Yorumlar
Texas, USAblaiset9 months ago

I used a fresh install of the game provided in the resources section here for this run. Not sure myself why the camera bobs a lot. Will look into further why this happened later.

Texas, USAblaiset2 years ago

high dpi on mouse and continual drag down if I remember correctly. Been a long time

Texas, USAblaiset6 years ago

Im gonna try and get in contact with caedis, and see if he would be cool with modding me. Also do you use discord DXL4e?

FemmeBraixen bunu beğeniyor
Texas, USAblaiset6 years ago

Yeah that's what I was thinking as well. The other option would be something similar to what the team fortress 2 speedrun board does by putting that responsibility on the moderators to figure out. https://www.speedrun.com/tf2 But thats an increased workload on your part. If both me and you got moderator status that would help to alleviate the load for you. Also it would allow you to have your times verified by someone other than yourself I feel that a Wout/load times would be the best approach to fixing this Any clue as to how we would do this?

Texas, USAblaiset6 years ago

I did some digging on something I was starting to suspect about how load times affect runs in this game. There is no consistency as seen here https://imgur.com/a/Jim46 basically I went through and spliced out all the load times to see what actual gameplay works out to (I consider load time when there is no way to put any inputs into the game, so basically the white portion of loading) and I found on two of my runs, my old wr and a new attempt on the wr, there was a 5.19 second difference in total load times which is ridiculous. This big of a range in potential differences in time based on loading makes speedrunning the category feel more like a roulette then a test of skill. It would take more effort to approve runs if we have to took out load times by hand, but I feel it would more positively impact the challenge and fun of running this game. Further proof is in this video I made stitching together DXL4e's WR run and my old WR run as well as a new attempt for the WR from me and removing all the load times from the runs to show what they look like without it was well as putting other timers on top to show what actual time is.The differences in times is quite alot and shows that something needs to be done to make these runs more consistent and fair. Does anyone else have any thoughts or suggestions on what to do about this problem?

Texas, USAblaiset6 years ago

In a couple of the categories, the rules dont say when time starts. Just going off of when time started in previous runs I went with that, but I feel that should be in the rules incase anyone else wants to run the categories. Also Eggman Origins doesn't really specify at which moment the run ends when he eats you and I think the sound cue is a good place to make things more clear

The offenders and my suggestions for the edits are 100% - Time starts when you hit play on Make My Sonic SMM% - Time starts when you gain control of Sonic in the first episode EO% - Time starts when you press Login in the Eggman Origins Menu. Time ends when Eggman Eats you and plays the ending jingle. MRS% - Time starts after the begin button is pressed fully MMS% - Time begins when you hit play on Make My Sonic

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