Mega Guide for Individual Levels
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Mega Guide for Individual Levels
更新时间 4 years ago Isprettybad

This will most likely be updated for the next while as i'm finding more and more tricks to this game. Before anything else though, press esc, open the menu, and click "Easy" on difficulty. It also helps if you put it on low settings too. Terms to know:

The first thing to note about this game is that its buggy, and here are some things to look out for.

No. 1 - By pressing E, you can bring up a menu with 3 commands for your bots. Point at the ground in a location and hover over the bottom option to make the bots "go and stay" in that location. However, if you proceed to restart the level, the bots will stand perfectly still at spawn. Make sure to change their orders for them to work again. No. 2 - If you have the "Bots standing still" bug active on a data capture map, and any ball is captured, the game will freeze. Keep this in mind, it can get very annoying.

No. 3 - Slopes are weird. Generally speaking, you don't want to hold W in this game to jump, and instead want to tap it. The reason being is that on a slope, if you are holding w it often times wont jump, or jump only once you have killed all momentum. If you tap W, it works as intended.

No. 4 (Still under research) - Recently, a bug on "Please Help Us" was found, where if you jump at the top platform at a specific point you just clip right through it and pushes you to the other side. Currently trying to find other locations where this may be possible. It doesn't save any time on please help us, but it might on other levels.

No. 5 - Bot manipulation. For some reason, when spawning in, bots tend to want to not jump, as long as the player doesn't jump. It doesn't always happen, but generally speaking, if you don't want a bot to start immediately running away, stand about 2 1/2 character widths away from them, and they will just kinda stand there shooting in circles.

No. 6 - Follow is broken. Seriously. When going for a relatively short speedrun, bots have a bit of a delayed reaction to follow, and can often spend seconds just recalculating their paths, and then proceed to mess up on some of the harder, human movement. Generally speaking, it is far better to give your bots orders to go and stay at a location, rather than follow you. The only exception is Warfare, A.K.A Drop, in which follow is used to spawn-camp.

No. 7 - Right-click flash menu. If you ever press right-click in a level, it will bring up a little menu with flash settings. IF this happens, whatever keys you were last pressing will remain held down, until you click them again. It can also bring up info and/or updates. Generally it is very annoying and can ruin runs, so try not to click it. Not exactly a "bug" but thought I should put it here anyways.

No. 8 - "Fast" retry. This bug is pretty simple. If you open up the escape menu, and click restart, but then click away from the menu, the menu will close. If you ever press escape again, it will bring up the restart confirmation box instantly! Pretty useless but eh.

With those out of the way, here are the tips for the individual levels.

    • Tutorial On tutorial, your goal is to jump in some pretty specific places, and try and achieve the most airtime. It will only save a few ms, but optimal movement is good. To do this, wait about 0.2 ms after you start moving to jump, and then just hold jump until you reach the launchpad. Once you do, jump again. If the box on the right has not yet spawned with a plasma rifle, restart immediately. If it has, fall, pick it up, and then jump shortly after. Try to land on the edge "square" looking object, it gives you some more airtime. After that, jump as soon as you can (without bumping into the edge) and look at the mini-map in the bottom right. If the Blue enemy is not on the platform to the top left, or in the middle of a jump towards it, restart. If it is, shoot BLINDLY in its direction. Then, land on the platform and shoot it again. This should kill it. If it does not, make sure you are on easy difficulty, and reset. This record is the most highly contested one, so its quite difficult to obtain. There is another theoretical strat of falling down the left side, and shooting twice before you hit the ground, but it hasn't been proven yet, so we don't really know.
    • First battle In first battle, a bit of luck is involved, but not too much. You have to spawn as close as you can towards the jump pad, and then proceed to jump across the gap and fire at the enemy as fast as possible. Make sure to block access to the health pack that spawns. The other main luck related part is that your bot also has to come, preferable in time for them to respawn for the 2nd, 3rd and 4th kills, but you can get the record with just the 3rd and 4th being assisted by your teammate. Otherwise, just adrenaline as they spawn so that you can shoot them as fast as possible. Shotgun is recommended, but you can do it with other weapons.
    • Intelligence This one also requires a bit of luck, as you need to capture two balls, and have your teammates capture another. The order is: You, Team, You. To go as fast as possible, jump from your spawn onto the ships hull, from the hull onto the launchpad, and from that launchpad, jump directly off the pas on the other side and fall into the enemies spawn area. From their, capture the ball, run back around, onto the middle platform, and then run to your capture point. Relatively simple, and most time improvements come from your teammates getting faster, rather than yourself.
    • Regain Control This one is pretty hard to get record on these days as its getting very optimized. That being said, here is the strat I have found to work the best. Start by setting your bot to Go and Stay on the point that you start on, and go to the left and capture the point there. Set bot back to free once its done capturing. From there, cycle around points until they are all captured, and the spawn-camp.
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