For level runs (glitched mainly), can I do them on a beated map since level mission you can redo? Also is prep allowed for them, as in setting up stuff ahead of time :) (before timer starts).
Thanks for the info. Some questions about it. The input overlay is always on or is it a setting? Does that clock time section add text to the screen or is it just for the DS firmware?
I suggest the standard splits. SSG (assume the additon/changes of the snapshot is bugless since we don't know what Mojang intended/stance since they don't accept bug reports for it), SS (the regular bugs known outside of that snap). Then RSG, and RS.
Also there are two ways to beat the end, should that be a spilt? (kill the dragon normally like in full verisons and the april fools way of riding it)
Wait, do you have a link to it in-game (ie to show that it is $1,000,00?). If not does anyone have this map on PC? one can find the uuid of it if they did to check it
Update: Drastic emulator for android is now allowed
(from what I can tell since I don't have any android devices to brute test it)
Since the map is make up of rooms (with a bunch of them being unused in the main courses), I was thinking that a table could be set up to have each possible room (tile name for row and difficulty for column).
This would allow players to use the code entry method to grind/practice a particular room of their choosing. Additionally it would become a easy resource to refer to for knowing the fastest route for any room. (this also allows for fast room time in a fail course run)
I know that this would lead to a flood of submissions, so I suggest that Individual levels be auto verify (aka, not too deeply looked into) with the community/player base being a backup incase a player goofs up the submission. (want to spare the lives of the mods)
Feel free to add onto this idea or tear it to shreds.
(random side note: I am working on a exploits run just that it is taking a long time since school and that Noxcrew made a much harder map to break)
Just tell us the name of the emulator and the mods can look into it
I know it has been a long time since I played, but have a question. Is having additional resource pack(s) allowed? Are certain ones banned? and is there a difference for Exploits and non-Exploits runs?
Edit: optifine and it's custom resource packs?
Emulators runs needs to have Show System Clock checked (under Movie) and display on the screen; in addition to the previous requirements. Effective immediately
Video showing what I mean, unlisted and costs a million minecoin....
good point, the same reasons still apply just added as a category instead of a game
This is the only free one. The other main reason is that no one did a speedrun of it and see if it could be added to speedrun.com
So for bedrock edition, is there any way of getting a boat? Since the tnt was replaced with a snowball in the item frame.
that would work no matter what, if you finish a course and don't play it again, it remains reset (and ready to go) for any length of time, the last time you played (days, week, etc). The only way it won't work is if it is your first time playing the course, ever. (of which the map making should have them playable when you download the world)
Other ideas worth mentioning but can be debated :
Have a reset item that the player drops to stop/end/reset the course part way through. For speedrunners, if you have a bad start, you have to play through the rest of the course anyways, with a reset item, they can retry faster (aka more runs/min)
Timer stuff: -Have spilts for the stages (like each room in a course) (kind of like all tunnels in terra swoop force) -Compare your current paste to one of the following (player can choose which one): Best run Player's (or map) Best segments Custom segments (aka, the player can input custom segments to align with the current WR pace or to some one else who you want to compare against)
Gameplay Ideas: Simon says, Speed bridge (build across a gap), some sort of puzzle, something to do with redstone.
(Far fetched idea): The team that has fallen behind can sabotage/annoy the team ahead. Create a balance of should I help the team advance or should I try to slow the other side down to give my team to catch up. This idea would be the hardest one to add/get right.
Reset on finish line instead of start line so by the time you get to the startline again, it is ready?
If you need beta testers, most of us would to happy to do so. Also, add a speedrun mode/timer for all courses? The easier the timer/requirements is, the more speed runners will come to the game (people get turned off when they see more external stuff to setup before/during runs, speaking as mod experience it different game)
Had to look up what nintendont is. It appears just to be a GameCube usb loader but not a Wii one. Well, if you are taking about using a usb loader, I'll allow it as long as you mention it in each of submission(s) that is what you are using. (The reason why is in some wii games, usb loaders can have some weird effects, where the board might have to be spilt later on). For now, since the board is quite empty, I'll keep things simple. Great is see another person interested in running this game! (P.S, if you have your runs public on youtube, it could be possible to bring more players to speedrunning)
https://docs.google.com/document/d/1SFvibXxjabeZ8I-0iMb5cIKh58aAX5MB6uE-ymghG2c/edit?usp=sharing
Still early in development, so may not be fully updated (also some do have shortcuts that I didn't TAS because the old leaderboard time is better than me)
would this be a level run (like after beating the play through), or from start lobby?