Theres more:
- After the shack in the beginning before the village
- When dropping down to the dungeon after getting followed by one sister in the beginning
- In the dungeon when shooting the braziers
- In the dungeon, before you get your hand cut (opening the very first gate)
- Moreau after using the crank for the 2nd time
- Heisenberg right after leaving the elevantor
Beneviento has none as far as I know. Also the later village part doesnt have any as far as I know of. Same goes to the Stronghold and Urias part.
I ll check my list when I m back home but this a few of them.
I fully understand the implications on timers thats why I suggested a minimalistic approach that would benefit probably many runs without being critically or even majorly unfair. Maybe I am not seeing something here but it doesnt seem like a bad solution besides creating probably some additional check work but the runs are getting verified anyways.
I am not sure if there is still space open to discuss about the categories/rules now but currently with the no-death/restart "penalty" console runs can be even more frustrating to get good results especially when strats are getting tighter.
Wouldnt it be viable to accept like 1 or 2 resets for a run? It could be even ruled out that they have to be pinpoint within submission description. I am sure the git gud applies always but this rule wouldnt impact the upper boards too much but it will give more room for runs being successful and therefore encourage more people to run it.