Yorumlar
SwedenTegaMech3 years ago

Yeah adding new moderators is a good choice. Also I would be willing to help retime some of the top runs. I have time and the knowledge. I also don't think we need to add milliseconds to each and every category. Mostly the main 3

SwedenTegaMech3 years ago

Here is my take on tbe maxout leaderbpard. I don't see a future where a Leaderboard on fastest maxout becomes popular at all. Some people might submit their games but most won't. And as a consequence, The Leaderboard will just be dead and completely untrue to reality. Sort of like how twin galaxies lists only 11 people as ever having maxed out.

It's also a lot of work to go back and add timers to games in editing programs since all runs would be played during general 19 start PB runs or just warmup games where you dont have a timer. This would further lead to a barrier of people not bothering to upload their run to the leaderboards because it's work for no gain.

Tldr. A fastest maxout Leaderboard would be cool in theory but won't work well in reality.

Bisby bunu beğeniyor
SwedenTegaMech3 years ago

I think doing it for the top 10 times would be the simplest and best course of action right now. That's not too much work either

SwedenTegaMech3 years ago

"i doubt you're gonna find many, if any, speedrun leaderboards that allow the use of GG codes because of this exact reason. There may be some special cases but they're probably not main categories" -AFT

i think a disconnect between the highscore tetris community and the speedrun scene is the use of GG codes. In the highscore scene GG codes to modify non-gameplay related things are used by 90% of all players at the maxout+ levels of skill. This is because Everyone uses the code NNAOOK(or ENEOOGEZ) to uncap the score if it reaches over 999,999. Most people also use OPIPEX which removes the long cutscene at the end of games so they can jump into a new game quicker. None of these codes modify ANY gameplay, and so the community has fully allowed the use of them on all leaderboards.

I agree with disallowing some if not most GG codes. notably ROMhacks. But I also think some should stay allowed. Codes like OPIPEX and NNAOOK that are the most common and that dont modify gameplay dont impact the speedrun at all. Because the thing that is skipped is before or after the speedrun starts and ends and has ultimately no affect on the run itself.

Also I see a fair chunk of the games by top players in the 100L and 300k Lines category are already done with the GG code OPIPEX.

AriesFireTiger bunu beğeniyor
SwedenTegaMech3 years ago

Yeaah now there is a 3-way the for 2nd place in the 300k category. This is really needed

AriesFireTiger ve vandweller bunu beğendi
SwedenTegaMech3 years ago

Yeah that's Ok. It's what basically all top players do.

AriesFireTiger ve Mingura666 bunu beğendi
SwedenTegaMech3 years ago

It has come to my attention that RNG Manipulation is not mentioned at all by the rules, and therefore by default allowed. And I think this needs to be discussed and decided on.

For a recap of what RNG Manipulation is: In NES Tetris, the RNG is random, however that randomness is still predictable. If you start a game 500 Frames after the console is turned on, then the start RNG you get is the exact same every single time you do so. (there is a bit more to it involving the music screen but thats not important)

This isnt a big deal as the next pieces are determined by the time the current piece hits the stack. so if you had 2 games both started on frame 500 with the same rng and make any differing placements between them. Then the RNG will quickly branch into its own sequence away from whatever moves you might have made any other time, leading to two completely different games and completely different rng.

(pushind down also changes the time a piece hits the stack making the rng different to not pushing down, so 100L 0start, and 0-19 speedruns won't be affected if rng manip is allowed as there is no way to meaningfully do rng manip if the scramble the rng every single piece you push down.)

But this leads to the possibility of engineering a TAS on 19 Starts (where you never push down) for the 300k and 100 Lines Speedruns where you can be as risky as you want, even making dubious moves in order to force longbars at perfect times. You'd only be limited by your horizontal speed (tapping) which due to Rolling is starting to become less and less of an issue.

For an example of what RNG manipulation can do. Here is a video of a slow DAS player replaying his TAS in real time on a console with controller getting 1,504k points before killscreen: (). This was done when the record for the game was barely a 1,300k by one of the fastest tappers, and 1.5 has yet to be beaten by anyone, even as many people have gotten 200k and even 300k+ on killscreen.

if RNG Manipulation is allowed, then it has the ability to drastically change the top of the leaderboard category for 300k, and maybe 100L in time. It'll make the speedrun more similar to SMB1 where people are simply replaying stages trying to get the same inputs every time. But for tetris it'll be just replaying moves done by you or a friend in a tas.

Personally im mixed on if it should be allowed. most games i'm aware of allow for this sort of thing. it allows you to know enemy patterns, and in some games its impossible NOT to notice the game giving you the same rng if you play optimally. But allowing this will change the leaderboard for 300k...

monsterzero ve vandweller bunu beğendi
SwedenTegaMech3 years ago

i realise the millisecond debate has been brought up multiple times before. And i would argue the reason for this is because its an issue that really needs to be solved. it has happened more than once that the top 2 times are tied to the second and who the true record holder is is not listed.

After reading the posts about this issue earlier. The points against adding milliseconds has mostly been about there not being that much of a need for it. And that it would require work to go through all times and retime them. But i dont think the the either argument is particularly strong. You could choose to only go through the top 10-20 times and that work would not take too long

To make the task easier I would suggest as a default move to basically only count in multiples of 100ms, unless the player can provide a more exact time. It would be easy to estimate for top 20 times, and if two times are still tied despite this then that can be dealt with seperately.

SwedenTegaMech3 years ago

I think the leaderboards need to introduce smaller increments of time to list the Tetris(NES) Runs in all categories.

Currently All tetris categories only count times to the full second. And in categories like the 300k category, this leads to many people being listed as having the same time as eachother. While in reality one of them is over half a second faster than the other.

This lead to Pixelandy Not getting listed as having the world record in the 300k Category after getting a Low 1:40. Because Joseph already had a high 1:40.

Maybe the best solution is to introduce only 1 extra digit instead of all 3 for milliseconds. but regardless, somethig needs to be done. Because I don't want to next person who beats my 300k WR time by 0.7 seconds to not get the recognition they deserve.

inejackson ve AriesFireTiger bunu beğendi
SwedenTegaMech3 years ago

The first problem i have with a B-Type 9-5 category is that its limited to level 9 and to height 5. and thats such an arbitrary combination. because you can choose any level between 0-19 and height 0-5. So what makes the combination of 9-5 as speecial one? why speedrun that and not 10-5 or 15-3?

the Second problem which i think is bigger is that 9-5 is extremely easy for any good tetris player, to the point where its extremely boring. And you never want to have a category where the top players choose to ignore it because they can't be bothered to play it.

If i were to support a B-Type caategory, it would have to be B-Type on Any start. just clear 25 Lines as fast as possible. this allows players to play 9-5 if they want. and also pros to play 19-5 with rolling.

AriesFireTiger bunu beğeniyor
TegaMech Hakkında
Katıldı
5 years ago
Çevrimiçi
2 days ago
Oyunlar
58
Oyunlar oynandı
Nintendo World Championships 1990
Nintendo World Championships 1990
Son yarış 1 month ago
45
Oyunlar
Tetris (NES)
Tetris (NES)
Son yarış 3 years ago
13
Oyunlar
Takip edilen oyunlar
Super Mario Bros.
Super Mario Bros.
Son ziyaret 18 days ago
24
ziyaretler
Nintendo World Championships 1990
Nintendo World Championships 1990
Son ziyaret 2 days ago
242
ziyaretler
Nintendo Campus Challenge (NES)
Nintendo Campus Challenge (NES)
Son ziyaret 1 month ago
14
ziyaretler
Tetris (NES)
Tetris (NES)
Son ziyaret 1 month ago
682
ziyaretler
Ghosts 'n Goblins
Ghosts 'n Goblins
Son ziyaret 2 months ago
26
ziyaretler