Yorumlar
Tennessee, USAomqwat3 months ago

Incredible run, what a grind. Congrats on hitting this massive milestone.

thebookofgaming ve thenesmaster bunu beğendi
Tennessee, USAomqwat1 year ago
跑得好!狮子座很容易死。
GJJJGJJJ bunu beğeniyor
Tennessee, USAomqwat1 year ago

GG, awesome run!

Silindi
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Tennessee, USAomqwat1 year ago

You're killing it lately! GG

thebookofgaming bunu beğeniyor
Tennessee, USAomqwat1 year ago

We used to have a category for it on the leaderboard but nobody ever submitted to it so I removed it.

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Tennessee, USAomqwat1 year ago

Huge congrats man. Massive run. Easily in the top 3 speedruns of the year.

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Tennessee, USAomqwat1 year ago

GG dude! Was lurking your grind at work all week, stoked to see you get this time.

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Tennessee, USAomqwat2 years ago

I've been compiling my strats for this game for a long time in a playlist and wanted to increase visibility to it, especially to those who don't use Discord. There's lots of stuff there that can't be found anywhere else.

I added it to the guides section (https://www.speedrun.com/tmnt2/guide/a6utb)

turbogilman, junkyard_dave ve 3 diğerleri bunu beğendi
Tennessee, USAomqwat2 years ago

They are allowed. All of the stuff like reducing lag and rewind isn't allowed, and neither is save state loading. If enough interest was shown a category option could be made available for allowing slow down removal but so far nobody has shown any.

oakstir bunu beğeniyor
Tennessee, USAomqwat2 years ago

I've tinkered with the idea of an IL leaderboard. It's just such a headache with all the different variations. There also hasn't been a whole lot of interest in it. There might be more if the timer wasn't skipped over at the end of each level in runs. If you're interested in IL runs I encourage you to do so even without an existing leaderboard.

junkyard_dave, R1_4n6 ve 2 diğerleri bunu beğendi
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Tennessee, USAomqwat2 years ago

Unfortunately it's going to have to be something that people deal with for the time being. The queue is still hard to keep up with as it is. Timing 15 instances of "waiting for players..." adds a ton of extra work. Then nearly every co-op run would have to be retimed, which is a massive amount of work.

Tennessee, USAomqwat2 years ago

I heard someone say the AI is more aggressive in Okay so you don't have to chase them as much, resulting in faster times. Unsure if that's true.

R1_4n6, Zumi, ve SirKackVonBatzelot bunu beğendi
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Tennessee, USAomqwat2 years ago

Or remote play directly through Steam.

Bilinmiyor
Tennessee, USAomqwat2 years ago

You might be able to use a program like Parsec to work around that.

Tennessee, USAomqwat2 years ago

No. This is my fastest run.

thenesmaster bunu beğeniyor
Tennessee, USAomqwat3 years ago

Right, timers are just a tool, and splits aren't necessarily indicative of what the actual time is. All the runs get retimed anyway, so if you don't want to do it yourself you're free to submit whatever your splits say.

Wavuvi bunu beğeniyor
Tennessee, USAomqwat3 years ago

Yeah, this is something that's likely going to happen. Probably just split it into Story and Arcade, by difficulty, and use IGT. Not sure about individual characters.

R1_4n6 bunu beğeniyor
Tennessee, USAomqwat3 years ago

Is the waiting for players occurring during character select? We just decided to change the timing to start on character control, so if that might answer your question.

The only problem with IGT right now is it doesn't display total time at the end. It's still being considered as a possible option.

legendonnelly ve GeneralAndrews bunu beğendi
Tennessee, USAomqwat3 years ago

You can try taunting your way through the game if you want, it's not going to be fast

R1_4n6, ZeeGee_, ve GeneralAndrews bunu beğendi
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