawn, and you want to throw it as far across the room as you can, aswell as hitting the Jessie & Clyde, this ensures you have enough time to collect "Invisibilty" before the Jessie & Clyde grabs you
After going up the 2nd set of stairs, break the chest of drawers on the left where you enter (near the first bed on your left at the top of the staiurs you just came up) to collect "Invisibility" once again, then head to the exit, skipping the Haunted Door fight
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Servants' Bathroom Nothing noteworthy, complete the challenge as normal
- Make sure to keep an eye on The Reaper, it's rare but sometimes he'll escape the clutches of the Ghoulies attacking him. Collect "Dizzy Reaper" when >20 seconds remain
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Attic Nothing noteworthy, go through the open door as normal. The Visual Guide showcases the most optimal route to take here
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Grand Hallway III Nothing noteworthy, shoot the skeletons (Otherwise you'll probably die) and go through the open door as normal
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Experiments Chamber I Find and defeat the Warlock for the final time, he dies in two hits with the Soda Gun. Collect "Challenge Complete" when the 2nd challenge starts
- He always spawns in the two metal doors ahead of you where you spawn in
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Krackpot's Lab As soon as the challenge starts, immedately break the rules by killing a Skeleton, then break the cell door that spawns the Vampire and get The Reaper to kill it.
Collect "Invincibility" from breaking the voltage symbol on the machine there, and find the Key
- If you trigger any Jessie & Clydes, collect "One-Hit Wonder" and defeat them, they WILL get in the way guanranteed
NOTE: There is a "Krackpot Lab Skip" but it's still too inconsistent to use in a run, that goes for both my version and JJHero's version. I will showcase both here regardless:
Ashja's version: https://www.speedrun.com/gbtg/guide/upfs0
JJHero's verison:
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Experiment's Chamber II Nothing noteworthy, go through the open door as normal.
- It's more consistent to just defeat or knockdown the Skeletons until none or 1 or 2 have weapons then run to the exit, this room is the worst in the game and I can't find a consistent, fast strat for it
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Grand Hallway IV After the cutscene involving opening Baron's door, trigger the Scary Shock QTE, after that smash the blue vase on the right and pickup the vase that spawns and head to the exit.
Throw the vase at the Haunted Door and immediately run back and left towards the Skeleton Door, smash the blue vase there and use both the vase then the bottles to kill the Haunted Door in just enough hits
- Missing any of these hits basically guanrantees The Reaper will show up, very problamatic
Complete the 2nd challenge as normal, and head to the exit