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Bilinmiyor
CanadaSunaD3V3 months ago

I'll remove this run tomorrow by the way.

RadioSPD, PETERKRONA, ve dmaus bunu beğendi
CanadaSunaD3V3 months ago

100% category will probably get added in the near future

ShanKSRT bunu beğeniyor
CanadaSunaD3V3 months ago

I see no reason to delete it. Once we have a Discord setup we'll be able to make polls for this kind of thing.

haberler: Dead Rails
CanadaSunaD3V3 months ago

@Ingtao1023 The problem with that is we’d end up with way too many categories, each with just a couple of runs, so it wouldn’t feel competitive anymore. From what I’ve seen, it doesn’t lose time, or if it does, it’s only like 100ms at most. Sure, it makes things harder and adds more spots where you could mess up, but I don’t think it’s a big enough change to deserve its own archived category. For example, check the top run in death% and compare it to the second-place run. As long as you nail the jumps, you don’t really lose time. Maybe I’m wrong about this, but I think those old runs will get beaten eventually anyway. It’s not a meaningful enough change to archive all the old runs over.

CanadaSunaD3V3 months ago

Soon hopefully

koşu: Dead Rails
CanadaSunaD3V3 months ago

"This has turned from a god run to a pretty excellent run"

koşu: Dead Rails
CanadaSunaD3V3 months ago

Nice strat

alejrking bunu beğeniyor
CanadaSunaD3V3 months ago

I'll think about it

koşu: Dead Rails
CanadaSunaD3V3 months ago

Only for trainless

BeastGracey101 bunu beğeniyor
CanadaSunaD3V4 months ago

This game is RNG based, doesn’t have a lot of time saves, and lacks tasks to separate when playing multiplayer, that’s just how the game is. I’m not a dev and can’t change it. The goal when speedrunning is to beat the objective in the fastest time possible, not to complain about the game design. Dead Rails wasn’t made with speedrunning in mind. There are many other games you can speedrun if that's what you prefer.

CanadaSunaD3V4 months ago

It does matter, example: one player lures bandits away so the first player can have a straighter route and therefore a faster time.

CanadaSunaD3V4 months ago

That was my thought process as well. One player finishes first, while the others focus on tasks that speed up the run for the first player.

CanadaSunaD3V4 months ago

@Cheqmated, Are you saying it should be the last player or the first.

CanadaSunaD3V4 months ago

Good point, you think having all players complete it would be better?

koşu: Dead Rails
CanadaSunaD3V4 months ago

Please only include the run itself next time.

CanadaSunaD3V4 months ago

Oh we will make an alpha category after release or a big change. But if we made one for every small change it would be a mess.

I don't want to start archiving categories every couple of days.

CanadaSunaD3V4 months ago

Time ends as soon as Any player meets the ending condition.

CanadaSunaD3V4 months ago

@Ninjedu Yes your duo can stay in spawn. Bugs or any unintended game mechanic are not allowed.

CanadaSunaD3V4 months ago

@Gooobzzzzz I don't see that ever happening, but yeah, time would only start once you move.

CanadaSunaD3V4 months ago

@ShanKSRT Yup, this is the case for most games. Too many changing variables.

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