Motorcycle level 12; 24; 36 map (ascii)
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Motorcycle level 12; 24; 36 map (ascii)
Güncelleme tarihi 5 months ago tarafından SilentToad

There are map for levels 12, 24 and 36. This map not very useful (hard to read, and little fast moves don't dd time to timer) but still make easier to see all obstacles and somewhat easier to remember levels map. I separete road in 4 lines and add mid line mark for easy reading. Also set healt on map for enemies on final level. Map is little mess up :(

Map marks:

| wall . nothing ↑ spawn " mid (free one) ' mid (filled one) _ low barrier

= high barrier * enemy • mine ° health (one)

Level 12

0. |.↑."..|
1.|..'__|
2.|__'..|
3.|..'__|
4.|'|
5.|=.".=|
6. *
7.|=='..|
8.|=='__|
9.|..'__|
10.|..'==|
11.|__'==|
12.    *
13.|.".|
14.|='=|
15.|.'.|
16.|..*|
17.|..'==|
18.|=='..|
19.|..'==|
20.    * (They right
21.    *       After
22.    *           Last barrier)
23.|__'==|
24.|='=|
25.|=='__|
26.|.='=.|
27. | __'__ |
28. | __'__ |
29.| __'__ |
30.      *
31. * 
32.     *
33.|.'=|
34.|='.|
35.|=='=.|
36.|.='==|
37.|__'==|
38.|='=|
39.|_='==|
40.|=_'__|
41.|='=|
42.|='=|
43.  *       * (Right after barier)
44.    *   *
45.      **

Level 26 ??
0. |.↑."..| 
1.|..'==|
2.|=='..|
3.|=.".=|
4.| __'__ |
5.      *
6.  *
7.|__'==|
8.|=='__|
9.|__'..|
10.|..'__|
11.|__'..|
12.|..'__|
13.|.='=.|
14.  *  *
15. | __'__ |
16. | __'__ |
17. |='=|
18.|.".|
19.|=.".=|
20.|.'.|
21.  *   *
22.|=='..|
23.|..'==|
24.|=='..|
25.|..'==|
26.|=='__|
27.|__'==|
28.| __"__ | (this and
29.|="=|     that is
30. *     *           close)
31.    *
32.|.="=.|
33.|=.".=|
34.|.='=.|
35.|=.".=|
36.|.='=.|
37.|=.".=| Next is the same but they have smaller gaps 
38.|=.".=|
39.|=.".=|
40.|=.".=|
41.|=.".=|
42.|=.".=|
43.| _.'._ | (Close
44.|=.".=| To this)
45.     *
46. *
47.     *
48. *
49.   *
50.     *
51. *   *

Level 36
0. |.↑."..|
1. | •  "..|
2. |..".  •|
3.| •  "..|
4.|..".  • |
5.|=•••=|
6.|•.".•|
7.|•.".•|
8.|•_'_•|
9.|•.".•|
10.|.•'•.|
11.|•.".•| (they
12.|•.".•|    all 
13.| __'__ |    are
14. *     *       close-
15.    *                -)
Boss pattern:
16.  |^°•..   (folowing mines)
17.  ∆°       (Dude. "°" is health)
18. |• • • •|x4 (just stay in the middle)
19.   *°  *°
20. |^°•..
21. ∆°°
22. |• • • •|x5
22.   *°° *°°
23. |^°•..
24. ∆°°°
End :D
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Moving all FG run to their any% category.

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