¤The XBLA version played on Xbox One can be submitted to this game page¤
UPDATED as of 30th March 2016
Link:
http://www.speedrun.com/Shadow_Complex_Remastered
Like Zelda: The Wind Waker HD, this remastered version has fixed a few key glitches that saved a reasonable amount of time in speed runs.
So it's best to treat Remastered as a separate game and not compare it against the best speed runs that were previously done on the Xbox 360.
Buffs:
- Easier execution window to perform the double jump bug.
- Faster load times Useful real time strat: A small time saver that involves using load last save right after picking up the regular pistol (skip destroying turret)
- Picking up an ammo expansion before picking up the intended secondary weapon spot stills triggers the cutscene making 100% a little more interesting.
Nerfs:
-
Corner Warp/clipping through trap door not possible (all categories)
-
Tricks that involve not using a storage device are gone (all categories)
-
RT+B nuke turret timesaver was fixed ¤confirmed by QAs¤ (all categories)
-
Faster load times means Triple Jump boots before Walker boss is either very hard to impossible. At 60+ frames. But lowering the framerate to 30 allows Jason to get Triple Jump Boots before Walker which is PC only.
-
Again due to native 60+fps, the strong fans pushing Jason down are a lot stronger at higher framerates, there's one time saver that is 30fps exclusive.
Other:
-
Can run at framerate higher than 30
-
Supports 1080p
-
¤By going around the back¤ The cutscene trigger for one of the human mech bots nearby the bridge switch/2nd best gun is much bigger, you don't even need to be in front of him to start the fight.
= Intro segment The sky is blue instead of greyish white/yellow, apparently the developers had a huge debate.
The fastest Remastered Any% run I got so far is 11:29 and I can cut that down even further better optimisation.
100% may take a while as the fastest route for Remastered is significantly going to be different than the original.
TL:DR Remastered Any% will be FASTER now due to the tweaked OoB zipping mechanic to enter the trap room. Remastered 100% will use a completely different route, good luck trying to figure out the 12 passkey components for Fusion Helmet.