Yorumlar
United StatesSourShock_1 month ago

Yeah livesplit/duckstation updates keep messing with that script, I haven't gotten mine to work in quite awhile

unkupo bunu beğeniyor
United StatesSourShock_8 months ago

You guys are probably right, a lot of the eve splits on the board have been pretty good already. Thanks for taking the time. Guess I'll keep playing the rng game. I managed to get a 1:16, about 5 minutes behind sena. Lots of optimization to figure out still. Have yet to get a decent burner outside of practice.

By the way, if you guys need some help, I'd be happy to help be a verifier when I can

United StatesSourShock_8 months ago

I had an idea about setting up for the eve fight, spent a couple hours testing. In Akropolis tower I grabbed the Tactical Vest so that a belt pouch would be in Aya's trunk. I grabbed it in MIST before heading to dryfield.

Grabbing vest: ~5-6 second time loss, can probably cut it down to 4-5 with optimized line

Grabbing belt pouch: I wanna say this is ~6-7 second time loss. However, I noticed you cant access the trunk within MIST until pierce stops moving, so it may be less of a time loss to grab the pouch once you get to dryfield instead. I held the pouch and used both pouches in the puppet stinger menu.

So heading into dryfield with about a (worst scenario) 11-13s loss, you can have a total of 7 attachment slots going into the fight with eve, using the extra slot for another pepper spray, 5 total used on Eve.

I tested this with 2 different loadouts, both using the EdT (berserk). The normal strat with grenade pistol, and another loadout with the normal magnum ammo in place of the grenade pistol.

I did about 45 runs of the eve fight, I only recorded 8 kill times for each loadout, started logging times after I figured out the optimal time to use the GP or normal mag ammo, and either messed up an item use or eve punched my clock all the others. These times are mostly optimal runs of the fight, some taking a hit + metabolism use, usually with minimal movement after the stun-locking before she goes down. I did not keep track of which runs were the quick jump from the start, or the 1-2 charges then jump, mix of both for each loadout. Each of these times was where either the GP or the Normal MAG finished her off (NOT the maeda rounds).

The times recorded are from the heartbeat when the fight is starting, ending at the kill shot (in minutes : seconds)

Grenade Pistol times: 1:05 | 1:06 | 1:12 | 1:33 | 1:13 | 1:02 | 1:00 | 1:20. Average: 1:11 kill time

Normal Mag Ammo Times: 0:56 | 1:27 | 1:12 | 0:59 | 0:58 | 1:04 | 1:02 | 0:55. Average: 1:04 kill time

With the last pepper spray, you get 2 shots with grenade pistol, or 5 shots with the normal mag ammo (6 if you're feeling risky). I found the grenade pistol would typically blow her bottom piece off at the 1st or 2nd shot, or just outright end the fight within those 2 shots, of course this is heavily dependent on the crits from the maeda rounds. With the mag, it's 5 extra chances to crit, which can do more than the grenades, but it's a game of chance there, and also highly dependent on the maeda crits. I was able to get the lowest kill time of 55s using the mag, but I found using the mag typically led to you having to run around more after the stun-lock.

It's hard to say if this would be a new strat to consider, because you won't know what rng damage you'll get until the very end of the run, but it led to more consistent kills on the bridge (for the most part) instead of running around the arena after the pepper sprays. I would say this could be a viable time save a good portion of the time (?), depending on average kill time with the typical 4 pepper spray strat. If you were to finish eve with only the maeda rounds, then the extra belt pouch would be a straight time loss to your run, but those seem to be few and far between.

Not 100% sure on this, but it seems like it could be used to shave off some time on a run. What do you guys think? Let me know if you have any questions.

United StatesSourShock_8 months ago

Got it, thanks

United StatesSourShock_8 months ago

Question, for read speedup. Is the x2 read speedup mentioned the natural double speed in duckstation when set to "none", or x2 for "quad speed"?

United StatesSourShock_8 months ago

Hello, I'm newer here but thought I'd chime in to my experience with this game. My first completed run (on the board) was with no seek speed. Since then I've been using 10x since discovering there were other runs using it and no rule against it, and running the game has felt much better in my opinion, it saves time to do more runs, more practice, less playtime overall to spend on other things, and less sitting waiting around for screen to load. In that, I find it to be great. It makes for a more enjoyable experience, and made me want to grind out more runs. Then I saw the news about the rule changes yesterday.

I advocate for the 10x seek speed, simply because it's available to everyone, and everyone can benefit from it, if they are aware they can use it. There could be the current board and then another with the seek speed setting. Not only is it saving time for everyone, but in a way it is a little more competitive, you have less time to think about what's next, it draws on you knowing the game and knowing the screens, flipping directions in your head due to Aya's start position in the camera frame, and which direction to already be holding before it loads, further rewarding players that know the game inside and out.

I plan to be an active runner on this game for awhile, improving my time as much as I can and clawing my way up the leaderboard, maybe taking WR one day, so I hope my 2 cents can help out. Thanks.

Sena bunu beğeniyor
SourShock_ Hakkında
Just a gamer. New to speedrunning.
Katıldı
9 months ago
Çevrimiçi
4 days ago
Oyunlar
5
Oyunlar oynandı
Parasite Eve II
Parasite Eve II
Son yarış 7 months ago
5
Oyunlar
Takip edilen oyunlar
Parasite Eve II
Parasite Eve II
Son ziyaret 7 months ago
126
ziyaretler
Moderatörlüğü yapılan oyunlar
Parasite Eve II
Parasite Eve II
Son hareket 1 month ago
2
hareketler