The only problem that I have is not actually that Doubleshot is gone but that grabbing the string is a bit annoying at times.
If it's not re-creatable in any way then those runs would prolly be archived.
These are the new rules for Death% previous runs that do not follow these rules will be removed. If I've missed some you may message me the run and I will reject them.
- Timing starts on the frame the game is visible, timing ends upon the chat saying ‘<Player Name> died.’
- Resetting your character is not allowed.
- For restricted and unrestricted runs, you must spawn at the default spawn point of the level.
Currently with my very little amount of testing the jump-attack does double the normal punch damage.
We haven't finished our investigation. Give it time. Edit: The investigation has been completed. We've come to the conclusion that there is not enough evidence here to definitively say he cheated the run. Either what we have was weak evidence or it wasn't evidence at all. Do not harass any mods or the runner please :pray_emoji:
I've accidentally slid on the walls many times there just never gone all the way outside the map lol
Okay hear me out.. So if we were somehow able to get past the key gate without whitebar'ing would it be allowed as a glitchless run?
Yeah I was trying to figure out the line between what's considered an exploit and a glitch but thanks for clearing that up lol