Main Rules
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You must complete Poppy Playtime Chapter 1 & and Chapter 2 (in that order) on current patch using the Any% ruleset for each chapter as listed below!
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All runs must have game audio
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Runs must be on the PC version of the game
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Runs can not have more than 5 minutes of inactivity.
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Usage of FPS capping tools or CPU/GPU heating tools is banned.
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Capping your FPS to more than 120 is not allowed.
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Also note that if you’re used to running on older versions, some skips will work differently on current patch. Please check out some of these guides for assistance
Autosplitter
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Runs that pause or load and do not have a timer showing IGT will be timed using RTA.
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Please note that the timer will run while transitioning between chapters, feel free to pause manually - but this will be retimed during verification regardless.
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To set up the autosplitter to support both chapters please follow along with this guide (Coming Soon)
Chapter 1 Any%
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Timer starts on first player movement or first camera movement
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Timer ends on black screen (when screen starts pulsing black)
Chapter 2 Any%
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Timer will already be running, but for the purposes of retiming the time will resume upon the first player or camera movement
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Time ends when the lever is pulled to stop the train.
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If the train lever pull isn't shown, run must show up until the credits start playing.
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Replacing the tapes for the introduction to Musical Memory, Wack-a-Wuggy, and Statues is banned.
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Usage of train code printer is allowed.
The category for the Poppy Playtime Duo Speedrun Challenge is Any%!
Document listing all glitches and skips for both Chapter 1 & Chapter 2 Current Patch (Created by Nia) https://docs.google.com/document/d/141XAP9pIMf9ZIp0gedIFswye0Iur_xo2A5_Pw4yfk58/edit?usp=sharing
Livesplit guide here: (Splits/Layout file now available in the Discord server!)
地点 | 奖金(USD) | 玩家 |
---|---|---|
![]() | $250.00 | |
![]() | $150.00 | |
![]() | $100.00 |
挑战是限时的速通比赛。
它们与常规排行榜的运行提交方式非常相似,但只允许在设定的时间范围内提交。
除此之外,它们可能具有独特的主题、规则或目标,与常规分类有所不同。它们提供了探索游戏不同方面或庆祝特定事件、发现或社区里程碑的机会。
我们SRC系列中的挑战由内部资助并精心挑选,以庆祝并回馈我们的社区。这些挑战不仅认可我们的玩家的热情和奉献精神,还鼓励更加轻松的环境,重点在于社区协作而非纯粹的竞争。