Konular
United Statestryptech13 days ago

This is going to have more of an effect on full game rather than demo, but IGT-only time is flawed (and I say this with knowledge of the full game).

Whenever in-game time scale slows down, such as the golden gear spawn animation at the end of Bell Town, the timer slows down for the duration of the animation. Technically accurate, but it is no longer representative of the amount of time taken for the level.

Additionally, if someone chooses to reset to checkpoint IGT is technically not accurate, but it can make or break some routing as it resets things that are on a global timer. I had a route I was practicing in Aquamarine but isn't viable since I was practicing from a checkpoint which had different platform positioning compared to full level.

I propose that RTA should be required at minimum on reset usage for ILs and be required for full-game runs. The game's speedrun mode timer will be using RTA with loads removed, but is only accurate in-so-far as not quitting out of the game or returning to title screen.

tryptech Hakkında
Katıldı
8 years ago
Çevrimiçi
today
Oyunlar
57
Oyunlar oynandı
Smol Ame
Smol Ame
Son yarış 3 years ago
49
Oyunlar
Monster Hunter Rise
Monster Hunter Rise
Son yarış 4 years ago
3
Oyunlar
Pseudoregalia
Pseudoregalia
Son yarış 11 months ago
2
Oyunlar
Chrono Gear: Warden of Time Demo
Chrono Gear: Warden of Time Demo
Son yarış 27 days ago
2
Oyunlar
Takip edilen oyunlar
Chrono Gear: Warden of Time Demo
Chrono Gear: Warden of Time Demo
Son ziyaret 5 days ago
3
ziyaretler
Moderatörlüğü yapılan oyunlar
Chrono Gear: Warden of Time Demo
Chrono Gear: Warden of Time Demo
Son hareket 13 days ago
3
hareketler