Yeah, that happened to me sometimes, I mostly got caught up between the A and the L tho. A bigger timesave would be to figure out how to die consistently to the piston after getting the red key, it has happened a few times to me but I unfortunately couldn't finish the run, even when taking the checkpoint it saves about 2 seconds, so if there's a way to make it consistent it could save even more if we skip the checkpoint.
yeah i call it lag crusher and it only works if you have no lag i think. it is called a smasher it's in the tutorial.
Ah ok, I think it works if you transition the screen at the right angle and position so you clip through the floor slightly on the next screen and then squeeze under the crusher, may need more testing.
my brute forcing results https://streamable.com/6g4gah might leave it on longer i think height could be the problem and solution. Edit: and speed too
You should also recreate the slope, the end of the slope is lower than the floor on the crusher screen, so you could clip into the floor to prevent bonking into the crusher.
That is a problem, at least you can kind of line it up with the background lines. I'm getting it somewhat consistent when jumping with a small to medium jump in the middle of the last background line. Somewhat consistent is two times in a row btw.
I think it's better if you practice getting a consistent jump height and searching for where that jump lines up to do the trick.
i think @MinecraftGuy12474 could do it he has 1900 hours of "pratice"*. but i think lag could help. *that was a joke
i think i found the jump spot https://streamable.com/suketj https://scratch.mit.edu/projects/849563507
Made a new category for All Fish, the timing was incredibly off and wrong and the fact that All Fish is faster than Any% makes absolutely 0 sense so I changed the timing to normal.