Yorumlar
CanadaGurg.Derpson2 years ago

Sick run! I haven't looked at this game since I last submitted a score and I'm lovin' your strats. Super clean and deliberate.

What's the dip switch stuff you're doing at the beginning? I've never messed with them.

Grats!

CanadaGurg.Derpson4 years ago

Got it working! After entering the code and getting a message, return to the title screen by putting some coins in, press and HOLD start, then at the character select screen hit F3 to reset. Title screen should now be new color. Move on to next code. Etc.

Tenka bunu beğeniyor
CanadaGurg.Derpson4 years ago

Has anyone got the following time release secrets to work and stick for the arcade version?

These are unlocked on time release, with all secrets unlocking after about five weeks the machine has been on. The color of the title screen background determines which secret has been revealed and are released in this order- Red, Green, Blue, Light Blue. There are also codes to unlock each of these without waiting, as described below:

RED (perform with cream title screen): Enter the test menu. Go to input test. Press LP, LP, Right, LK, HP, Start+LP on the 1P side. The message "HERE COME NEW CHALLENGERS" will be displayed. This unlocks Balrog, Juli, and Juni.

GREEN (perform with red title screen): Enter the test menu and go into color test. Press LK (1P), HK (2P), MP (1P), MP (2P), Up (1P), Start+LP (1P). "TRADITIONAL FIGHT BEGINS" will appear on the screen, which unlocks Classic Mode.

BLUE (perform with green title screen): Enter the test menu. Visit game data and enter the following code: Right (2P), Down (2P), Left (1P), HK (2P), Right (1P), Down (1P), LP (2P), Up (1P), Start+LP (1P). A message appears on-screen saying "ENJOY NEW FIGHTING STYLE." This unlocks Mazi and Saikyō Mode.

LIGHT BLUE (perform with blue title screen): Enter the test menu and to crosshatch test, then hit the following: Down (2P), MK (1P), Right (2P), Down (1P), Right (2P), HP (2P), Down (1P), Left (2P), MP (1P), Right (2P), Up (1P), Down (1P), MK (2P), LK (1P), Start+LP (1P). A message will appear, "THANK YOU SO MUCH FOR LONG PLAYING." Survival, Dramatic Battle and Final Battle can now be enabled.

Unlock Balrog: Balrog is enabled when the title screen is red or later. Move to Karin and wait 3 seconds. Highlight a random select spot, hold Start and press any button.

Unlock Juli and Juni: They are unlocked when the title screen is red or later. Highlight Karin, wait for 3 seconds. To select Juli, highlight the random select box by holding Up if on top or Down if on the bottom, then press any attack button. To select Juni, move over to the random select by holding Left if it is located left, or Right if it is on the right, then press any attack button.

Classic Mode: When the title screen is colored green or later, insert coin and hold HP+HK, then press Start to begin the game. The selected character will be in X-ISM without his or her Super Combo Gauge.

Mazi Mode: When the title screen background is blue or later, insert credit. Hold MP+MK and press Start to begin. When a match begins, an L.O. (Limit Off) indicator appears at the bottom to confirm that the player is Mazi Mode.

Saikyō Mode: When the title screen is blue or later, insert credit, hold LP+LK and start the game. After choosing a character, their name will be colored pink instead of blue to indicate that they are assigned to Saikyō mode.

Survival: If the title screen is colored light blue, Survival Mode can be selected. Insert coin and hold all 3 Punch buttons, then press Start. Ken will be the first opponent faced in this mode.

Dramatic Battle: The title screen needs to be light blue. Put a coin in the machine and hold all 3 Kick buttons, then press Start. Select a character, who is assigned a partner to face the following: V-Adon, X-Akuma, S-Balrog, S-Vega, S-Sagat, and S-M. Bison. If a second player joins in, they will cooperate against the computer.

Final Battle: Perform this code with a light blue title screen. After selecting a character's ISM (or game speed), hold LP+MK+HP to face M. Bison (or Ryu if playing as M. Bison).

Select A Win Pose (SFA3): When the K.O. symbol is displayed, hold an attack button to select the character's win pose. Characters have a minimum of 3, and only most have a total of 6.

Enable Turn Punch Counter (SFA3): Select Balrog and hold LK+HP as the match starts. Now start charging the Turn Punch (all 3 Punch or all 3 Kick buttons) and a counter will be displayed beneath Balrog's name to indicate the level of the move being charged.

Tenka bunu beğeniyor
CanadaGurg.Derpson6 years ago

Sorry to spam, just want to add on my last post.. It -is- possible to get under 9 minutes (see my youtube https://www.youtube.com/channel/UC-3nFTcTIwZBEza3y73eEEQ)

Figured out a way to get blanka to roll: medium range whiff s.MP Also trying to incorporate getting hit by Boxer and Claw.. which backfired against Boxer, derp. I only lost a second though compared to not getting hit at all, so there's some definite merit to trying it.

CanadaGurg.Derpson6 years ago

Yeah my run isn't perfect.. It might even be possible to get it under 9 minutes in theory?

My interest now is how to -not- get perfects, which is kind of a mini-game in itself trying to find a way to reliably take quick damage while also getting the fastest time. I'd love to figure out something for Boxer and Claw for example, as they have long score counting.

I also find cross ups can be difficult in world warrior because the shotos have higher jump arcs.. but I also love WW because it's got all the fun kooky stuff, like double-damage hit boxes (if you know of a way to make blanka do his roll plz let me know lol), and Claw OTG combos (which I have not yet tried to implement in a run, hrmmm).

I've also had runs ruined by the 1-in-512 chance of getting a random special move "feature" exclusive to WW as well, which hilariously frustrating.

CanadaGurg.Derpson6 years ago

I too, assumed that SNES was faster, but after crunching the data I wasn't so sure.

Total in-game timer counts from my 9:15 arcade run is 1785. Total in-game timer counts from TheAndySocialNetwork's 9:44 SNES run is 1778.

That's a difference of 7 in-game clock ticks, which is only a couple seconds in real-time, and I still had to do an extra bonus stage! So why is my run almost 30 seconds faster? I started to examine the video more closely, and it seems that basically everything non-gameplay is faster in arcade vs SNES (black screen transitions, matchup screens, even most score counting), but the arcade has an extra bonus stage.

CanadaGurg.Derpson6 years ago

Greetings, just here to post my run:

Not perfect - almost died to Blanka, and flubbed up a couple times elsewhere, but still beats the previous (SNES!) record by almost 30 seconds.

In-game timer counts: Dhalsim 90/89 Chun Li 86/73 Zangief 89/89 Car Bonus 17 Ken 84/83 E.Honda 78/86 Guile 87/86 Blanka 55/79 Boxer 77/82 Claw 81/84 Flaming Barrels29 Sagat 88/86 Dictator 87/76

CanadaGurg.Derpson6 years ago

Greetings, just here to post my submission

In-game timer counts:

Chun Li - 83/65 Zangief - 85/75 Dhalsim - 90/84 Car Bonus - 16 Ryu - 87/89 E.Honda - 88/87 Blanka - 86/86 Guile - 90/85 Ken 73/84 Boxer - 73/82 Barrel Bonus - 33 Claw - 85/80 Sagat - 86/85 Dictator - 81/81

Not perfect (I flubbed up the car bonus and dropped a bunch of combos) but has some new AI exploit strats that I think you'll appreciate.

Peace.

Gurg.Derpson Hakkında
Katıldı
6 years ago
Çevrimiçi
2 days ago
Oyunlar
18
Oyunlar oynandı
Street Fighter II - The World Warrior
4
Oyunlar
Street Fighter II' - Champion Edition
3
Oyunlar
Street Fighter
Street Fighter
Son yarış 6 years ago
2
Oyunlar
Dong Dong Never Die
Dong Dong Never Die
Son yarış 6 years ago
2
Oyunlar
Street Fighter Alpha 2 Category Extensions
2
Oyunlar
Mortal Kombat
Mortal Kombat
Son yarış 4 years ago
1
Oyun
Street Fighter Alpha 3
Street Fighter Alpha 3
Son yarış 4 years ago
1
Oyun
Takip edilen oyunlar
Street Fighter II' - Champion Edition
163
ziyaretler
Super Street Fighter II - The New Challengers
47
ziyaretler