All Bosses glitched
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All Bosses glitched
Güncelleme tarihi 4 years ago tarafından pizzagob

New movement strat is getting Euro's cloak and using it to dash quickly with the harpoon on long running sections, as well as more optimized quit warps. I also save the Beholder for second to last and upgrade the dark blade for maximum damage on it and the final boss.

Part 1: Gear Up

  • Jump the south gap and collect the worm
  • Head east and damage boost through the gate
  • Ignore the items (for speed) and head north and then east into the Backwoods.
  • DO NOT touch the nest, but get the ailment below it and head north.
  • Further east is a pile of stones which you can clip through to acquire the harpoon and a feather. You'll need to fall here a minimum of two times so it's a good idea to have almost full health. First walk northeast as far as you can along the rock and walk off the edge. For a moment you'll be clipping, but as soon as you step into the rock you need to be sprinting northeast or you'll be softlocked into a gap. From there you do one more northeast damage boost off the edge while sprinting and immediately go northwest through the other bushes towards the items. Pick up the harpoon and feather and heal up.
  • Go north through the woods and east to the lever. Diving to the lever is swaggy if you can get it. Continue south and there's a hidden worm in the treeline and an ailment behind another lever if you think you'll need it.
  • Once you reach the very bottom intersection turn east, then north after the farthest grate and bushes.
  • Northwards there are a few floating eyes and an ailment. Past a gap on the right will be another worm and Euro's cloak on a grave. I take this cloak because it boosts your magic and stamina regeneration, and it only takes a few seconds to grab.
  • Directly northwards is the torchlit path to the Tribal Leader. It's kind of up to preference which edge of the map you want to cheese him from but I like the top one near the cage. Simply charge an attack, face the edge and wait for him to jump or move past you. In a pinch dash attacks also have decent knockback. As soon as the boss falls off the edge, open the menu and quit the game so you respawn back at the starting Aerie nest. (I will refer to this as quit warping from now on)

Part 2: Cheese Rush

  • Dive south and unlock the gate.
  • From here go southwest with the dash attack movement, pausing every time very briefly for stamina regen.
  • You can farm two bird enemies here who occasionally drop ailments.
  • Farther south there is a gate which you can open with a jump attack from the harpoon. Stand back far enough so that you don't bump into the gate but your harpoon can still poke the lever.
  • Head south and then east towards the second boss.
  • The giant is fairly tame, you can kill him in 3 moves if you land hits in succession with the harpoon's charge attack. His drop is random, but the 3 worms on the left side of his loot room are kinda worth it to grab.
  • From there head back west past the two enemies and into the secret path in the south woods.
  • The Helpless spirit is fickle but can go down pretty fast with good timing on the charge attack. Push it off any edge and collect its key and feather before quit warping once more.
  • Now you're back at the Aerie nest, and optimally here you would do a rock skip, but I took the safe route in my run because that skip is unreliable and I didn't want to lose time. It's best to watch the any% runs to see how this works, but essentially you run around the right side of the forest directly above the starting nest. There is a rock you can get on the left side of and squeeze yourself to take damage. From there you have to squeeze into a space northeast, then damage boost again and get through a north gap, all completely blind. The skip is fun to grind for any% and it's technically faster because you can open the gate for later, but it would only save maybe 5 seconds or so.
  • The safe route is west past the blacksmith and north in between two trees. If you squeeze in just right you can dash past the boundary, then walk around west to another damage boost past the rocks. Plus you'll pick up an ailment.
  • Head just north of the gate and use the harpoon jump to skip the gap and get the ailment. Props to VHSquid for figuring this one out, more detailed instructions in his glitchless guide.
  • Head west then northwest to Ornstein and Smough's arena. Level up Dex as close to 20 as possible. This will help you charge attacks faster. Smack Ornstein with a dash attack to aggro and then pick any hole at the edge of the arena for the cheese. He's also fickle as hell, basically just hope he jumps over you or walks past you so you can push him off the edge. Don't be afraid to heal here, you might have to tank a bit.
  • The game will lag a bit when Smough spawns and then immediately dies. Collect the items on the north side of the arena, the head back south through what was supposed to be the entrance to the fight.
  • Go further southeast and dash to open the gate. Collect the ailment on the other side of the fence and walk west around the circular brick thing.
  • Go northwest until you hit the spooky gate that leads to the corrupted knight. Despair ahead, therefore try bravery.
  • After you get its attention, the corrupted knight will chase you. Be very careful, he has a jump attack that can deal 100 damage, and since we don't level up our health at all it can kill you in one hit. Run to the south side of the arena and squeeze through a gap between two weapons in the ground. You can bait the knight into following you, then if you immediately dodge around, go back through the gap and stand to the left he will walk towards you off the edge to his demise. Collect his items to the northeast and then quit warp back to the Aerie nest.

Part 3: Berserk mode

  • Head to the blacksmith and equip the dark blade you just got from the corrupted knight. You can talk to him and level up at the same time because it's faster. Add 10 stamina so you can just barely do the charge attack with the dark blade, and dump the rest into magic. This ensures the dark blade slaps as hard as humanly possible, as well as to make the final boss' magic bullets feel like nothing to us.
  • Upgrade the dark blade two times with the feathers you acquired, then kill the blacksmith with it. Dump all 50 worms into magic. Notes on fighting with the dark blade: DO NOT DASH, only sprint. The regular attack sucks but the charge attack can hit up to three times when placed correctly. You can start charging it when stamina is about 3/4 full, but don't release until you've gotten it all back. This weapon is also only for fighting, as soon as your target is dead switch back to the harpoon for speed.
  • Go through the gate if you did the rock skip earlier, or use the tree skip again if you're a coward like me.
  • Head to the northeast gate and do a damage boost past it.
  • Keep heading northeast to the Beholder's arena. Get out your dark blade and prepare to murder.
  • You can kill the beholder in 3 charge attacks if you place them well. Dash around the magic particles and away from his bouncing tantrums and you should be fine.
  • Get the items and the nest to the northwest of the arena, the leave back out the way you came.
  • Turn along the northwest path, then perform the fence skip. To do this, run diagonally towards the fence just underneath the patch of grass to the right of the lever, then jump at just the right distance so your head pushes past the bars.
  • Head northeast into the evil zone. There is one bone bro who you can kill with a dark blade charge attack if you're low on ailments. The drop is random but it's just another safety measure.
  • Damage boost past the northeast gate.
  • There are 10 more worms on the left side of this room but they're optional due to the rude enemies around it. Just head north for speedyness.
  • Dump the rest of your worms into magic and enter the boss room. Keep your harpoon out for now.
  • Stand diagonally northeast of the daemon near the edge of the arena and try to provoke his three part stab. What you're trying to do here is pinch him in between the fence posts on the north side of the arena, and to do this he needs to go out past them with the final stab of his three hit combo. The first attack is a single swing with no projectiles, that's how you know the combo is maybe coming. Second attack is a spin, and at this point you should be stepping back towards the edge and slipping around the iron bars to the left. By the time he performs the final thrust (which, sometimes he just doesn't) you should be in the area past the gate, and he should be just touching the bar on the north side. To get him fully stuck, walk north a little farther and he'll squeeze towards you through the bars until he becomes trapped.
  • Now go ape shit with the dark blade
  • Technically you could quit again here for the fastest time as soon as the boss is dead, since all bosses only requires you to activate the boss triggers. HOWEVER. You should still run to the last circle and get the final time screen, out of respect, y'know. It's nice and clean getting your final time like that, plus it'd be annoying to have to wait and then go back to the menu to see your time.

END

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