Yorumlar
Ohio, USAVectrometer6 years ago

Note to self: don't create forum threads when you're tired.

The only thing that I see wrong with six button mode is that it feels too easy having the kunai and attack buttons be separate - I feel way more focused and satisfied when I get through a run of the game having done every attack input correctly. Never having to fear that an incorrect button input would kill a run just feels weird.

Certain elements in the game can only be activated by kunai (i.e.; the time bomb at the end of the third(?) room in Stage 5) or the Mijin/Kariu ninjutsu, so life management (affectionately dubbed ammo management) could add tension to the run too.

Also, all my runs so far have been glitchless & emulated, so I don't know if implementing glitches would make or break the feel of the run yet. It might feel different on console.

Ohio, USAVectrometer6 years ago

Hey folks! I'm new to this but Shinobi 3 has been a favorite of mine since I was young, and on Keaur's good advice I played the entire game without throwing a single shuriken.

I'm working on getting the time down (it's REALLY execution heavy), but I think it's a viable to be its own category.

  • Ninjutsu/melee attacks are ok
  • Picking up shuriken powerups is ok
  • Start with 0 shuriken; dying to reset to 0 is ok
  • No game over continues
Vectrometer Hakkında
Katıldı
8 years ago
Çevrimiçi
1 year ago
Oyunlar
1
Oyunlar oynandı
Spark the Electric Jester 3
Spark the Electric Jester 3
Son yarış 1 year ago
1
Oyun