Yorumlar
Kentucky, USAReality1 month ago

I'd say no because I had a nightmare of redoing star control 3 with lightning mode combat toggled on the whole time.

But seriously it's okay, I lean toward only doing the most interesting category personally though.

Kentucky, USAReality1 year ago

New PC to re-record things with unacceptable footage Star Control Origins - Majesty: The Fantasy Kingdom Sim

New Routes Star Control 3

New to Site Steambot Chronicles (Playstation 2) Age of Wonders 3 (PC) Elminage Gothic (PC)

Gaming_64, hahhah42, ve Merl_ bunu beğendi
Kentucky, USAReality1 year ago

The most Portal Like Games to me are things like The Talos Principle... distantly followed by Antichamber.

Kind of weird that the Talos Principle community does Single Segment when it's Testing Chambers are basically numbered and seperated like Portals are...

Gaming_64 bunu beğeniyor
Kentucky, USAReality1 year ago

Every time I pick up a new playerless game I tend to make tons of saves and go section by section, but that means I won't have seen the later section (in a speed context) at all for days or weeks.

An example right now is the 4X game Age of Wonders 3, where I'm up to map 4, I feel like I could Single Section the whole game in an hour and a half, but I'm really caught up replaying things before the speedrun is even complete (hence map 1 down to 5 minutes, map 2 down to 8 minutes, map 3 down to 14 minutes, etc)

But I'm questioning the real value of this kind of practice, especially when the levels at the end of the run are the lion's share of content (map 6 expected to take 28ish minutes alone in ideal circumstances)

I felt fine doing this method in games for other genres so maybe I just apply it withought reflecting on things (twin stick shooters, Turn Based RPGs, Platformers, Real Time Strategy)

I often feel like I do a complete Individual Level Table for games I want to speedrun before doing a complete Single Segment... but I don't see a way to avoid doing that or you wouldn't have useful splits for your final Single Segment.

Kentucky, USAReality1 year ago

I'm working on Age of Wonders 3 - Age of Wonders : Planetfall

It seems weird that the older games in the series have runs but not these big ones. I'm Routing AOW 3 as an IL in preparation for single segment later... For a 4X it is fairly easy to autoresolve all fights in the elven campaign off of starting units + quest rewards ... The biggest issue is that on the 2 largest maps (3+4) the AI leaders have a nasty habit of wandering away from their capitols making it difficult to find them in the fog of war.

My current estimation of the 6 map elven campaign is 8+10+15+20+15+20 minutes. The Human Campaign's first 4 maps are really just as easy as the elven campaign, but map 5 is a giant water map with 3 enemy capitols in different corners, and map 6 is nearly identical to Elven map 6 with a much smaller starting army.... partial use of manual battle probbably neccesary.

Some Alternate strats needed for Hard Difficulty which I'm doing on the side (No Hero Resurgence/Revival) And slightly stronger AI armies mostly means A: You have to actually allocate Hero stat points (Ranged Attack 2 + Healing Ability + Rest into raw Hit Point Bulk seems to work) B: You generally want the 3rd stack for attacking (usually the same 2 "real"stacks used in normal mode + a soak stack of tier 1 summons/trash units) It makes a BIG difference in autoresolve despite the low quality.

PlanetFall's main campaign is made up of 12 missions - 6 starting with level 1 Leader, + 6 starting with Full Carry Over of Hero levels and equipment... many of the latter can be won By Marching Hero's in T3 Vechlces directly at the enemy capitol from T1 without any city production (except Summon spam) The game also gives you the Option of a fairly fast Doomsday victory so Real Time speedrusn of certain levels will probbably spam end turn to victory rather than fight. Many levels have VERY quick Quest batte solutions (a chain of 4-ish steps, or occupying a single city even if the player/empire owning it is still alive,etc)

The DLC Campaigns of both games are much harder than their vanilla campaign although shorter in map count... Needing to build up your own forces is a given for them. I haven't given them much thought.

Silindi
ve killersi12345 bunu beğendi
Kentucky, USAReality2 years ago

This could work. I also found that the AI is weak enough to beat even with the Function 5 "lighting mode" enabled although the people in the star control discord said it made them motion sick.

Kentucky, USAReality2 years ago

Going to go some testing to make sure I can change the tables without wiping them. We had some problems when we made changes to IL tables in another game I moderate.

Spikestuff, LordJeb, ve Klagarn bunu beğendi
Kentucky, USAReality2 years ago

This is my first speedrun on the site...

I started speedrunning through the indie game Monaco:What's Yours is Mine ... Specifically we would do Multiplayer IL speedruns.

The context between the butchered state of the leaderboards, is that between Septetmber 2015 and March 2016 I DID make a big hyperlink table linking speedruns of all 41 levels and were rejected by SDA, which led to use retreating back to just using the In-game leaderboards / our own youtube/twitches for evidence . I think in 2018, The speedrunners on s[eedrun.com (seperate from the main community) reached out and got some of us to to be moderators of the monaco board , which led to a few more runs going up... howeever frequent changes of the category organization led to problems, eventually killing interest in getting a complete record of Multiplayer speedruns to the site (I think by late 2019, Mr. U and Monkeypocket both have complete set on their own youtube... Their would be a renaisannce of Singleplayer Speedruns for Monaco, which naturaly were easier to record and submit. The main recordboard is now on a Monaco Discord + a google excel sheet Mr U keeps updated

I think I never recorded my own video until at least 2018, despite appearing in MANY speedruns that were recorded by some other player in the 4 man group. I would record singleplayer speedruns for other games. I am occasionally in a "reunion" IL run of Monaco and in modern times we usually get the viewpoint of all 4 players recorded.... we still are pretty bad about sharing anything on this site instead of our own sites though.

Gaming_64,
Silindi
ve 2 diğerleri bunu beğendi
Kentucky, USAReality2 years ago

No portal spawner isn't that hard to execute, but playing the Hyperspace theme on loop for minutes on end is a bit annoying.

Let's all agree to pretend that the true low % where you wait 2 hours for the Death march so you can skip the Taallo Shield and Ultron parts doesn't exist.

I do kind of wonder about Flagship with Default modules only / no sell - It changes the begining of the run since you can't just buy tons of fuel off the bat, and probbably causes you to visit a rainbow world so you can refuel on melnorme (due to having only 60 fuel max)

Your idea of no starbase recruitment / gift ships mainly changes fighting the Sa-Matra guards (I would probbably drag 1 HP fwiffo through the entire run, killing Ur-Quan with Arilou is something I save for SC1) The change to Druuge/Umgah fights are fairly minor.

I hope people have fun with it but for me just playing an arilou vs Sa-Matra in SuperMelee probbably gets the highlight of this.

Kentucky, USAReality2 years ago

I love and (prefer) doing ILs, but I think the biggest thing is that they just didn't benefit from the boost that the twitch era as much as full game RTA ---

It's MUCH harder to get an audience to crowd around a half hour of the same 2 minutes of gameplay than it is to see something they can relate to their casual playthrough

IL speedruns also reach hardcore level even in small communities, while RTA runs of new games can be in the fun/discovery space before becoming a competetive grind.

Pear, nupali ve 7 diğerleri bunu beğendi
Kentucky, USAReality2 years ago

Welcome to the community, and added.

Kentucky, USAReality2 years ago

You can do Indiviudal Level speedruns for any kind of game, but for most games IL speedruns are just for practice attempts of longer categories

Only a few genres are dedicated to IL runs being a main category over ANY% - typically Racing Games, Real Time Strategy Games, and games that forcibly return you to a stage select main menu with no overworld whatsoever.

There are a couple of comunties in genres that would normally be ANY% who have chosen to favor ILs as well - Goldenye 007, Super Monkey Ball, etc.

I personally prefer individual levels because they allow for really extreme strategies, while most Full Game type speedruns will usually being their life with a lot of safety strategies and then over years gradually get pared down (causing a lot of mental stress) as players play more dangerously.

O.D.W., Merl_ ve 3 diğerleri bunu beğendi
Kentucky, USAReality2 years ago

I originally noticed this in a speedrun, but this is just a deliberate attempt to intensify the effect

Oh yeah and the time Star Control 3 forgot to give me a game over And then it retroactively "remembered" 5 minutes later

Stuff in monaco Multiplayer speedruns lead to silly shenanigans in chat all the time, but sometimes the game itself does things (lag assisted wall clips, bullet losing and regaining their hitbox mid flight, the infamous wrench rubber) https://steamcommunity.com/sharedfiles/filedetails/?id=529480895 https://steamcommunity.com/sharedfiles/filedetails/?id=512500171

O.D.W. bunu beğeniyor
Kentucky, USAReality2 years ago

monaco : What's yours is mine in-game-time leaderboards through the multiplayer lobby and ending up with the then speedrunners who let me tag along because they all thought I was someone's friend, but the 3 of them didn't ask whose friend it actually was.

Kentucky, USAReality3 years ago

It's cool when it's a small game that is popular in other ways (eg a cult classic) it's cool but if it's a game that is small because it's bad I feel bad about it, especially if people DO join in later and you have to introduce the "to a whole new dimension of uglyiness" like I did with Star Control 3.

O.D.W. bunu beğeniyor
Kentucky, USAReality3 years ago

Real Time Strategy

Most RTS AI is a pushover, but almost any RTS kind of doubles as a fun puzzle game when speedrunning because often you can bypass base building for half the run and hurl your starting army into their base. Sometimes the lategame levels/missions are still fun too because actually using an economy and A-moving is a break after getting used to the rest of the run.

Merl_, Pear ve 2 diğerleri bunu beğendi
Kentucky, USAReality3 years ago

Add starting Reserve Human to original colony = Rejected - Max Colony Population of 240 anyway Pick up Ur-Quan upgrade = Rejected, Eltanin in 12 minutes (and soon even faster) precludes time taken away from colony fuel to reserach upgrade Vux Ultron - yes it's really mandatory Vux Ships - ACCEPTED - messing up is pretty bad but of the 10~ DAK fights I usually get 8 and it faster than flagship

5: Use Gienah instead of Typhon during the Meet Crux races part of run - WAY more fuel effiecent, ,so much so that straight from Orz > Enkidu>Argus>Gienah > Refuel(Hypnus or whatever)>Ceberus instead of current Orz > Cerberous > Typhon > Refuel > Enkidu > Argus

6: Kill Alula Owa Early - Before VUX leave since they are even weaker to it than Daktaklak...also sets up for Change 7

7: Collect Rainbow World Antimatter during the 110 day wait - technically possible BUT adds some revisits - It is possible to collect antimatter (scoop+container only) without allying Clairconctlair, but it is not possible to land (so no getting the daktaklak datapack + Mhhhrmm on the first two rainbow worlds).... Those two rainbow worlds + Owa Homeworld will all have an extra trip, additionallly conversatinos must now be had on all rainbow worlds (since K'tang will not be pre-allied now)

Kentucky, USAReality3 years ago

4: Collect 3 Vux - in this game (at least vs SINGLE daktaklak) their starting angle seems to be fixed at facing downright with daktaklak at a complete stop right in front of you (no matter how many times the fight is repeated... which is a lot) a very brief thrust + leftturn movement essentially gurantees the fight ends instantly.... Note that Multi Daktaklak fights (ploxis Cyro/Lk quest) are not worth using Vux on because they can't remotely touch the 2nd Daktaklak.

Kentucky, USAReality3 years ago

reset early reset often - you can finish bad runs evey once in a while just to keep motivation though

Kentucky, USAReality3 years ago

1: Add starting 200 Reserve Human crew to original Colony to improve colony growth/fuel rate

2: Pick up Ur-Quan ship upgrade (Pfunk Daktaklak) since taking that fight is mandatory to learn Daktaklak language anyway

3: Is the Vux-Ultron fight REALLY the trigger to make LK spawn (I went through a LOT of save files with only 1 variation each in the event chain to come to that conclusion in first place)

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