Yorumlar
JazzEnsemble9 years ago

Cheating in meme games that nobody cares about, what a loser, lmao.

JazzEnsemble9 years ago

How the hell did he manage to save 3 seconds? This seems impossible to me without video edits.

JazzEnsemble9 years ago

I personally agree, but I'm still leaving Scott's time up because the leaderboards would be so empty without his run, and it is a good example of a mun and back run.

JazzEnsemble9 years ago

alright, I'll add this as a category. Sorry for just noticing this.

Turtepas bunu beğeniyor
JazzEnsemble10 years ago

I don't know if kerbal engineer should be allowed or not. I'm really on the fence on that one. On one hand, it doesn't effect gameplay in any serious way. on the other hand, it gives you extra information that you wouldn't normally have. I think I'll leave Scott Manley's run up, but just have it say that it used kerbal engineer.

JazzEnsemble10 years ago

I'm considering making a list of allowed mods, since many mods exist that do not change gameplay in any way that would give anyone a time advantage. The basic rules about which mods aren't allowed are as follows.

  1. any mod that adds an autopilot is not allowed (example: mechjeb, kOS)
  2. any mod that adds a new functional part that changes a ships attributes is not allowed.
  3. any mod that changes anything about the game's physics is not allowed (example: FAR, NEAR, hyper edit)
  4. any mods that affect time warp

Mods that are allowed:

  1. Mods that only change your HUD in ways that do not affect any aspect of flight (if the mod is just telling you information/ changing the appearance of something on the HUD, fine. If the mod adds a button or something that affects your ships flight in any way, bad,. Also, if the mod gives you extra information during EVA, bad.)
  2. Mods that change audio files are allowed.
  3. Mods that retexture things are allowed.

If you would like to suggest any sort of change to this list, feel free to post here, I am by no means the ultimate authority on this subject.

JazzEnsemble10 years ago

It shows the launch. the run starts about 7 minutes into the video. Also, I'm thinking of making a list of allowed mods, since kerbal engineer doesn't effect gameplay in any way that would make a run faster. Thanks for pointing this out.

JazzEnsemble10 years ago

I've seen a run of extra spicy 100% that was pretty good. Why isn't this a category? here's the run I found:

JazzEnsemble10 years ago

I have some dark story alternate strats that are worth sharing. I suppose I'll work on tutorials for them.

JazzEnsemble10 years ago

If you want to talk about anything KSP speedrun related, this is a good place for that.

JazzEnsemble10 years ago

If you know of an interesting or popular category for this game, or want to make your own category, post it here for approval.

Turtepas bunu beğeniyor
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