I just got a 41:50, but failed FallenHero clip D: And I died on the final boss lol. Thought I was going to lose way more time than I did.
I just saw your edited message on my fast helicopter kill. Please spill any and all info regarding this game, haha. I'm not worried about spoilers. I have a feeling you might have more experience with the game, and you DEFINITELY have better tools to mess around with. The way I see it, the more info that can be spread, the faster any future developments can be made.
Yep, it's getting there for sure. Gotta be aggressive with that right press. This is definitely doable for full game runs.
I like it. I'm gonna practice a bit more, now with the new knowledge to see if I can get it consistent.
So it sounds like it's simply a 2 frame window trick to press right, right? What even is the frame rate for this game? Is it 30?
Looking back at your clip, I'm wondering if we even fell through the floor the same way. It looks like you were standing when you clipped, but I did the standard, crouch and jump, like you normally would do if you were on a platform above another. Is that what you did too?
It might have something to do with the timing of certain button presses, although I don't think pressing down does anything once your feet aren't connected to the ground.
And yes, you absolutely can skip the health pack and drop all the way down, however you'd need to get through the entire level with a decent amount of health, or else the end fight might be a bit sketchy.
Luckily, I guess it's not a complete disaster if you don't get the correct bump. Minimum 15 seconds of timeloss if I had to guess, and that'a if you had a fast setup and attempt.
Man we need to figure out a consistent method. This would be huge. Like at least 20 seconds. So far, it seems the most "consistent" method I've had is to be running into the base of the fan for a couple seconds, then crouch a few times, then clip, with varying degrees of success.
Now the problem is consistency. It's maybe a 1/10 shot. I'm trying to figure out a more constistent method to getting bumped to the right as soon as you fall through.
I did it!!
Blockade oob update:
I landed ON TOP of the ladder and died. I'm about to boot up atream and do some testing. Surely this is possible.
Although now that I'm thinking about the blockade clip, I'm worried that if are able to get enough distance, I wonder if we'd be able to phase back through the wall to get in bounds, or if it's just a solid wall from the outside.
Does that fan clip only work when there are 2 fans? This looks like a potential huge skip if we could get all the way through. Man I wish I wasn't at work so I could mess around with it haha.
And according to the fandom page, the silver gun is listed as "rifle" and the black gun is listed as the SMG.
I really think most, if not all of the strats that are done on normal could be done on hard. Flame thrower guys still take 2 shotgun bursts (5 little bullets from the bursts) to kill, so I think all of the flamethrower encounters in the tas could be done on hard.
I've been hoping to find a useful clip/out of bounds somewhere. I think the obvious one would be on Blockade near the end, when you enter the room before the big fans that's separated from the final area by a wall. I was trying to find something, like being able to clip from above and fall into the final room, but unfortunately this game doesn't give us too much to work with. There is a small little bug at the top of the right side ladder where you can get your foot stuck on the edge while the fan is trying to pull you forwards, but I don't think there's anything to that.
Another spot on Blockade is right underneath the first bazooka guarding the long ladder. I was thinking there might be a way to jump up from underneath, going straight to the ladder. I noticed if you are jumping on the far right wall, it looks like you bump your head on an invisible floor, and you don't quite get the maximum jump height. There's some weird glitchy, bumpy movement that happens in that spot, so I'm hopeful there's a way to clip upwards or something like that.
You mentioned there were a few out of bounds that you found, but nothing came from them? Care to share those spots? I know there are a few holes in the floor on Protect the Gallimimus, but I doubt there's anything to that. I have a clip of me falling through the floor like that on Biosyn HQ, but it seems like anytime you get out of bounds, you just fall into the void.
Awesome! I had a feeling it had to do with one of your bullets hitting him at the right time because whenever I had the trick work, everytime I had fired my shotgun hoping to kill him before he could even throw it. So what is the plan if you want to abort? Would you be able to turn back around fast enough to avoid the grenade smacking you in the back?
Yay I contributed to the route! How about we name it, "The Fallen Special." I make it a tradition with every game I speedrun, I find a "special" strat that saves very little time. It's a very complicated formula I go by...the less time it saves + the riskier it is = most special strat. Too bad it isn't insanely risky, I don't think, not like it will kill the run or anything. It's only necessary that I have a special strat for this game now, haha. Would you be able to post a clip of the setup?
About that safe strat, I don't fully understand when you get knocked down, fall a certain distance, and THEN you might take the fall damage. I know sometimes you will take fall damage, and other times you won't. Any speculations as to why that is? I think I've tried that safe strat and I took fall damage, but I think I was just standing on the platform and not hanging from the bar.
Man, imagine if we could figure out a way to do a double jump. You could theoretically just jump all the way to the top of high ptera, haha. Only just a dream though.
Just finished watching. And yep, crazy coincidence that the tas upload happened on the same day as my first run.
So it looks like the tas only strats are the helicopter hover, ladder climbs, and a few movement optimizations? You just have to find a way to not slow down at all. During my runs, on High Ptera, I accidentally stumbled upon a quick-ish way to get past the monkey bar climb guarded by the grenadier. If it is faster, it's only marginal, but somehow if you latch onto the bar as soon as the grenade hits you, it boosts you forward to the other side. You can essentially get pat that part without slowing down (aside from standing back up). I'll like an example to it here, timestamp is at 19:45.
I haven't been able to replicate it consistently. Also, I need to know how to do that hover glitch just for the sake of knowing, haha. If we could figure out a way to jump out of it and do a double jump, I'd bet there be some more strats waiting to be discovered.
Wow, what a coincidence. I thought this game was dead and buried when I started running a few weeks ago, but it turns out someone else is here (still waiting for my cough cough 42:38 hard difficulty run to be accepted). I'd love to see a video of the tas and see what strats I'm missing.