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New South Wales, AustraliaGlowingOctopus6 years ago

What did i just play?

New South Wales, AustraliaGlowingOctopus6 years ago

Ok, so first off some group rules:

  • All runs MUST come with a recording.
  • Any runs consisting of more than one level must game the game music, so no splicing of different recordings can happen.
  • The runs will use the in game timer, precise to 0.01s.
  • All multiple level runs must be continuous.

As for the timing in categories where there is more than one level, I'll suggest two methods:

  • The run time starts when the timer starts in the first level of the run, and the run time ends when the timer ends in the last level of the run. These runs will be to a precision of 1s.

  • The run time is the sum of all timers from all levels completed in the run (including the timers upon player death or upon retry). Since this relies only on the in-game timer, these runs will be to a precision of 0.01s.

I personally prefer method 2, as it allows for more precise runs, receiving an ad or having a slow phone is not a hindrance, and things like speed of clicking next level do not get factored in.

I'd like to hear everyone's thoughts on this, and we can have some proper rules in a couple weeks.

New South Wales, AustraliaGlowingOctopus6 years ago

On speedrun 3, I see that in the fast runs, the red spring that shoots you up shoots you high enough to only do one wall jump on the platform above. But my spring only shoots me so I BEARLY can clear the gap, and have to do 3 or 4 wall jumps anyway. It wastes about a second I rekon for me. Is there some secret to getting them to bounce further, or is my game just bugged. I'm on iOS (iPhone 6) so maybe a difference between the android and the apple version?

Thanks :)

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