In-game time and its mysteries
2 years ago
United States

I've added in-game time (IGT) as a column to the leaderboards. (deathline requested this a while ago, but I didn't know how at the time)

Incidentally, there are many things I don't know about in-game time in this game:

  • When is the timer running?
  • Why is IGT longer than RTA in most categories?
  • Is there a way to see IGT during the game?
deathline bunu beğeniyor
Texas, USA

Yay, thank you!

To my knowledge, the timer is running as soon as you start a new game and continues to run through any time the game is running including loading screens and cutscenes (as duly noted with Any% IGT obviously being comparable to that of RTA, meaning it runs during credits as well).

You can view your IGT when you save at any Mrs. Save location, in the bottom right of the save file.

From my testing the IGT is NOT advancing during the following: Pausing the game OR having the bag open. It is running when you have the menu open to select which file you want to save to when talking to Mrs. Save, however.

This just begs the question: Why is IGT still longer than RTA in some categories?

My conclusion is two things: #1, each runner will have different load times to one another (you can see this when comparing my Any% runs to other Any% runs during the endgame section) and #2, the IGT is potentially running faster than RTA does in certain sections. This could be for various reasons such as (but not limited to) framerate, how the game was built, etc. It may advance faster during some interactions even such as sleeping to advance time, taking a death, or other similar things, but this is purely speculation on my part. More testing would need to be done in order to limit the reasons why the IGT runs longer in longer categories.

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