So I'm sitting here thinking "biggest throw in gaming history" is quite a reach but then I watched the clip
Good questions, so Non-Perfect is basically any% and Perfect is basically 100%. A lot of the other Paperboy games are also named Perfect/Non-Perfect but some are named on difficulty, not sure why any% isn't used.
About house manipulation, I've been meaning to make a video at least about my process for routing the game. I'll try to do this sooner rather than later.
Hey, do the levels have to be played in order 1-2-3? I haven't watched all the runs but I'm assuming everyone plays them in order. Perfect Fit has runs on the board that start with Level 3 or Level 2 so I figured this one might be the same.
Fun video of finding this manip (granted this is after weeks of experimenting with p1 and p2 inputs in emulator in 3 different NES Wheel games)
Quick example of the CLUB MED manip. Hold Select+A+B on the p1 controller while holding Start+A on p2 controller. You have to be holding all of those as the game boots up and during the entire player select screen through puzzle selection. It works with just A on the p2 controller but the window for getting it seems to be way bigger with Start+A.
Timing can vary a lot and there are a handful of puzzles you can get (MOISHE DAYAN is another common one) but Club Med seems to be the most common with this setup.
This is easier if you tape the controllers together or put the p2 controller on the floor and step on it strategically to hold Start+A. You do you.
Wheel RNG is wild.
I wanted to revisit this. All of the top times are within a few seconds and I imagine there will be future runs that will tie these to the second. It might introduce some more competition and interest if milliseconds are introduced for both full and individual levels.
I have added a LiveSplit timer to the video to make the RTA time more clear.
I made this tutorial back in March. This explains the pause-buffering technique I use in my Game B 100k run. This also applies to Game A but slightly differently.
Good luck and please get a 1:30 in Game B.
I love the idea. I've never done score runs of this game but it seems like a nice way to introduce more replayability.