Konular
United Statesclove3 years ago

Check-lists and helpful info for everything belonging to All Achievements, All Blueprints, and All Databank Entries:

https://docs.google.com/spreadsheets/d/1BOuzTdNZXeRDf2EubOUVtL0kel9CZfAy1GNZzkm4zTw/edit?usp=sharing

All AA, AB, and 100% runs will be verified under these requirements.

I recommend making a copy of the sheet for yourself to use while learning and practicing these categories.

Zookster bunu beğeniyor
United Statesclove3 years ago

I noticed that my sub badge wasn't next to my name about a week ago but did not think much of it, as there have been issues with badges before. I no longer have the choice of adding a Sub Badge in my profile settings, I can only do Custom.

Eventually I thought to look at the profiles of any Partners I could think of, and found that most still have their badges while a few do not. I don't have a guess on why it's only affecting some people, but I figured I should post this as it could go mostly unnoticed.

United Statesclove3 years ago

Download

I have an easier time learning some runs with visual references, so I made my own maps for 100%. Thanks to Leemyy for making half of the blank maps and filling out some of the larger areas before I started on this.

While the glitchless route I provided doesn't easily explain the pathing, it's a good baseline for when and where we get each item.

I don't have any intention on learning the glitched run but I would assume there are not many extreme differences compared to glitchless. If there are, I'll consider making images for the route if anyone is interested.

lollipopomg bunu beğeniyor
United Statesclove4 years ago

Here are a few strats to start off the discussion:

1 - Floating Grenade

  • Info: Throwing a sticky grenade while looking downwards with crosshair, having certain weapons equipped, and a high FPS will stop it mid-air.
  • My Thoughts: Glitch - A grenade should actually be sticking to something to use it in a glitchless strat.

2 - Slope Kick

  • Info: A running kick allows Lara to ascend a slippery slope.
  • My Thoughts: ? - The overlapping animation and the upwards distance gain are the only points I could make.

3 - Major / Minor Clipping Issues

  • Info: These are examples of Lara's model clipping through objects without going out of bounds.

Major: A - Burning Debris B - Niflheim Rock 1 C - Niflheim Rock 2

  • My Thoughts: Glitch - Lara's model is freely moving through something that is perceived as solid, even if it is not. Examples A and B can be done with no/minimal visual clipping.

Minor: D - Tiger Skip E - Crypt Ledge

  • My Thoughts: Not A Glitch - The only visual clipping happens during animations that lock Lara into them. While you can make an effort to avoid both of these examples, they don't give any more of an advantage.

4 - Thailand Statue Opening

  • Info: After lighting up both small statues there is an unskippable cutscene of the ground opening up. The flat collision instantly turns into stairs while the textures descend slowly. If you have both small statues in place before the second jewel lights up it will skip the cutscene entirely and you can fall right through the ground and proceed.
  • My Thoughts: ? / Leaning Towards Glitch - The setup is arguably natural, but Lara's model fully moves through ground textures and can see out of bounds even though she technically is not. It's honestly just a weird looking strat. If we decide that it is a Glitch, I think the best thing to do is to disallow the cutscene skip so that Lara can't move until everything is in place. I feel this would be a more direct way of handling it.

5 - Jan Mayen Bike Fall

  • Info: As you can see, short falls on the bike will kill Lara. Collecting at least two relics to increase max health makes this strat possible when landing in front of the Gate of the Dead. I believe this is because that spot is a checkpoint / cutscene area that does actual health damage instead of the instant death you would normally get on the bike.
  • My Thoughts: Glitch - I view this as a form of cancelling / minimizing fall damage. The fall distance is extreme and the results are unnatural.

I would highly appreciate any and all feedback, even if you just wanted to quickly list off the strats and a quick "Glitch / Not A Glitch" opinion. Please feel free to bring up any new strats that you find or anything that you would like clarification on, no matter how small. That's what this thread is for.

United Statesclove4 years ago

Check-lists and helpful info for everything belonging to All Achievements, All Blueprints, and All Databank Entries:

https://docs.google.com/spreadsheets/d/1QBE86i12FgodvcD3PObshDKfDPK4Ue-_QgndQxJ7uDY/edit?usp=sharing

Any new AA, AB, and 100% runs will be verified under these requirements. All existing runs on the board will not be affected.

I recommend making a copy of the sheet for yourself to use while learning and practicing these categories.

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