Well no everything that has milliseconds should be rounded to hundredths is what I'm saying. No need to retime.
I suggest some slight changes to run timing conventions and definitions. I've edited this guide to my proposal: https://www.speedrun.com/sotn/guide/eho60
This includes a change in how we define loadless timing to better suit how we do it. Instead of defining the loading period, I think it is better to define the gameplay segments.
I've made a tool that can hopefully help make the process of timing runs with or without loads less cumbersome: Segmented Timer
Additionally I think it makes sense to round milliseconds to the second decimal point since encoding and capture methods make the thousands effectively meaningless.
Since it turns out that there is significant performance differences between different versions of the Mednafen Saturn core it seems reasonable to adopt this methodology for emulator runs, while encouraging runners to use the latest version available.
I made an example of timing a run:
The first frame is wrong, you can double check by looking at the times on the spreadsheet with avidemux.
Routing refers to how URLs are mapped on the website. Currently you can only link to a board's main categories, but not to subcategories.
It has been years since the feature was added and a majority of games are using it to organize leaderboards. It is downright inexcusable that there is still no routing set up for them, considering how much this impacts navigation on the site.
I think he meant mobile, not just Android.
Bruh, it's called a jump frame, because you have to jump on that frame :D The frames are fine you just weren't doing the right things. Also you really shouldn't be doing this trick at all at the start, it doesn't save that much time and only does so if you do it really quickly. There are many much more important things to focus on at the start.
That is the good jump frame, your second picture shows you already landed on the stairs though, so that is way too late for untransform. Just those 2 frames don't really tell the whole story, if you post a video with input display I can give you a more specific pointer and tell you exactly what is going wrong.
Probably a good idea to put in the rules that the game has to be ran at 60hz/fps since photn can run at whatever you can set your display properties to.
Oops I forgot to publicly share this when I left. Here are the old verification guidelines I made a while back for reference. https://docs.google.com/document/d/1d71jr1UkLyGC7j63syY3kmzYzBTzxWzSkeNlRXwSbp0/edit?usp=sharing
Os emuladores permitidos são Mednafen e Bizhawk. Existe uma versão do jogo para celular que você pode rodar, embora por enquanto não seja rastreado nos fóruns, mas você ainda pode postar sua corrida no fórum.
I thought it would be neat to show the placement changes from the recent few runs. Here is a mock-up:
You kept insulting and arguing with everybody in the server, so saying you don't know why is ridiculous.
And again, PhotN + controller is identical to Xbox/emu mechanically. I don't agree with that and this is my main argument against the inclusion.
I dislike setting the precedent of allowing significantly different versions of the game under the same category.
I would argue that there is no difference, aside from not being able to buffer inputs through doors. I disagree. As somebody that has run Alucard Any% on DXC the game feels very different. There is an inherent buffering system that smooths out inputs resulting in both positive and negative effects. Phone version also has a checkpoint continue function allowing for way more leniency on death.
My issue is not with any advantage the macros provide, but that DXC and Saturn are far enough removed from the original that they warrant separation even though in the case of Richter the route is the same.
While you are absolutely correct that it will never touch the top tier runs, it breaks the comparability of runs below that. Even playstation warrants separation on that account, but at least it and xbla work identically on the mechanical level.
I would be up for adding it as it's own subcategory just like DXC is there for Maria, but only if there is enough activity to warrant that. (which arguably Maria doesn't even have) And even then Phone SOTN's continue and macros present issues over DXC.
For me personally there is just not enough of an incentive to break the boards just to accommodate runs with the lowest possible commitment or effort and absolutely no merit or aspirations to be competitive. I think those runs should absolutely be shared in the forum or discord, but until there is enough activity to warrant a leaderboard I don't see the need to add them.
As of this post the new restriction comes into effect. Currently verified runs, that were done on now banned emulators like psxjin or epsxe, will remain up. This only applies to new submissions.
Playstation emulation has always suffered from inconsistency, inaccuracy and performance issues. We have kept the restrictions to a minimum for the longest time to accommodate for people with low-end systems and keep it as accessible as possible. That said emulators have come a long way and we have been testing them.
At the center of the problem lies ePSXe, which is unfortunately both the most popular one to newcomers and the most inconsistent/inaccurate one. Thus far it has been allowed because it has been the most stable performing option for people with slow computers.
This is where Bizhawk and Mednafen come in. Bizhawk is a multiplatform emulator designed for accuracy and TAS. It can be a bit inconsistent on the performance end, but for everything except low end systems it is stable and accurate. Mednafen is actually the origin of the core that Bizhawk uses, but it is a much more minimalistic emulator, so it is very light to run and works on weak PCs.
The proposed new rule is to restrict all Playstation emulation to exclusively Bizhawk and Mednafen, which was already done for Sega Saturn a few months ago. While it can be argued that this creates restrictions, I would say that it will be much easier to just create two exact guides to set the emus up, instead of having to explain directions for every one individually.
When it comes to competition there aren't really any concerns, all the current top emulator runs are either done on these platforms or can be beaten on them. Current runs that are using epsxe, psxjin, etc. will of course stay up and verified.
What are your thoughts on this matter?
Only your equipment is on your body. You keep everything in your inventory. And I think when there is space you get potions from your belt, but I don't remember it's been a while.
That thread only contains noteworthy runs. There are many that are not included.