Yorumlar
GermanyRience7 years ago

I took it slow, you can do it much faster then this. The first hill is easy, the second hill quite hard to get on. I find it difficult to get a high enough bump forwards while going to the right so the back of the jeep lands on the hill too.

Molotok bunu beğeniyor
GermanyRience7 years ago

But you can access the Peru after the 5th level, so its not the end either. A any% run is long enough as it is, you don't need a bonus level for more content, thats what 100% runs are for.

But i agree on what you said about the IL runs and a glitchless category isn't needed at this point (or ever tbh) since the any% run is pretty vanilla as of now. Atleast compared to other speedrunning games.

GermanyRience7 years ago

Has anyone ever compared different languages and length of cutscenes with them ? Like in the skyrim speedrun, there they use(d) Spanish because it is faster.

GermanyRience7 years ago

I don't think of Peru as a necessary level of the any% speedrun tbh since it is a extra level and it doesn't belong to the main story of the game. But yes the rules are wrong since you need to escape the aetherium before the level ends. In my opinion it should end after the fadeout of aetherium.

I believe any% should be run on very easy since you take less damage which shortens the time for 2 reasons: first reason is you don't need to collect as much health items to heal and second reason being that you die viewer times and you can play more carelessly.

It it also faster to play on very easy since enemies are often 1-hit kills which saves ammo, time and health which therefore save time to pick up treasures and ammo because you don't need as much of them.

And yes N64 verison and PC version should be two seperate runs.

GermanyRience7 years ago

Here is a playlist of the things i found so far: https://www.youtube.com/playlist?list=PLsNwcOQlHcVwboy2L_BI8Qu00DiD1tdxE

I have found a faster way to end Jeep Track but its a bit too hard for a any% run, so i didn't record it. Didn't find anything new on River and Mine. There is also more stuff on Meroe that i didnt record like the backwards roll to get the watch for the kid and you can also use the Revolver Jump to get to the missing fire wood faster.

One last thing that i found could be something major. 3 Days ago i got the game into a weird state, not just the save file, the entire game. I was doing some stuff on babylon and at some point the game engine was strarting to act weird. I was ignoring it but when i drew with the chalk and pressed the crawl button, Indy wouldn't crawl, he just walked slower. There was no walking animation and when i went to a ledge Indy would start floating over it. So i reloaded and it still work. So i loaded canyon and tried it and there it still worked, so i floated to the area where you first meet Sophia but i could stop floating, only after i entered the fixme command. I went into the cutscene and it worked. I restarted the game and the glitch was gone. And since then i wasn't able to replicate that glitch. :(

Molotok bunu beğeniyor
GermanyRience7 years ago

I recently did some strat hunting in this game and found some interesting stuff that can save a couple of minutes.

But I use the inoffical 64-bit windows patch to play on my OS, so maybe those tricks don't work in the original version. Does somebody know if the patch affects the game engine?

I also could record the strats and post them and someone without the patch can confirm them if they are working in the original version.

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7 years ago
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7 years ago
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