The Timer Issue
7 months ago

I have been looking at few runs and i can see some of them include LiveSplit (that counts time in between acts) and some don't have it, using in game time that (as far as i'm aware) doesn't count time in between acts. My question is: Which option should we adapt to?

  1. LiveSplit version (counts time in between acts)
  2. IGT version (doesn't count time in between acts)

Should there be different or same rules for Level runs and for Full game runs?

Australia

We should use IGT for levels, it's consistent for everyone whereas LiveSplit is inaccurate without an autosplitter and the time between acts is effectively loading screens

so for levels just take the time that shows up at the end of mission? What about full game runs? Should we just add up times from all missions?

Australia

The 'Real Time', yeah, added that line into the rules. The full game timing by adding them up should work too

ManitheFluffy 喜欢这个
游戏统计
粉丝
8
记录
55
玩家
6
最新话题
发布于 7 months ago
发布于 7 months ago
3 回复
发布于 8 months ago