Yorumlar
Ontario, CanadaKasual28 days ago

Yo, hang on.. that's actually a crazy find. It's literally as easy as what you said too, i got it 2nd try when testing it out. It wouldn't be as useful on the left or right, but I have to wonder if it works on those too..

As for reporting it, I guess the best spot would either be to get DarkNix to see this thread, or maybe even just message Nikson on Twitter/X. I'm not too sure how reliable he is with responding to DMs, but could be worth a try.

Ontario, CanadaKasual28 days ago

Hey all,

As a lot of you are likely familiar with by now, there has been a new update to the game that introduced some "small bug fixes". It turns out that one of these bug fixes was the multi fuse swap glitch that a lot of runners starting implementing into their runs. So now, you are no longer able to do this on version 1.1.0.

Because of this, we have added an annotation (small indicator beside runs) that shows whether a run was done on version 1.1.0 or a version before it. We have decided to keep both versions on the same leaderboard for the time being.

Luckily, for those of you out there that want to continue to use multi fuse swapping in your runs, there is a way to get back on an older version of the game. I made a roughly 5 minute video explaining how to do this. It's a pretty simple process that I (hopefully) showed in straightforward fashion. The video is linked here.

Happy running!

UPDATE: It sounds like there are more bug fixes on the way, one of them being the fuse animation cancel. So if you're still wanting to use fuse tech in your runs, this will now be even more of a reason to do this.

Ontario, CanadaKasual28 days ago

Grrrrrrr, how could you!! (nah just kidding lol, i can understand it's for the best)

Ontario, CanadaKasual28 days ago

Ahh yes, I do see you there. Since it's nikson himself saying this, we'll consider maybe changing it

Ontario, CanadaKasual28 days ago

Is this actually Nikson? I'm just curious (if it is, at least we have some peace knowing he officially acknowledged us speedrunners in some way lmao)

KiberSpeedKaban bunu beğeniyor
Ontario, CanadaKasual29 days ago

Yeah, a few of us were talking about this in the Discord. The multi fuse swap seems to be patched as far as we know

Ontario, CanadaKasual1 month ago

Right now! (we probably should have added it much sooner but uhh, yeah)

Ontario, CanadaKasual1 month ago

Sorry for the delay on this folks. We have now added a "hard%" to the leaderboards! (we called it "4/20%" due to some suggestions, this may change in future though)

Ontario, CanadaKasual1 month ago

Some pretty solid ideas. Actually, I think lulu had the '4/20%' idea too

Ontario, CanadaKasual1 month ago

Hey everyone,

Happy 1 week of TJOC Demo speedrunning! It is great to still see runs being submitted every day, with records still being broken.

Per discussion in other forums, as well as some discussion between Lulu and I, we have decided on a few new category ideas to add to the leaderboards.

The first category is the idea of a "Hard%" as it's been called. Basically, you would replace the main fuse 3 times before beginning to deal with Freddy. We would likely restrict the use of cameras at all before the main fuse is replaced all 3 times. This idea is pretty set in stone, we just aren't certain on a name for it yet. Does "Hard%" sound okay? Or is there something else we could call it? "Nightmare%" was another possible name idea mentioned.

The second category is an All Achievements category. Basically, getting all of the Steam achievements as quickly as possible from a clean achievement reset. There is a fairly straightforward way to do this as long as you're on Windows. The only problem we see at the moment is the fact that some achievements don't show up when you get them, such as The Path and Planned Obsolesence. This idea is still very much in progress; any ideas or input on how we could make an All Achievements work would be great.

Ontario, CanadaKasual1 month ago

Hey all,

With the most recent runs in queue being verified, the demo now has more total runs than any other TJOC game here on speedrun.com! For reference, Story Mode has 110 total runs and Reborn has 90 total runs, and these leaderboards have been here since those games released back in 2016/2017.

Insane stuff, thank you all once again for making this a resounding success. This would not have been possible without all of you running and bringing down those times.

chesey, NowRiley, ve Babbanx bunu beğendi
Ontario, CanadaKasual1 month ago

UPDATE 2: We have decided to continue retiming on when the hands first appear. This is due to a few factors: a) In some videos, the cursor at the ending is very difficult, and sometimes even borderline impossible, to see. b) The timing between when the cursor first disappears and when the hands first appear is not 100% consistent: there is a variation of around 10 frames (0.16 seconds) that I have noticed when looking at this. So for those runs where the cursor is impossible to see, we cannot get a 100% certain retime, which could matter a lot for runs higher up on the leaderboard.

Hopefully this makes sense. If Nikson rolls out a patch where the ending cursor is much easier to see, we will consider this again. But for the meantime, retiming will stay as started.

Ontario, CanadaKasual1 month ago

UPDATE: Due to popular demand, we are looking into potentially changing up how we retime the ending. Instead of ending on when the hands appear, we are considering maybe ending on when the cursor disappears instead, a better indicator that the ending cutscene has started. The only issue we see with this method at the moment is that in some videos, the cursor is very difficult to see. I will update further when we have come to a definitive consensus.

Bilinmiyor
Ontario, CanadaKasual1 month ago
Bu yorum silindi
NowRiley, lgtgrt ve 2 diğerleri bunu beğendi
Ontario, CanadaKasual1 month ago

Some cool ideas for sure. If anything, these would likely be Miscellaneous categories. Gives us some stuff to think about though!

Ontario, CanadaKasual1 month ago

Hey y'all, as you can see, we have now started going through your runs! There are quite a few in queue so please bear with us haha. I just thought I would put something here real quick to be transparent about how we are retiming your runs.

For retiming, I use https://vidtimer.com/. This allows me to accurately find the first and last frame of the run so that retiming is as accurate as possible.

For the start, I use the first frame when the monitor on the title screen goes white.

For the end, I use the first frame when The Creator's hands are visibly on screen, signalling the start of the ending cutscene. We decided to use this method instead since you are still able to freely move around after the 12th attack, and must walk forward to trigger the ending cutscene.

I can't wait to see what the boards will look like after all of the runs have been looked at.

JonatanPL bunu beğeniyor
Ontario, CanadaKasual1 month ago

I can't seem to find a way to reply to an individual message so I'll do this instead.

To aBento_: I like the idea too, really the only reason we didn't start it as such is because we wanted to keep the boards as simple as possible for now. If there's enough interest, we'll definitely consider changing it. (and yes, Markiplier% is exactly that lmaoo)

To SprinGames: That could be an interesting idea. I'm not sure how it would fare as a main category by itself. But, if we do split Death% into a "Jumpscare%" for each animatronic, the "punch%" could be an idea for the Bonnie version.

Ontario, CanadaKasual1 month ago

You sure did haha. GGs on your WR of submitting a run!

Ontario, CanadaKasual1 month ago

Hello TJOC Demo runners!

Hopefully everyone is enjoying the game and getting those times down. Lulu and I have had a lot of discussion about what the different categories should be. However, there are still a few things that we wouldn't mind getting some feedback on.

The main, and obvious category, involves beating the demo as quick as possible. We have just named it Any% for the time being to keep things simple, however we feel as though Any% may not be a great fit as a name. If anyone has any suggestions on what we could possibly call it instead, please let us know. An idea I had involved something including the word path, since that seems to be an important word in this demo.

We also decided on Death% being die to any animatronic as quick as possible. Would you guys rather see something like "Jumpscare%" instead, where the category is split into 4 separate categories, with the goals being to get jumpscared by each animatronic?

Any ideas welcome!

aBento_ bunu beğeniyor
Ontario, CanadaKasual1 month ago

Thank you all for your patience! As of right now, the leaderboards are now active and open for submissions. If you have any questions about how your run should be submitted, or have any suggestions, reply here or message myself or lulu. Thanks and happy running!

JackRichard1 ve aBento_ bunu beğendi
Kasual Hakkında
mario and tjoc are pretty cool man
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6 years ago
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