Hey everyone! In the last couple of weeks, we’ve been receiving a lot of valuable feedback from our Supporters - and we’re excited to now announce that anyone can access this beta! Before we dive into the details, if you want to try it out for yourself you can head on over to https://www.speedrun.com/settings/betas
This leaderboard update is still in its early stages, so we are first putting it into beta first. If you have any feedback - leave it in the replies below!
For those who haven’t seen the News Post from the other week, let me give a quick recap of what you can expect from this update as well as future ones!
We’re trying out a new design with the Category & Sub-Category header which brings back the classic category display with some visual tweaks and a new method of handling misc runs. On top of this, we’ve created a new interface for filters that will support our future development work, which will allow you to select multiple values of a single variable at one time! Please note that we are currently aware of the lack of distinction for misc sub-categories, and are actively working to find a solution.
Previously, you could only select one value to filter by at a time, but now you can now filter by multiple values of a single variable! For example, if you have a variable for platforms with the values of Nintendo Switch, Xbox Series X, PS5, and PC - you could only filter to view one value at a time previously. Now, you can for instance view runs from Nintendo Switch and PC at the same time but exclude Xbox and PS5 if you want :)
With the latest update, you can now link directly to specific sub-categories, or even the rules page of any category/sub-category! For those of you who have had your hands on this functionality during the first release of this beta, you may notice that the URLs have been updated to be a bit more human-readable for your convenience. Backwards compatibility with the old URL format is now also supported, e.g. /mc#Any.
This update is primarily focused on backend improvements to vastly increase speed for leaderboards large and small. We have also included an overhaul of the table component, focused on creating a better experience for leaderboards with lots of variables and lots of runs, across all devices. This includes the addition of pagination to leaderboards. No more worries about loading leaderboards with more than 1000 runs!
The entire Speedrun.com team is excited to hear your feedback surrounding this update so we can use it to help shape future changes in this area.
Coming sometime next week we will have a newly updated Filter By Date feature! We know this is an important feature, especially for those world record progression videos we all know and love - so we’re excited to bring this back to you new and improved in an update very soon :)
Even further ahead, we still have lots of feedback from our UI/UX interviews we did earlier this year that we're excited to bring to life moving forward. This will include UI improvements to the game info area to emphasize important information like community site/discord links. We also have planned improvements to the category/variable navigation area, as well as improving the tooling to create categories/variables from the moderator side of things. This will include but is not limited to allowing moderators to choose if sub-categories get displayed in the dropdown format or the classic “pill” format. Of course, we are always working towards better performance across the site - so you can expect some speed increases too.
Please leave any and all feedback you have below, we're excited to hear from you!
A few updates :)
- Re-added tooltip for runs done on an emulator
- Fixed runs disappearing when changing timer sort column.
- Fixed leaderboards not using custom trophies.
- Made a small styling tweak to rules modal.
- Tweaked the styling for guest runs' player names to make it more apparent that they are, in fact, guests.
- The Default Timing Method is now the first timer column on the table.
- Fixed pagination links.
- Full platform name will now show when hovering over a column value.
- Respect Category's "Enforce Milliseconds" setting.
Hey Supporters :) Today we are pushing the first leaderboard page update into beta for all of you to get your hands on! This update is largely focused on backend improvements to vastly increase speed for leaderboards large and small. We have also included an overhaul of the table component, focused on creating a better experience for leaderboards with lots of variables and lots of runs, across all devices.
The leaderboard update is still in its early stages, which is why we are putting it into beta first. The entire Speedrun.com team is excited to hear your feedback surrounding this update so we can use it to help shape future changes in this area. This update takes into account the battle that is function versus form, and we're striving to find the best balance between the two so we can have a page that both looks great and is still easily navigated when its densely populated.
As for whats ahead, we still have lots of feedback from our UI/UX interviews we did earlier this year that we're excited to bring to life moving forward. This will include UI improvements to the game info area to emphasize important information like community site/discord links. We also have planned improvements to the category/variable navigation area, as well as improving the tooling to create categories/variables from the moderator side of things.
Please leave any and all feedback you have below, we're excited to hear from you!
As far as I know, there are no useful glitches for the speedrun
Also, there's a typo in "glitches" under the rules for the Glitchless category
If there are useful glitches for the Any% category, IMO the Glitchless category should specifically state what they are and mention what is and is not allowed
Updated for current patch! I only updated the load value, so you'll need to auto start/split/stop - but the timer will pause on loading screens at least :)
If it's NOT pausing on loading screens, please let me know lol
I DMd you back about this but I figure I'll update here in case anyone else comes along to read :D The game updated and broke the load remover, so i need to update it to match. I'll be doing that soon and I'll update here when i do :)
So I'm currently learning the run and I got to Basement Storage and was REALLY struggling even on the easiest difficulty and I couldn't for the life of me figure out why. On a hunch, I decided to cap my framerate at 60 FPS - I got through with no issue. Capped at 15 FPS - got through without a scrape on me lmao.
So yeah, I guess maybe just cap at 60 or something? xD Playing at 90 FPS wasn't bad either, but when I was uncapped around 400-500 FPS... damn near impossible lol.
Hey all! First of all, I want to give a massive thanks to everyone for the amazing feedback on our current round of beta features - we’re excited to be pushing these into public access right now! Let’s take a peek at these shiny new features.
As a Supporter, you can now group games together! (Note, this is the only part of this update exclusive to Supporter - the rest of Game Ordering is free for all)
Once games have been grouped, you can rename them, assign them a color and best of all…
You can now Drag & Drop games within Game Ordering! Sort by “Custom” and you can organize your runs to your hearts content! This makes it much easier to organize your profile :) If you have games grouped together, you can even adjust the position of entire run groups!
Also please keep in mind, this Drag & Drop feature is actually going to be rolled out where appropriate across the site once it's ready. This means that potentially any place with a “list” (levels, categories, variables, etc) which is currently using up and down arrows for navigation, will have drag and drop ordering implemented as well - exponentially increasing the ease of modifying these lists.
Featuring a run lets you pin a preview of the run up at the top of your profile. You can feature one full game run, and one individual level run!
They don’t have to be PBs either, if for whatever reason you’d like to feature an old obsolete run that you’re more proud of - you can do that as well. :)
In the last month, we have reflected on about two years worth of feedback surrounding the current Speedrun.com leaderboard experience and sent out a survey created by our UX Designer (big thank you to those who filled that out!). We are now full steam ahead on the leaderboard rework! For those of you who have taken part in our UX interviews, thank you so much once again! They were a massive help.
Although nothing is concrete yet, Supporters can also expect some fresh new beta features to play with shortly if that’s something you’re interested in!
Okay, sub-categories added!
First we have Any Ending, which we've already been doing. Just regular ol' fastest playthrough possible.
Second, Rough Night - based on the achievement of the same name where all counselors have to be alive at the end.
Finally, Gorefest! This one I'm not entirely sure I've got accurate so @Spartaruckus would you mind confirming this ruleset?
Finish the game with as many people dead as possible, this includes;
All 9 Counselors
- Laura
- Max
- Dylan
- Emma
- Ryan
- Kaitlyn
- Jacob
- Nick
- Abi
All 5 Hackett family members
- Travis
- Chris
- Bobby
- Constance
- Jedediah
The White Wolf
- Silas
Is it possible for Travis and Laura to die after killing Silas? How does that work? If that's possible, could definitely be a neat addition.
The Gorefest run aside, what do you think about having True Ending instead of "Everyone Survives"? Its similar, but more involved and more interesting (imo)
So the Any% category would look like this, what do you think?
There's obviously a big difference between the Any% route and a category where everyone survives - but is there really much of a difference between the regular Any% route and killing off everybody?
As a side note: Been thinking about adding True Ending instead of just "everyone survives" since I think it'd be more interesting since it requires you to also collect all the evidence and make different choices to ensure everyone gets a happy ending.
Basically, I'm thinking about having the Any% category with subcategories "Any Ending" and "True Ending"
Any thoughts about that?
All Live/All Die like Until Dawn would be cool. Though I think of All Die pretty much as you mentioned "complete gore fest" - like all die kinda deal lol
I think for end timing, the first frame the "Thanks for playing" message comes up - easy to retime the exact frame if necessary :D
Not really sure its possible to just skip the cutscene after Slums any natural way, unless you are on a save that's watched it already.
Also, I feel like since the Itch and Steam releases are vastly different we should re-label this leaderboard as ANGER FOOT (Itch.io) and then have a new leaderboard for Anger Foot (Steam) [They changed the capitalization on it lol]
Potentially, it may be a good idea to have a board specifically for the Anger Foot Steam demo - and then a different board for the full game when it comes out as well
Also, is there a Discord server for this? Might be handy
P.S. Here's my really awful first run lol