Speed Run Path - Krystal - 1st Attempt - slightly different from older (images did not come through)
指南
/
Speed Run Path - Krystal - 1st Attempt - slightly different from older (images did not come through)
更新时间 5 years ago CoolHandMike

Dark Wizard

Michael Zacka (2017/07/4)

Total time 4 hours : 31 minutes : 40 seconds

Time is calculated on first input to the start screen, and ends when I exit the Save Screen for each segment. Last Segment end on last hit to last boss.

For quick wyvern selection remember to user Search on Krystal and then press A or whatever so the cursor goes the next numbered unit, the Wyvern.

On rare occaisions need to do an action before Krystal goes. Remmber to Use the Menu to select HOME to go to Krystal.

Could possibly use the in camp menu poup to facilitate moving lots of items around, could go to teh item 5 and item 6 display selection and then fill in.

IMPROVEMENTS

  1. Biggest one is to figure out the leveling. To make it faster.
  2. Do not forget talking to the guy in the Tavern in Laguna next time.
  3. Can use the shinobit knife, do not need the extra swift axe. One is enough.
  4. I should have prayed with all the priests instead of only a couple to spread the funeral bells out among them then.
  5. Seal of Demons I forogt about which cost a couple seconds.
  6. Had some extra equipment like the Hero Shield and the Hero Armor, thought I needed some money.
  7. Another time waster was that i had to use teh Inn to wait 5 turns for Arliman to come. Way to get him to come earlier? I could try to retreat to be able to use the item in an earlier map...nmot sure if that is faster though.
  8. 2 funeral bells were not needed since I was able to remove them by using a warlord.
  9. Actually fan letter seems to do nothing on the dragon rider, so could take that off.
  10. Using that trick with selecting the next map in ADVANCE, then deselecting and going back to the camp to buy stuff could be useful. Found that out here.

Route 1 –

  1. Krystal

  2. Level using basislisks on Aqua 1 Wyrm (or maybe straight to Wyvern might be able to get a slightly stronger Wyvern with more time)

  3. Level on Aracna 1 get lvl 50ish Wyvern, and Berserk(putting on guard duty will get him to warlord).

  4. Kill Aqua, (maybe aracna first for priests, but it may get hairy with the guarding, but if I get Chesire I can summon Harpies and DG Chimeras and Priests)

  5. get Ninja,

  6. Kill Aracna, (maybe aracna first for priests)

  7. Hire Priests, turn to chaos, pray to get the Funeral Bell?

  8. Get Silver Axe

  9. Karmak on top right first two maps will need to be done with Ninja and Wyvern and Harpies and GD Chimeras, along with Priests and Funeral Bells.

  10. Get Dragon Rider and kill Kamack on that map.

  11. Jewel of Light quest asap . And use it. May have to use an in to advance the 10? days.

  12. Use Ninja , with the gunpowder glitch to kill Final Karmak.

  13. Kill Velonnese

  14. Kill Arliman

  15. Krystal as Leader

  1. Set game as Normal,removes useless teammates does not do anything else I think.
  2. Set Text Speed to 5
  3. Remove the Video from playing during batttles
  1. First map (Quentin) (PB 16 min 40 sec )
  1. Idea is just to finish it as soon as possible really.
  2. It is perfectly fine to use only the 3 allies and three hydras.
  3. The hydras are good to place them 5 hexes away from warlord on right side to kill mages and priests. If one dies from the enemy mage that is fine.
  4. The warlord should die from a hit or two from the fighter along with two big bangs from Krystal.

This requires A lot of careful movement, and understanding where the misses will be and how to avoid them. That alone makes this round around Medium difficulty.

Timing from when i control krystal to when the enemy dies and round ends 12m – 23:48 = 11m:48s pb

  1. 27m:45-13m:19 = 14m26s prev– although bizarrely the first confuse WORKED, so I think that may have ben from soft reset not clearing the hit/miss table. Which also changed the fight slightly afterword. Although I did TRY to cast teh magic but it would let me, i wonder if that affects it too?

  2. First Go into Options and Change the Speed to 5 and Alarm to 5 (alarm..not really sure what it is but it is probably some noise speed).

  3. Summon three hydras along top upper left hexes. Only using these enemies will give Harpies, which are great here since they will not clog up anything and can be killed by this team pretty easily.

  4. Change Kystal's Weapon to the 16 atk weapon from Light Staff.

  5. Move Krystal, then the other units down.

  6. End Turn.

  7. Move Krystal using Confuse.Does not matter since the first Confuse always misses when its the first attack. This will make the first enemy miss instead of our units missing.

  8. Priest and Mage down right along road.

  9. Near the road upper left hex from forest, search with the Fighter for the Broad Sword.

  10. Move Hydras north towards water.

  11. End Turn.

  12. Move Krystal along road, use Confuse on teh first unit the cursor lands on. This will hit a priest and this seems to let all the other attacks from here on out NOT miss. Not doing this makes all the steps anal and it seems to speed things up for whatever reason. Maybe because it delays a harpy?

  13. Have the fighter unequip the Scimitar and equip the broad sword. Move along road.

  14. Move Other units along road.

  15. Move Hydras Toward Warlord along water.

  16. End Turn

  17. Go to Party and Switch the human unit paces with those of teh Hydras. This will make the Harpies go to the hydras.

  18. At start ememies will look like below. Move Krystal down right and attack the skeleton killing it.

  19. Attack teh chimera with the fighter killing it.

  20. Use Fire from the Mage on the Harpy.

  21. Attack Harpy with Priest killing it.

  22. Move Hydras.

  23. End Turn

  24. Have Krystal Use Hellfire on the two Skeletons

  25. Move Hydras south east. Placing them down right nearer warlord will attract the Harpies.

  26. Cast Fire on The Harpy with the Mage.

  27. Move the Priest to the right of the Mage, and Attack killling the Harpy with the Priest.

  28. Move the Fighter near Krystal, but NOT on the city. The Warlord will summon 3 extra units instead of one if you are on that city for whatever reason.

  29. End Turn.

  30. Now Move Krystal to Use LavaFlow on the Enemy Priest killing it.

  31. Move Hydras right and down a couple hexes. Not too far otherwise it will impede movement due to land.

  32. Move Fighter to upper right hex next to Krystal otherwise the Harpy will attack Krystal, getting in the way.

  33. Fire with mage on Harpy.

  34. Physical attack with the Priest to kill the Harpy.

  35. End Turn

  36. End Turn.

  37. At Start will look like above. Move Krystal Up right.

  38. Attack with Hydras onto harpies starting from the right end. Should kill the right one, and almost kill second. Will want to physical attack first to prevent miss that would hap0pen otherwise.

  39. Fire with Mage on Harpy.

  40. Attack with Priest Killing Harpy.

  41. Move Fighter.

  42. End Turn.

  43. Move Krystal up right.

  44. Move Hydras right.

  45. Use Fire on Harpy with Mage.

  46. Attack with Priest to kill Harpy.

  47. Move Fighter up along with Krystal.

  48. End Turn

  49. Move Krystal up use Confuse on injured Harpy near Wildman. It succeeds.

  50. Attack Priest with Hydra.

  51. Place other two hydras on either side.

  52. Move fighter Up.

  53. End Turn

  54. Move Krystal onto Town. Use Res Magic on the Middle Hydra.

  55. Kill Wildman with two hydra attacks.

  56. Attack Mage with last hydra.

  57. Move Fighter

  58. End Turn

  59. Attack left priest with hydra.

  60. Move left Hydra down one and attack priest.

  61. Right Hydra onto attack Harpy.

  62. Move Fighter to below position before curve in road.

  63. Move Krystal to below position behind Fighter.

  64. End Turn

  65. Move hydra down and Attack priest with hydra

  66. Attack priest killing it.

  67. Move fighter like above attack Warlord. Should survive with low health. Like 2.

  68. Move to lower left position and use Lavaflow on Warlord.

  69. End Turn.

  70. Use Lavaflow killing Warlord.

  71. End Round.

Intermission Should I buy the speed potions inthe quentin city?

  1. Second Map (Estimated Time 30 minutes) Here I would like to see if levelign the human to warlord first then have the dragon pup get to wyvern. The leveling just sucks.

It might be possibly to go kill Aqua with a 3) a) Get to the Town int he middle of teh map with Krystal alone, killing just about everything in her path. b) Get 2 LVL PWR STAFF by praying at that town church. One for Krystal and one eventaully for the dragon rider. b) then Hightail it back to the castle ,possibly casting confuse alongthe way on teh basilisks. c)Summon a dragon pup and place it near teh forest. d) Move Krystal in teh far left corner, this keeps Aqua from doing anything else once the dragon pup is paralyzed. e) If one basilisk attacks krystal make sure she has the power staff equipped and eventually the thing around half health will run away from Krystal. f) Then the basilisks will go to town on the dragonpup. Without other enemies doing things, turns go by fast. c) Around the time it will turn int a wyvern summon a chaos human (our future dragonrider human part). Try leveling it to a bersek/warlord. There is plently of time for it to level while on guard. ci) Want a level 12 Wyvern and a level 2ish Berserker. Berskerer will get to the Warlord from protecting castles. cii) We want to get the wyvern as high a level here as we can. Before the next leveling level. Reason is becuase we want the dragon rider to be as strong as possible since I am going to try avoiding the winged horse rider for the most part. ciii) Charons are hard to mess with. I could have something die then do a sacrifice spell to kill off guys once we get enough charons. Like 2 or 3. civ) Ok it looks like GT Lich leveling is a little fast than Basilisks, but that is when the basilisk farming is perfect, so other guy off on a town or anything and not a lot of going back and forth between camps of enemy units on their turn. For th emost part gt lichleveling seems several minutes faster on the whole. Several minutes just with another enemy in another town. Damn. Well get Wyvern level 1 and a berserk then go to GT Lich.

  1. Third map (1st Aracna) (est time 10 minutes for setup + 50 minutes + (at 10 minutes for 8 levels) + extra time when Aracna starts summoning more = 1 hour 10 minutes)

lvl12 allows every 4 rounds, before is every 3 rounds

i WAS MISUNDERSTANDING. Basically the wyvern being that high level is actually casuing Aracna to use up mana and not be as aggressive with the gt lichs. So leveling a low level wyvern i have to get the thing out of the state the first day or use with megarestore. Then the gt lichs are not as nuts.

Around 35 move krysatal forward. Wyvern can kill on counterattack

Weird I got one where the enemies were like dead fishes. Had to use megarestore like crazy. But it would present some interesting possiblities. Where I might be able to use vortex or something and pop out the wyvern, then he could go and kill Arcana. OR, let the wyvern die and then resurrect it and sic it on Arcana.

Quentin after it gets taken over.


  1. This one is a bit tricky. When protecting make sure to use the berserk in the protecting to get extra time. Class 2 gives 4 days, Class 3 gives 6 days. Class 4, 7 days.
  2. We only need Krystal and the Wyvern.
  3. Se Krystal to kill all the skeletons, the Wyvern to take care of the human enemies.
  4. Have Krystal go back to the castle before killing the last wild man across the bridge. That last one is a trigger of some kind. IF krystal is anywhere nearby when it dies, then Aracna will keep summoning the GT Lichs. Instead of only occaisionally summoning them.
  5. When krystal goes back to teh castle, she will need to kill the archer and the wraith.
  6. Have the wyvern go to the lone forest after killing all the scrub enemies and wait for the gt lichs. The forest gives him great defense. They will only do 17-21 dmg instead of 25-29. Seems a percent defense.
  7. Will need to use Krystal for Megarestore. Until surrouded 5 turns. After surrouded every 4 turns. When level 25 every 5 turns. Note: 4 turns is one full day rotation, so every noon , or every evening or whatever.
  8. Want to get the Wyvern to around 55 if possible. At lvl 12 coming in with class level 2s and one 3 should be doable. Was able to get the extra by using teh regen as below.
  9. If you use regen when the wyvern is near 40 he can possibly get a counterattack in and kill the offending gt lich and get 16 exp instead the normal 7.

INTERMISSION -Reorder the units so teh wyvern is #3, and berserker #2. will make things easier when selecting to guard and for placement.. -Delete hydras. No use for them anymore. Actually cannot delete them here? Can I deelte units from teh intermission screen?

  1. Third map (1st Aracna) Conquest this time. *est time 2:40 second)
  1. Here place a class 1 Chaos Elf.
  2. Get wyvern to placement in pic one away from water to temp enemeis away from leader.
  3. Wyvern with Fire kill Aracna in one hit forabout 230 dmg.
  4. Hmm berserker only got 10 exp for protecting this map.

4b)Also taking Quentin back Quentin about est 2min 30 sec Place the wyvern on that position below. Then it lures the guys out and you can easily get to Aqua.

6)Fourth Map – Aracna (est time 5 minutes) place single human to prvent gt lichs On this map need to attack once. On the last spot you can attack the sniper that gets to close with krystal to manip damage values so thge wyvern kills in one hit. Intereesingly ow to manipulate damage values. The level 55 wyvern dealt over 250 damage to aracna with Fire ONCE. But all the other times the damage values were all over the place. The values seem linked to some global value, but not sure how it works. 15 exp for gaurding

  1. Fifth Map – Aracna (Cheshire) (est time 4 min 30 seconds)
  1. Doing this one instead of Ridley castle becuase to find the elf town you need to speak to a woman in a town in this area of cheshire.
  2. Also this will allow me to summon MUCH stronger monsters, namely GD Chimeras and Harpies, instead of chimeras and Sirens.
  3. Was able to land over 250 hit. Saves like a minute to prevent the enemy turn.

Intermission

-Need to go to Laguna – north east most town on Cheshire map. Talk to lady in plaza that says something about long eared people in silka forest. -in Laguna ALSO TALK to the person in the TAVERN. Forgot it this time. Could make units in to Lawful.

Magic cloth for Krystal so she does not die later from tough enemies.

Ghost Scythe will be great for paralysis, when theunits are too strong to be killed.

In Ribif or Kabotto should I get 2 extra movement potions here? NO for now. HAYATE potions are much better. 3 movement.

  1. Seventh Battle – Last Aracna – Ridley (est time – 5 minutes)
  1. Couple things that need to be done. At the start hire 1 hobbit priest and 3 elf priests. Elves move better, and the single hobbit will be able to get the hobbit rod later and use it to get a hourglass.
  2. Having 4 class 2 will make aracna summon a skeleton soldier each time instead of enemies that are good at moving and surrounding you like manticores or centuars.
  3. At the last round hire ONE more elf priests for a total of 6. Reason is because the search party can only have 5 members. I only want the six one if I really need more than 5.

Intermission

Ridley search -Send an elf to find the elven city -Talk to Elder for quest to find daughter, he gives you the blue crystal that you trade for the elf in a bottle. Then talk to the pawn shop owner after returning the elf daughter to get the the Tears for the Sabrina shrine in the desert to get the Sabrina orb to fight Arliman.
-Get the mad axe on the castle.

  1. 8th Battle – 1st Aqua - (est time – 2min 30 seconds)
  1. The damage spread is really large at this point. To around 325-407.

Intermission (est 25 minutes) 2018 05 12 - I think I need only 13?

(Getting 30 funeral bells takes excessively long about 25 minutes for the whole ordeal even though i only got 27 since i had some key items on one of them. Here we will need to do a lot of praying. A lot of praying.

On the two tiles of the top city you can find a holy ring and a mership, sell for 15000 and 9000 for a total of 24000.

Cheshire

(do this on cheshire fight with the Sheena Cheshire search -Send the priests to pray and become Lawful.

  1. 9th Battle – 3rd Aqua - (est time –4minutes 15 secconds) (2nd to last aqua)

  2. 10th Battle – 4th Aqua - (est time –4minutes 15 secconds) (2nd to last aqua)

  1. make sure to summon a human warrior at the end to become a ninja (did this early.
  2. After this we can buy the haste potion in the shop for 500

Ok place the hobbit at the start.

Move the wyvern onto the water to first to avoid the sniper. Kill the warlock that comes down with krystal. Move the wyvern like below.

Intermission

  1. Reorganize the team. Wyvern, Warlord, Wildman, Hobbit, Fighter, Priest , Mage, Priests...with last priest having 5 of teh funeral bells since he will use them.
  2. Send On Search Party Wildman to become ninja and the mage. The Mage will have the Helaing Ring and the Mership which you can sell.
  3. Search castle from last Aqua to get teh trident with the wildman.
  4. Go to Kaus and sell the trident (free money) , then talk to the pwn shop owner to get the Shinobi Knife.
  5. Go to Shionbi village, buy 5 h20 spiders with wildman talk to the mayor and become a ninja.
  6. Will need to press teh cancle button to get out of that nonsense on the (0,0) spot, Go to village with the mage, sell the mership and the healing ring, buy 6 h20 spiders. (in main camp can sell each for double price.

ON ENGLISH IF I PRESS CANCLE it pops up with a MENU instead of hard locking like teh jap. I could have maybe not pressed the button the japanese....perhaps? Will test that way later maybe.
-With that single unit by as many h20s as you can , then sell them in the camp shop for lots of cash, 5000 more than what you paid for it (10000).

  1. 11th Battle – Cheshire - 1st Sheena - (est time –10 minutesor over) place hobbit on left move wyvern along ocean a hex away from teh shore. At end place the wyvern at the "crossroads" near sheena in order to get in there the following round.

Intermission This is one fot he few time to buy Potions for 2 speed in camp shop. DID NOT BUY THIS TIME. Not convinced it is faster, since then I have to do menuing and use of 2 of the items.

  1. 12th Battle – - 2nd Sheena - (est time –3 minutes 30 seconds)
  1. Move Krystal on down left 1 hex.
  2. Place hobbit to right.
  3. Place Wyvern down left.
  4. End turn
  5. Use Vortex on Harpy (harpy uses freeze and krystal cannot counterattack since it is the "special attack and kystal has none)

ok with vortex 1m23s to 3m43s =2m20s without 2m55s to 5m43s = 2m48s

Intermission -

  1. Buy 3 Hayate no Onos – Spd Axes – Arguably one of the best weapons in the game, one for the warlord and one for the ninja and one for the fighter (for the rare axes in Spring)( could buy a slightly cheaper one earlier but no need i think.) Do not need to equip the swift axe for the fighter.
  2. Give Shinobi knife to hobbit / or another unit.
  3. sell 1 mizugumo so i have 3

SAVE Intermission (spliting all the intermission stuff). 1) 2) Buy the hayate potion using that map gltich. Select the first karmal map upper right during ADVANCE.Then just cancel and go back to the in camp shop . Wil make the items from that map avaialbe to buy. 3) Equip swift axes for ninja and warlord 4) Move shinobi knife to priest 5) move the Ghost Scythe and the Holy Cloth onto Krystal and equip. 6) Move the LPow Stf to Mage for holding. Will need it later for dragon rider for velonnese. 7) Move teh Mad Axe to the Ninja Warlord 8) Buy 16 haste potions. Place them in the 4th and thth slot of the top units except the hobbit) 9)

  1. 12th Battle – Bottom Map before desert - 3rd Sheena - (est time –4 min)

  1. Place the hobbit, place wyvern
  2. Use Vortex. This kills hobbit, but slings wyvern right.
  3. Move Wyvern down to Sheena and attack for victory.

Super fast 2 round clear ahah. This round is usually long.

SAVE

Intermission

1)_ Send Fighter to the Spring area. He has an axe.  The Swift axe
2) Search for the Hero Shield on left hex of the ruins.
3) Go to the map and get the silver axe and gold axe at noon at the plaza.  Answer no, no, yes.

Ue the inn if necessary to get the daytime right. 4) Send the priest (second priest) with the Blue Crystal to the Willis map. Go to the town nearest the lower right castle. 5) Get the Elf in a Bottle from guy in plaza in the Niel. Say no to first prompt to get an extra 5000. 6) Get The Hero Armor - Search the right hex of the city ruins 7) Send the Hobbit to the Ninja village. Here we can get some ninja equipment. 2 h20s, 2 Fan letters(ougi no sho), and 2 gunpowder.

NOTE: Interestingly in camp here you can buy the Dragon Killer (good against dragons) and the Lance (good against humans), did not know any town here sold these, maybe its a bug where they are choosing a couple from That Armory town. You can also get teh Shisai no Houei great defense for priests. Also most of the best shields in the game. If Krystal needs armor later those would be the point to get it probably. Can ALSO buy the War Axe from the Willis map even without releasing the map.

  1. 13th Battle – Desert - 4th Sheena - (est time –3 miuntes 30 seconds min)
  1. Place the wyvern on the bottom right hex.
  2. Place two priest on bottom and bottom left hexes.
  3. end turn
  4. Move wyvern all the way right.
  5. End turn
  6. After the enemy wyvern attacks the wyvern, Use CONFUSE this will make tehe wyvern attack and then die on counter.
  7. Move the wyvern to the most extreme up right hex, but one down so he is on the grass.
  8. End turn
  9. Move and kill Sheena with Wyvern.

BELOW IS OTHER WAY use the Siren (cl1) to make sure they only summon skeketon soldier(?) slow moving ground unit. 10. Use a +2 speed potion on the wyvern to be able to avoid teh hippogriph and the wyvern til the end. The speed potion really makes this doable with the single unit. 11. 1

Transition

  1. Send the Priest to the Elf Village.
  2. Talk to the Mayor to give Elf in a bottle. Elf Bow can be sold which he gives you.
  3. Talk to the Pwn Shop owner to get Elf Tears.
  4. Sell the Elven Bow.

===================== SAVE

Intermission (spolit it up becuase I KNOW it is going to screw me up and the previous section was pretty full of stuff anyway.

For Menu Ninja needs Haste Potion, Swift Axe, Fan Letter (Ougi no Sho),Hero Shield, Silver Axe, and Gunpowder.

Anyway warlord needs a Fan Letter (ougi no sho) to increase movement and attack, as well as the Swift Axe (movement +1) and the Mad Axe.

  1. Switch Ninjna Mad Axe with Warlord's haste potion.Haste potion Give a Hayate

  2. Ninja the Hero Shield. EQUIP IT.(I forgot previous round to give the hero armor to him).

  3. Give the Warlord a Fan Letter (Ougi no Sho).

  4. Give Ninja the Silver Axe.

  5. Give Ninja 1 Haste Potion.

  6. Sell Golden Axe in camp menu.

  7. Make sure the Hobbit has one Haste potion.

-move golden axe off the priest with te elf tears so he has enough space to get the elf bow and the lef tears. -prepare ninja? Going to see if unit is even needed here. NOTE: Can do the Shadow Shield farming trick on last sheena level now if I need the large amount of money from it. Send the mage, sell his stuff if he has stuff on him. Get 4900x6 per run. To do this fast send multiple people and just stock them up and sell it in the camp menu. Get 120K *wait maybe only need about 80 K (for gunpowder (20K, 2x Ougi no Sho – 20K, and then 1200 Haste (3 extra movement potion) 12x =14,400. 16x = 12000+ 7200=19200 Get 4 more so get 16 so the warlord can also get in on the action. Also need another h20 spider So about 75000 total with the farming. -Go buy the gunpowder , and 2 Ougi no shos might be great to buy for units. -The ninja should have the yuusha no yoroi, the shinobi knife, the silver axe, and 2 quick potions -Have the berserk use one potion to use on the ninja

-WITH THE EARLY h20 Spider selling for 10K in camp menu bug, I could easily buy MANY of them early and get 100K. Then I could I could pick up more later and get more gunpowder.

  1. 14th Battle – 1st Karmak – PB (with transition is –8m49s)

1m54s to 8m2s = 6m08s from start of krystal to death of karmak 1

In the intermission area go to advance and merely SELECT the upper right Karmak (for bug to work just select any area to advance to). Then cancel. Go to the Camp Buying screen, now the ITEMS WILL CHANGE. The camp acts like you are already at that area you merely selected. Now you can buy Haste Potion EARLY. Without the previous oddity i noticed of atacking then retreating changing the in camp items. Could possibly be used earlier to make rounds shorter?

Note: can buy spow potion in spring city camp. also spow potion and great sword for lvl1 warlord deals 210 dmg

  1. Want to place the wyvern, ninja, warlord, hobbit.

  2. Move Kystal up right along road.

  3. Have Fighter use a haste potion on the Ninja.

  4. R2 -Move the ninja right in front of krystal , right nex tto lich.

  5. R2 - Have Krystal use Vortex on lich, this will sling shot the ninja forward.

  6. Have Hobbit use Haste on the Wyvern.

  7. Move Wyvern up right.

  8. Equip the Mad Axe with Warlord and kill the Lich.

  9. End Turn

  10. Attack dragon with krystal with Ghost Scythe paralyzing it.

  11. Move Wyvern up along coast.

  12. Move Ninja up right through woods.

  13. End Turn.

  14. Move Ninja and Wyvern like below. End turn.

  15. Move Ninja to Karmak on left.

  16. Ninja to Equip Silver Axe.

  17. Attack Karmak Ninja.

  18. Attack with Wyvern place him on lower right.

  19. End Turn

  20. Attack with Ninja and die suring counterattack setting off Gunpwder.

  21. Attack with Wyvern to Kill Karmak.

SAVE

Transition

Warlord needs Swift Axe, Mad Axe, Haste Potion, Fan Letter Ninja needs Haste Potion, Swift Axe, Fan Letter (Ougi no Sho),Hero Shield, Silver Axe, and Gunpowder.

Camp menu

  1. equip swift axes for ninja and warlord
  2. exchange a h20 spider to ninja for a hst potion
  3. Move haste pot from ninja to warlord
  4. Give gunpowder to Ninja. The ninja will not need it now.

HMM could use the camp "buy/sell" popup to move multiple items like teh Haste potions at once. Irritating how it orders the items like this. Shoudl be faster when having to give the hst potions again.

Searching

Briefly = Forgot (talk to Laguna Tavern dude) using MAGE, Send Fighter for Sharktan Talisman, send Priests #9 and #12 and Jewel of light, and Shadow Shields

  1. SINCE I FORGOT – Send Mage.Go to and talk in Laguna to the person in teh Tavern to activate the dragon rider plot in (Cheshire map)

    1. Use the Fighter to get the Beastrider Talisman emblem from guy in Yadoya in Karua.
  2. Go to weird tree on map near town and USE the Talisman to make the village to appear.

  3. Go to second village location page and talk to mayor, then to the village elder to get the Mamukuuto no Fudo.

whatever, get that item and you will in the map after the next to talk to person in dragonbreath city to get saddle then use the saddle on the wyvern to be best unit in game.

-In camp menu buy the 3 movement potions 12x. Fill in Krystal, ninja, warlord, and the guy below it with them.

  1. Go to desert level of Sheena with Priest with elf tears along with a priest that has no items. Send Priests #9 and #12

  2. Go to the oasis and USE the Elf Tears.

  3. Move the unit onto the temple and Search to get the jewel of light.

  4. Move priest to the center mountain and search twice for 2 Shadow Shields.

  5. Use the other unit to get 6 more shadow shields.

  6. TO DEFEND the CASTLES – Use priest #8 and #11.
    Note: This should be about 8x 4900= 39200 gold. At this point I have about 40K, so this should be enough for the 4 more gunpowders I will buy soon once I sell them. I also have an extra h20 Spider if i need a little more money. NOTE: shop ALSO has Super Power Potions, Haste potions, goddess tears, swift axe, and tons of other shit.

  7. 15th Battle – 2nd Karmak - (est time –15m35s) PB is 5m40s to 12m30s = 6m50s

  1. Place The units like below. Place priest #10 since he has haste potions. FIRST priest in the list in order going down.
  2. End Turn
  3. Transfer the H20 water spider from Hobbit to the Warlord. AND then transfer the gunpowder to the Ninja.
  4. Make Krystal use a Haste Potion on the Ninja.
  5. Make the Priest use a Haste on the Warlord.
  6. Move the Warlord and the Ninja down and left, in line with a little mountain range on the left side.
  7. Move Wyvern along with them.
  8. End Turn
  9. Place Hobbit one up and near coast on right.
  10. Place priest to left of Krystal.
  11. End turn
  12. Have Krystal Use Hellfire on teh middle skeleton to hit 5 units.
  13. Move the attack units like below.
  14. End Turn
  15. Make Krystal Attack a Skeleton Knight.
  16. Attack with Wyvern
  17. Attack with Ninja
  18. Attack with Warlord
  19. End Turn
  20. Equip Silver Axe with Ninja and attack Karmak (the extra damage is essential to kill him.
  21. Attack wth Warlord.
  22. Attack wtih Wyvern.
  23. Karmak Dies

Old karmak route The below stats are the ninja screen taken while fighting karmak here.

  1. This config gives dragon lords too!

  2. Have warlord give the hayate potions to ninja.

  3. Use the Jewel of Light and the seal! 10 Days after we need to kill Velonnesse to get to Arliman the Girlyman. Around next month

  4. Move ninja and wyvern down right near each other but above karmak. If you put below or even with him guys will block path below karmak.

  5. Turn when you move them near shore cast Confuse on lich.

  6. When it is possible to move the wyvern and ninja in close, its time to kill the skeleton assholes. Use 2x Funeral Bells, if you are lucky you can press the activate buttton (B?) or whatever it is to select the priest AGAIN and use another one. Only time i found that it is possible to do this. The funeral bell will prevent the other undead, the lich, the cerberus from paralyzing the ninja and the wyvern.

  7. Use HellFire from Krystal to kill all of them except the dragon.

  8. Use the warlord to kill thr dragon.

  9. Move the ninja wyern in like this. If you have teh wyvern out naked right they go wild on it since it gets all the aggro since it is the higher palced unit, since same class. Remember to equip the silver axe.

  10. Attack with both units next round.

  11. Use Save/load glitch.

  12. Attack with ninja first to get wyvern more exp.

Transition Krystal - Light Staff, Level Power Staff, Ghost Scythe Holy Cloth, Haste Potion Jewel of Light Warlord - Swift Axe, Haste Potion, Silver Axe, Sharktan Talisman Ninja - H2O spider, Swift Axe, Hero Shield, Fan Letter, Gunpowder, Mad Axe Camp

  1. Equip Swift Axe for Ninja.

  2. Give Warlord the Shartan Talisman For the H2O Spider.

  3. Exchange Warlord's Mad Axe for Ninja's Silver Axe

  4. Give Krystal the Jewel of Light to use next round.

    --Pray at city right above where Karmak was last round. hobbit rod needs praying a 11 times. NOT 200 or 100 as people are writing.NOT HERE
    -Buy 6x Haste /hayate potions in camp. ( how many do i really need?) -give silver axe, and mamukuto fuda to to warlord. Make ure he has a spot empty for dragon ring! Make sure the Ninja has the swift axe shinobi knife equipped.

  5. 16th Battle – 3rd Karmak - (est time –14m30s) 40s – 14m30s – 30s to 1 min of error

  6. Place Units like below

  7. Use the Jewel of Light

  8. End Turn

  9. Have Priest Use the Haste Potion on the Warlord.

  10. Move Warlord next to Wyrm and Equip the Silver Axe.Go kill the Wyrm with the Warlord

  11. Attack Gt Lich with Ninja, he misses. This is deliberate.

  12. Move Wyvern up and kill the Gt Lich.

  13. Move Hobbit Up

  14. Move the Hobbit up place on right hex of the town and ENTER. At teh chruch, PRAY 11 times then TALK to the priest to get the Hobbit Rod (for sandclock of dreams).

  15. End Turn

  16. Move the Hobbit up and use a Haste Potion on the Ninja.

  17. Move the Warlord, Wyvern, and the Ninja like above.

  18. Move the Hobbit down left 2 hexes to be safe from the Warlod that comes down later.

  19. End Turn

  20. Move Wyvern like below and kill the GT Lich, because it will get in teh way and paralyze as they always do.

  21. Enter the town with the Warlord and TALK to the Pawn Shop Owner to get the Dragon Ring.

  22. Move the Ninja like below on hex down right from the Warlord.

  23. E

  24. Move the Wyvern up Near the Druid and mountains and kill the Druid with Fire.

  25. Move the Warlord Up and use the Dragon Ring next to the Wyvern to become the Dragon Rider.

  26. Move the Ninja and Attack Karmak. He dies on enemy turn settings off the Gunpowder.

  27. End Turn.

  28. Attack Karmak with the Dragon Rider.

old Karmak route. Very close, but this one is one turn shorter.

2 Get the dragon ring from dragon city and use it on th ewyvern with the warlord to get the dragon rider. Try killing gt lich with wyvern to avoid irritations. Need to search middle of forest on west side in theforest right north of Pacilite town with Krystal. When moving the ninja, warlord, and wyvern kill the gt lichs along the way.

  1. Put units out like this.

  2. On next turn, use Hayate potion on Warlord (+3 movement).

  3. Move warlord up and kill the Wyrm with the Silver Axe.

  4. Move Ninja up to attack teh Gt Lich. Attack always misses here. He misses. He could not kill it anyway.

  5. Move Wyvern up and kill the Gt Lich with Fire.

  6. Move Krystal nearer forest and location of Whorse.

  7. Use a unit to go to Pacilite and talk to the Mayor.

  8. Next round switch Warlord back to Swift Axe.

  9. Move units as far upright as they will go.

  10. Search for pegasus in morning .

  11. Move Warlord to LEFT posistion of city, enter. Speak with the Douguya to get dragon rider ring.

  12. Kill Gt Lich , move like below between the dragon lord, and the gt lich.

  13. Move the ninja nearer.

  14. Next round

  15. Use Magic Resist on Warlord so he does not get paralyzed as teh dragon rider next turn (yes the effect carries over into dragon rider form).

  16. will need to kill the two enemies to the right of the warlord so he can move left a bit. Kill the Warlock like below with Ninja (if ninja is too weak use mad axe or something.

  17. Use Wyvern to kill the Dragon lord.

  18. Move Warlord like below and use the dragon ring.

  19. Move into posistion below.

  20. Move Dragon Rider one step above the basilisk and attack Karmak used Swift Axe, don't want to put him in cirtical mode and use regain.

  21. Move Ninja next to karmak and the basilisk, attack the basilisk to prevent it from petrifying dragon rider.

  22. Attack Karmak with the Silver Axe, killing him.

SAVE

Transition In camp 2) Sell the Shadow Shields, and the H2O Spider. Will give over 100K. 2) Move hob rod off Buy 2 ninja Kotes and 4 gunpowders.

  1. 17th Battle – 4th Karmak - (est time –10min)

SO the trick is

Start out Place the Wyvern and the Priest

then use Confuse on second round on the wyrn,. Use haste potion with priest on DR Move

Move in teh forest

Attack warlord with krystal Attack warlord with priest End turn Attack Karmak with Silver Axe round over.

====================== Old Karmak 4

  1. Easy one! From now on they will be more technical.
  2. Place them like below – 2 class level 1, and dragon rider
  3. next round, use Haste potion on dragon rider.
  4. Make sure to equip the swift axe, before moving dragon rider to below posistion in water right off teh coast as far as he can go.
  5. Next round, place dragon rider right in forest one away from that muntain near forest like below.
  6. Next round have Krystal heal herself with Regain/megarestore.
  7. Attack a unit with a specialattack from teh siren. This is to change the random value stuff effects so paralysis/goat will miss the dragonrider.
  8. Attack Karmak with the Swift Axe.
  9. Next turn, kill Karmak with the Silver Axe.

Transition- So basically I need the priests to pretty much have an even distribution of funeral bells Krystal needs the 2 haste potions DR and Ninja need teh equipped ninja gauntlets Ninja needs the gunpowder

In camp

  1. Equip the Swift Axe for the Dragon Rider

  2. Exchange the Lpow Staff for a Haste Potion.

  3. Exchange the Ninja Gantlet for the Dragon Rider's Haste Potion. Equip.

  4. Exchange the Ninja Gantlet for the Ninja's Hero Shield. Equip.

  5. Give Ninja Gunpowder

  6. Ok Move 2 funeral bells to priest #7 from preist #10

  7. Move 2 funeral bells to priest #8 from priest #12

  8. Move 1 funeral bells to priest #9 from priest #10

  9. Move 2 funeral bells to priest #11 from Priest #12

  10. Switch the Ninja and the Dragon Rider position so the Ninja is #2 and Dragon Rider is #3. 11) Do NOT need to place guards on the opposite side of karmak.

  11. 18th Battle – 4th Karmak - (est time –6min30s)

  12. Summon ninja and dragon rider.

  13. End Turn

  14. Use haste potion on Ninja with Krystal.

  15. Move them along river.

  16. End turn

  17. Place Harpy

  18. Move them to the positions below.

  19. End Turn

  20. Next turn, move in dragon rider and attack karmak witht eh silver axe.

  21. Now SAVE/LOAD, this will allow give enemies the counterattack back again.

  22. Use Haste Potion on the Harpy

  23. Now attack something that will counterattak with that flying unit you summoned, this will make the counterattack miss.

  24. NOW attack Karmak. Ninja will die on the counterattack and with the gunpowder will actually kill karmak instead of using teh proper way of Summon Water.

  25. POST MATCH Go to the CAMP 15)Place the Seal of Demons onto the Dragon Rider

SAVE

Krystal = Light Staff, *Ghost Scythe, *Holy Cloth, Jewel of Light, Haste Potion Dragon Rider = Haste Potion, *Level Power Staff, *Ninja Gauntlets, Fan Letter(Ougi no Sho), Sharktan Talisman, Seal of Demons Ninja = H2O Spider, *Swift Axe, Super Power Potion, Fan Letter (Ougi no Sho), Mad Axe, Gunpowder Transition

In Camp

  1. Switch the Swift Axe on the Dragon rider for a Haste Potion.
  2. Switch Silver Axe with Power Level Staff for Dragon Rider. Equip.
  3. Switch Hero Shield with Hobbit Rod.
  4. (select Haste Potion on Mage) Switch Ninja's Ninja Gauntlet with Haste Potion.
  5. Switch Ninja's Mad Axe for Gunpowder.
  6. Buy a SPOW potion and -Put in Ninja's empty slot.

SEARCH 7) Search with the Hobbit to get the Sandclock of dreams on that desert spot by using the hobbit rod. 8) Use Fighter to go get the Armor of Retribution (aka Sword Armor)

PARTY

  1. GO TO Party and move the Harpy to position #3 switching places with Dragon Rider.

Beast Riders can equip ALL equipment regardless of class, as long as the Alignment (Lawful/Chaos) and Race (Human, Elf, Dwarf, Hobbit) match.

Got the Sword Armor here.

Put ninja back to #3 placement.

To get griffinrider you need to really run around. Solma and wuls (potions shop and weapon shop), then search the grifin cave at dusk with a warrior or archer. In Nautia talk to a guy injured in church to get the item.

Ninja needs the mizu gumo otherwise he cannot cross the "tagon" area which is a swamp type movement easily.

On veloneese 1 – best time to make time move forward. Move time frward by inn resting

  1. 19th Battle – 1st Velonesse - (est time –25min ,18 minutes to get next to velnnese, then 7 minutes to kill him)

  2. Move krystal down one and left.

  3. Place DR , Ninja down, Mage with the Haste potion, and other CL 2 units around.

  4. End Turn

  5. Have the Mage next to Ninja to use the Haste Potion on Ninja.

  6. Move Dragon Rider and Ninja down

  7. End Turn

  8. Move Dragon Rider to Shrine and Search. Cutscene.

  9. Move Ninja down one up and 1 left from Dragon Rider.

  10. End Turn

  11. Move Dragon Rider to Forest south of the Shrine and USE the Fog Chime. Cutscene.

  12. Move Ninja 1 hex north and east of the Enchanter, and USE a Haste Potion.

  13. Use 2 Funeral Bells.

  14. End Turn

  15. Move Dragon Rider down above that tiny rock formation and USE a Haste Potion.

  16. Move Ninja on top near that rock.

  17. End Turn

  18. Move Dragon Rider one away from the mountains, in the forest like below..

  19. Move Ninja like below, 1 from bottom of map and 2 to east of wasteland. Use the SPOW potion, this gives that extra bit of damage. I

  20. End Turn.

  21. Attack Velonesse with Dragon Rider.

  22. Move Ninja next to Velonese. And DISCARD H2O Spider.

  23. Attack Velonesse with Ninja. (Ninja has 154 health here before moving in to attack Velonnese..

  24. End Turn

  25. Use Megarestore on Dragon Rider.

  26. Attack Velonesse with Dragon Rider.

  27. Attack Velonesse with Ninja.

  28. End Turn

  29. Attack Velonnese with Ninja, he dies on counterattack.(Ninja has 10 health) deals 100 damage with gunpowder.

  30. Attack with Dragon Rider Killing Velonesse.

OLD velonnesse 1

Velonnese is going to be a pain, but taking along the ninja will make things go much smoother. Even though getting the right positioning required a lot of testing.

  1. Make sure the units look very similar to this. But exchange the mizugumo with the gunpowder. Can probably cut off one round with that. No, the ninja does not seem capable of doing enough damage?

  2. Initially only summon the dragon rider and ninja. Otherwise he summons undesirable things.

  3. End Turn

  4. Have Krystal use Hayate potion on Ninja

  5. Move Dragon Rider and Ninja down as far as possible.

  6. End Turn

  7. Now place the 4 class level 2 priests. This makes velonnese summon Wyrms. A rather innocuous enemy for velonnese.

4)Move the dragon rider down to the shrine and search to view the cutscene and get the Fog Chime. 5) Move the Ninja down and use a Hayate potion.
6) End Turn

  1. Make the Dragon Rider use the Fog Chime at the small piece of forest as far south as possible. Like below. 8)Move the Ninja like below,1 right and 1 up from the enchanter. Use a Hayate Potion. Do NOT use two hayate potions when they are near each other one above and one bleow otherwise teh cerberus deos not come out and play (never thought POTIONS use would determine if units will come out or not!)

  2. Use TWO funeral bells. This prevents them from getting mobbed and the path being blocked.

  3. End Turn

  4. Move the dragon rider to the below position, use a hayate potion

  5. Move the ninja to the below position,.

  6. Make sure the dragon rider is #2.

14)End Turn (during thier turn the gt lich should be killed with dragon rider counterattack) 15) Make Krystal use Confuse on the Cerberus. It should be out near your units. 16) Move units like below where they are little spread out below velonnese. 17) End Turn

  1. Use megarestore on ninja
  2. Attack with dragon rider
  3. Attack with ninja (use shinobi knife, mad axe does a little too much so then it requires another hit)
  4. end turn
  5. User Megarestore on dragon rider
  6. attack with dragon rider
  7. attack with ninja (Velonesse here you can get him down to at or above 117 (lowest I have tested) before he freaks and always uses megarestore).
  8. end turn
  9. attack with dragon rider
  10. Attack with ninja
  11. Save then Load
  12. End Turn
  13. Attack with dragon rider
  14. Velonnese dies

SAVE

Transition Krystal =Light Staff, *G Scythe, *Holy Cloth, Jewel of Light, Haste Potion, Dream Clock Dragon Rider =*Lpow Stf, *Ninja Gautlet, Fan Letter, *Retribution Armor, Ninja = Swift Axe, Fan Letter, Ninja Gautlet, Mad Axe, Gun Powder, Gun Powder

In Camp

  1. Put Ninja Gauntlet on Ninja. Do not equip.
  2. Move Mad Axe to Ninja.
  3. Equip the Armor of Retribution (Sword Armor) to the Dragon Rider over the Talisman. Equip.
  4. Put 2 Gunpowder on Ninja
  5. Move Sandclock of Dreams to Krystal
  6. Move Haste Potion to Krystal, from Prirst #9.
  7. Move two Funeral Bells to bottom Lawful priests from the neutral priest.

Put the Hayate potions into teh Dragon Rider and the Ninja's inventory.

Search

  1. Search the first Cheshire map with the MAGE
  2. Go to town north of starting point
  3. REST 5 times to advance the time. Should be Cela 7 morning when you stop.
  4. so Velonnese can be killed on Cela 10 Night.

4s-2m01s for Koz = 1m57s 15s -2m13 for first map town=1m58s

  1. 20th Battle –2nd Velonesse - (est time –12min 30 sec)

  2. Place units like below. Make sure to have it like this with the hobbit.

  3. Have Fighter use the Haste Potion on the Ninja.

  4. Move units like below in Forest to move past the Skeleton Warriors.

  5. End Turn

  6. Move them like below, this protects the harpy.

  7. End Turn

  8. Cast Resist Magic on the Harpy.

  9. Move Wyvern to right of ice Dragon, attack killing it.

  10. Move the Ninja as far up right as he will go

  11. Move the Harpy up far right as possible.

  12. End Turn

  13. Cast Magic Resist on Ninja.

  14. Move Wyvern like below killing the Bishop.

  15. Move the Ninja 2 hex down from the Monk like below.

  16. End Turn.

  17. Cast Magic Resist on the Dragon Rider.

  18. Attack Velonnese with Dragon Rider

  19. Attack with Ninja

  20. End turn

  21. Cast Magic Resist on the Dragon Rider.

  22. Attack Velonnese with Dragon Rider using FIRE. Velonnese should have 313 health. This avoids save/load trick.

  23. END TURN. Do not attack with the ninja, velonnese will use megarestore next if you do. Ninja dies and gunpowder goes off.

  24. Attack Velonnese with Dragon Rider and he dies.

================== old Velonnese 2

  1. Making the Harpy in this way will place the unit in the list at 3 so the cursor will move teh ninja afterwards.

  2. This will also place wyrms.

  3. End turn

  4. Krystal use Haste Potion on Ninja.

  5. Move them like this

  6. EndTurn

  7. Move them like below

  8. End Turn

  9. Use Resist Magic on the Harpy.

  10. Move Dragon Rider one space right to Ice Dragon and kill it.

  11. Move Harpy as far up right as possible.

  12. Place Ninja next to Dragon Rider

  13. End Turn

  14. Use Magic Resist on Ninja.

  15. Move Dragon Rider on Down Left from Bishop and kill it.

  16. Move Ninja 2 down from Monk like below

  17. End Turn

  18. Use Magic Resist on Dragon Rider

  19. Attack Velonnese with Dragon Rider

  20. Attack Velonnese with Ninja

  21. End Turn

  22. Use Regain on Dragon Rider

  23. Attack with Dragon Rider,

  24. Discard the h20 water spider (will want slot for next round, and save/load removes teh gltiched movement after removal) then attack with Ninja

  25. File Save load gltich.

  26. End Turn.

  27. Ninja dies and does 100 damage to Velonnese

  28. Attack with Dragon Rider to kill Velonnese.

Possible improvements would be to maybe move krystal and then units out of the way, or to see if with class 1 guys with the 2 cl4 and 1 cl3 less gys to summon. Using the nnja lgitchmight save time.

SAVE

  1. 20th Battle – 3rd Velonesse - (est time –min sec)

BLOOD CANDLE does not seem to have ANY effect regarding the seal of light, darkness, damage or any thign at all. Maybe only useful when going to the vampire village.

  1. Place DR, Ninja, and 4 Harpies like Below

  2. Make Krystal use the Haste Potion on the Ninja

  3. End Turn

  4. Move Units like Below

  5. The Harpies will be in a cluster in teh middle over teh wasteland.

  6. The Dragon Rider is bottom right near the mountains.

  7. The ninja is 1 hex left and down from the DR. (pic during evening is misleading from a dif attempt. Replace later)

  8. End Turn

  9. Place the three bottom priests. Start placing them from the top right side.

  10. Move the units like below.

  11. Move The DR and the Ninja as far along as possible.

  12. The Harpies will be right behind the dragon rider

  13. End Turn

  14. Move the Dragon Rider below the Ice Dragon and use Fire to Kill. Normal attack should work too,

  15. Move the Ninja one space behind the Dragon Rider, where the ice dragon was.

  16. Move the Harpies to the side and down slightly below the forest like below.

  17. End Turn

  18. Use Confuse on the Bishop next to Karmak.

  19. Place the 2 bottom priests like below.

  20. Move the Dragon Rider and the Ninja to 2 hexes away from the entrace of the bridge.

  21. Move the Harpies two hexes above the bridge.

  22. End Turn. (all priests should be available if it was done right)

  23. Use 5 funeral bells.

  24. Use Resist Magic on Dragon Rider. (this MAY NOT BE RIGHT. TEST with/without

  25. Use the #14 wounded Harpy to Attack and Kill Karmak with FREEZE.

  26. Move #15 Harpy to the spot Karmak was and Use NORMAL attack on Aqua to kill Aqua.

  27. Move the Ninja to the right of teh Black Bishop, EQUIP the Mad Axe and the Ninja Gauntlets. Attack. Order here is important to get counter. Otherwise teh cerberus will get a point or two less damage from Hellfire and NOT die.

  28. Attack and Kill the Black Bishop with Freeze with the last Harpy.

  29. Move DR to Aqua's previous spot and attack Velonese with Normal.

  30. End Turn.

  31. Have Krystal Cast Magic Resist on Dragon Rider.

  32. Move Harpy near Velonese to attack the Ranger with FREEZE. (miss)

  33. Attack Velonese with Dragon Rider

  34. Attack Velonese with Ninja.

  35. End Turn

  36. Attack Velonese with Ninja (does the order even matter here?)

  37. Attack Velonese with Dragon Rider.

  38. SAVE THEN LOAD

  39. Use Magic Resist on Dragon Rider

  40. End Turn (ninja dies)

  41. Use Haste Potion from Priest #9 on Krystal. Prep for Arliman next turn.

  42. Attack Velonnese with Dragon Rider. Velonese dies.

3rd velonese with old pics

BLOOD CANDLE does not seem to have ANY effect regarding the seal of light, darkness, damage or any thign at all. Maybe only useful when going to the vampire village.

  1. Place DR, Ninja, and 4 Harpies like Below

  2. Make Krystal use the Haste Potion on the Ninja

  3. End Turn

  4. Move Units like Below

  5. The Harpies will be in a cluster in teh middle over teh wasteland.

  6. The Dragon Rider is bottom right near the mountains.

  7. The ninja is 1 hex left and down from the DR.

  8. End Turn

  9. Place the three bottom priests. Start placing them from the top right side.

  10. Move the units like below.

  11. Move The DR and the Ninja as far along as possible.

  12. The Harpies will be right behind the dragon rider

  13. End Turn

  14. Move the Dragon Rider below the Ice Dragon and use Fire to Kill. Normal attack should work too,

  15. Move the Ninja one space behind the Dragon Rider, where the ice dragon was.

  16. Move the Harpies to the side and down slightly below the forest like below.

  17. End Turn

  18. Use Confuse on the Bishop next to Karmak.

  19. Place the 2 bottom priests like below.

  20. Move the Dragon Ridee and the Ninja to 2 hexes away from the entrace of the bridge.

  21. Move the Harpies two hexes above the bridge.

  22. End Turn. (all priests should be available if it was done right)

  23. Use 5 funeral bells.

  24. Use Resist Magic on Dragon Rider. (this MAY NOT BE RIGHT. TEST with/without

  25. Use the #14 wounded Harpy to Attack and Kill Karmak with FREEZE.

  26. Move #15 Harpy to the spot Karmak was and Use NORMAL attack on Aqua to kill Aqua.

  27. Move the Ninja to the right of teh Black Bishop, EQUIP the Mad Axe and the Ninja Gauntlets. Attack. Order here is important to get counter. Otherwise teh cerberus will get a point or two less damage from Hellfire and NOT die.

  28. Attack and Kill the Black Bishop with Freeze with the last Harpy.

  29. Move DR to Aqua's previous spot and attack Velonese with Normal.

  30. End Turn.

  31. Have Krystal Cast Magic Resist on Dragon Rider.

  32. Move Harpy near Velonese to attack the Ranger. (miss)

  33. Attack Velonese with Dragon Rider

  34. Attacl Velonese with Ninja.

  35. End Turn

  36. Attack Velonese with Ninja (does the order even matter here?)

  37. Attack Velonese with Dragon Rider.

  38. SAVE THEN LOAD

  39. Use Magic Resist on Dragon Rider

  40. End Turn (ninja dies)

  41. Use Haste Potion from Priest #9 on Krystal. Prep for Arliman next turn.

  42. Attack Velonnese with Dragon Rider. Velonese dies.

OLD

geez this is all jumbled up in dif videos...need to put it together

  1. Place them like this
  2. End Turn
  3. Use Haste Potion on Ninja
  4. Move units like below
  5. End Turn (top most right harpy will be the sacrifice so the other can pass through)
  6. Move them like Below
  7. Place the lawful priests 3 priests ( think it was this turn) I think I end up using 6 this round
  8. Move Dragon Rider Below Ice dragon and kill it
  9. Move Ninja to place right above DR where teh ice dragon was
  10. Move the Harpies a little to the right in triangle.
  11. End Turn
  12. Cast Confuse on the Bishop next to Karmak, Karmak will kill the bishop beside him during enemy turn.
  13. Move them like below
  14. End Turn
  15. Krystal to cast Magic Resist on DR.
  16. Use 5 funeral bells to put karmak's health low (18) enough be killed by a harpy's cold attack. Use the input injection for this one.
  17. Kill Karmak with a harpy, place to right of him.
  18. Place a Harpy in Karmak's spot and kill Aqua with Normal Attack.
  19. Kill the Chaos high Priest that is to the downright of velonnese with the ninja and a harpy
  20. Place DR in Aqua's spot and attack Velonnese (this waas switched with a dif spot.
  21. End Turn
  22. (here is where I am not completely certain of how it should go, but essentailly magic resists, and then save/load twice, bring in ninja to attack in penultimate round.)
  1. magic resist
  2. attack harpy above dr with other harpy
  3. att with dr
  4. end turn
  5. confuse on other high priest
  6. attack cerberus with harpy
  7. attack with dr
  8. end turn
  9. attack with dr
  10. save load
  11. magic resist on dr
  12. attack with dr killign velonnese
  13. in previous turn before attack with DR at the end make krystal be able to cast confuse on the sorceror that casts confuse. This makes is easier to do shit.
  14. In next turnthe dr is NOT a goat, and the cerberus is severely injured.

i think this onebelow was bad

last

  1. 21th Battle – Arliman - (est time –6min 15 sec)

So at right before Krystal kills Arliman in teh previous map make sure Krystal uses a Hayate potion on herself to get he extra movement to get 1 away from the Death Dragon to preform the Vortex slingshot for the dragon rider.

  1. Place 4 priests level with or under krystal's posistion (to help with megarestore place for DR)

  2. Move Krystal 1 away from death dragon. Use Sandclock of Dreams.

  3. Place 3 harpies.

  4. Place DR one spot infront of Krystal.

  5. End Turn

  6. Use Vortex on the Death Dragon to slingshot the Dragon Rider ahead.

  7. Move DR right behind Arliman and attack.

  8. Use 4 funeral bells from the Lawful priests.

  9. Kill the 3 death dragons with the harpies.

  10. End Turn

  11. Move Krystal back near priests to prevent luring enemies away and use MegaRestore.

  12. Attack Arliman with Dragon Rider.

  13. Move Harpy like this to setup a faster megarestore where you press down to get to DR.

  14. End Turn

  15. Krystal to use Megarestore on DR. (Arliman should have used meltearth last turn this makes enemy units stay nearly stationary for entire round.)

  16. Attack with DR killing first form of Arliman.

  17. End Turn

  18. Krystal to use Megarestore on DR.

  19. Attack Arliman with Dragon Rider.

  20. End Turn

  21. Krystal to use Megarestore on DR.

  22. Attack Arliman with Dragon Rider.

  23. End Turn (During Arliman's phase he attacks DR and dies from the Armor of Retribution and the counterattack)

Using the funeral bell that halves all undead enemies health for each use four times. This makes all those dragons use the REST move to regain health since they all have 28 health down from about 430. This means that Arliman cannot use the summon portals to summon more units AND the dragons do nothing but Rest.

In the first round after moving Krystal I make her use the Sandclock of Dreams which gives one extra free turn. I use it to prevent Arliman summoning tons of units essentially and making things too wild.

I slingshot the dragon rider with that vortex move even though you would think the dragon would fly backwards or in a dif direction it instead flies forward here.

The harpies are used here to attack which somehow manipulates the magic order that Arliman will use. With the dragon rider and the harpies attacking he will use Meltearth with heavily damages all the units around him so they most do not even move until the second to last turn.

The dragon rider has the Armor of Retribution which returns 1/2 the physical damage received.

I move Krystal back to prevent her from luring enemies towards her. Move the harpy above the dragon rider to make it easier to target the dragon rider with Megarestore.

Total time 4 hours : 31 minutes : 40 seconds

游戏统计
粉丝
4
记录
2
玩家
2
最新话题
发布于 6 years ago
0 回复
管理员